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-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp2
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h14
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp54
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h18
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp9
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h11
6 files changed, 65 insertions, 43 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index e96139885..19584360c 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -13,7 +13,7 @@
#include "input_common/sdl/sdl.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
-EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
+EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system, bool fullscreen) : system{system} {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
exit(1);
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index b38f56661..fffac4252 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -10,9 +10,13 @@
struct SDL_Window;
+namespace Core {
+class System;
+}
+
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
public:
- explicit EmuWindow_SDL2(bool fullscreen);
+ explicit EmuWindow_SDL2(Core::System& system, bool fullscreen);
~EmuWindow_SDL2();
/// Polls window events
@@ -24,6 +28,9 @@ public:
/// Returns if window is shown (not minimized)
bool IsShown() const override;
+ /// Presents the next frame
+ virtual void Present() = 0;
+
protected:
/// Called by PollEvents when a key is pressed or released.
void OnKeyEvent(int key, u8 state);
@@ -55,6 +62,9 @@ protected:
/// Called when a configuration change affects the minimal size of the window
void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
+ /// Instance of the system, used to access renderer for the presentation thread
+ Core::System& system;
+
/// Is the window still open?
bool is_open = true;
@@ -62,7 +72,7 @@ protected:
bool is_shown = true;
/// Internal SDL2 render window
- SDL_Window* render_window;
+ SDL_Window* render_window{};
/// Keeps track of how often to update the title bar during gameplay
u32 last_time = 0;
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index 7ffa0ac09..c0d373477 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -13,24 +13,25 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
+#include "core/core.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
+#include "video_core/renderer_base.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
class SDLGLContext : public Core::Frontend::GraphicsContext {
public:
explicit SDLGLContext() {
// create a hidden window to make the shared context against
- window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
+ window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
+ SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
context = SDL_GL_CreateContext(window);
}
~SDLGLContext() {
+ DoneCurrent();
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
}
@@ -43,8 +44,6 @@ public:
SDL_GL_MakeCurrent(window, nullptr);
}
- void SwapBuffers() override {}
-
private:
SDL_Window* window;
SDL_GLContext context;
@@ -80,7 +79,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
return unsupported_ext.empty();
}
-EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
+ : EmuWindow_SDL2{system, fullscreen} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
@@ -90,6 +90,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
+ SDL_GL_SetSwapInterval(0);
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
@@ -105,13 +106,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
exit(1);
}
+ dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
+ SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
+
if (fullscreen) {
Fullscreen();
}
- gl_context = SDL_GL_CreateContext(render_window);
- if (gl_context == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
+ window_context = SDL_GL_CreateContext(render_window);
+ core_context = CreateSharedContext();
+
+ if (window_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
+ exit(1);
+ }
+ if (core_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
exit(1);
}
@@ -128,28 +138,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
- SDL_GL_SetSwapInterval(false);
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
Settings::LogSettings();
-
- DoneCurrent();
}
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
- SDL_GL_DeleteContext(gl_context);
-}
-
-void EmuWindow_SDL2_GL::SwapBuffers() {
- SDL_GL_SwapWindow(render_window);
+ core_context.reset();
+ SDL_GL_DeleteContext(window_context);
}
void EmuWindow_SDL2_GL::MakeCurrent() {
- SDL_GL_MakeCurrent(render_window, gl_context);
+ core_context->MakeCurrent();
}
void EmuWindow_SDL2_GL::DoneCurrent() {
- SDL_GL_MakeCurrent(render_window, nullptr);
+ core_context->DoneCurrent();
}
void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
@@ -161,3 +165,13 @@ void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, voi
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
return std::make_unique<SDLGLContext>();
}
+
+void EmuWindow_SDL2_GL::Present() {
+ SDL_GL_MakeCurrent(render_window, window_context);
+ SDL_GL_SetSwapInterval(Settings::values.use_vsync ? 1 : 0);
+ while (IsOpen()) {
+ system.Renderer().TryPresent(100);
+ SDL_GL_SwapWindow(render_window);
+ }
+ SDL_GL_MakeCurrent(render_window, nullptr);
+}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
index c753085a8..b80669ff0 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.h
@@ -10,17 +10,12 @@
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_GL(bool fullscreen);
+ explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen);
~EmuWindow_SDL2_GL();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
- /// Makes the graphics context current for the caller thread
void MakeCurrent() override;
-
- /// Releases the GL context from the caller thread
void DoneCurrent() override;
+ void Present() override;
/// Ignored in OpenGL
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
@@ -29,10 +24,17 @@ public:
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
private:
+ /// Fake hidden window for the core context
+ SDL_Window* dummy_window{};
+
/// Whether the GPU and driver supports the OpenGL extension required
bool SupportsRequiredGLExtensions();
using SDL_GLContext = void*;
+
/// The OpenGL context associated with the window
- SDL_GLContext gl_context;
+ SDL_GLContext window_context;
+
+ /// The OpenGL context associated with the core
+ std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
};
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index a203f0da9..abcc58165 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -15,7 +15,8 @@
#include "core/settings.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
-EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
+EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen)
+ : EmuWindow_SDL2{system, fullscreen} {
if (SDL_Vulkan_LoadLibrary(nullptr) != 0) {
LOG_CRITICAL(Frontend, "SDL failed to load the Vulkan library: {}", SDL_GetError());
exit(EXIT_FAILURE);
@@ -110,8 +111,6 @@ EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() {
vkDestroyInstance(vk_instance, nullptr);
}
-void EmuWindow_SDL2_VK::SwapBuffers() {}
-
void EmuWindow_SDL2_VK::MakeCurrent() {
// Unused on Vulkan
}
@@ -160,3 +159,7 @@ bool EmuWindow_SDL2_VK::UseStandardLayers(PFN_vkGetInstanceProcAddr vkGetInstanc
return layer.layerName == std::string("VK_LAYER_LUNARG_standard_validation");
}) != layers.end();
}
+
+void EmuWindow_SDL2_VK::Present() {
+ // TODO (bunnei): ImplementMe
+}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
index 2a7c06a24..1eb8c0868 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
@@ -10,19 +10,12 @@
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
public:
- explicit EmuWindow_SDL2_VK(bool fullscreen);
+ explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen);
~EmuWindow_SDL2_VK();
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
- /// Makes the graphics context current for the caller thread
void MakeCurrent() override;
-
- /// Releases the GL context from the caller thread
void DoneCurrent() override;
-
- /// Retrieves Vulkan specific handlers from the window
+ void Present() override;
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const override;