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-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp26
1 files changed, 7 insertions, 19 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index a103b04bd..deddea9ee 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -59,29 +59,17 @@ private:
bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
std::vector<std::string_view> unsupported_ext;
- if (!GLAD_GL_ARB_buffer_storage)
- unsupported_ext.push_back("ARB_buffer_storage");
- if (!GLAD_GL_ARB_direct_state_access)
- unsupported_ext.push_back("ARB_direct_state_access");
- if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
- unsupported_ext.push_back("ARB_vertex_type_10f_11f_11f_rev");
- if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
- unsupported_ext.push_back("ARB_texture_mirror_clamp_to_edge");
- if (!GLAD_GL_ARB_multi_bind)
- unsupported_ext.push_back("ARB_multi_bind");
- if (!GLAD_GL_ARB_clip_control)
- unsupported_ext.push_back("ARB_clip_control");
-
// Extensions required to support some texture formats.
- if (!GLAD_GL_EXT_texture_compression_s3tc)
+ if (!GLAD_GL_EXT_texture_compression_s3tc) {
unsupported_ext.push_back("EXT_texture_compression_s3tc");
- if (!GLAD_GL_ARB_texture_compression_rgtc)
+ }
+ if (!GLAD_GL_ARB_texture_compression_rgtc) {
unsupported_ext.push_back("ARB_texture_compression_rgtc");
- if (!GLAD_GL_ARB_depth_buffer_float)
- unsupported_ext.push_back("ARB_depth_buffer_float");
+ }
- for (const auto& extension : unsupported_ext)
+ for (const auto& extension : unsupported_ext) {
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", extension);
+ }
return unsupported_ext.empty();
}
@@ -89,7 +77,7 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
: EmuWindow_SDL2{input_subsystem} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 6);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);