diff options
Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 28 |
1 files changed, 27 insertions, 1 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 6b673b935..37d895ebd 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -7,7 +7,7 @@ namespace DefaultINI { const char* sdl2_config_file = R"( -[Controls] +[ControlsGeneral] # The input devices and parameters for each Switch native input # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values @@ -86,6 +86,18 @@ motion_device= # - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system touch_device= +# Whether to enable or disable touch input from button +# 0 (default): Disabled, 1: Enabled +use_touch_from_button= + +# for mapping buttons to touch inputs. +#touch_from_button_map=1 +#touch_from_button_maps_0_name=default +#touch_from_button_maps_0_count=2 +#touch_from_button_maps_0_bind_0=foo +#touch_from_button_maps_0_bind_1=bar +# etc. + # Most desktop operating systems do not expose a way to poll the motion state of the controllers # so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly # from a controller device to the client program. Citra has a client that can connect and read @@ -138,6 +150,10 @@ cpuopt_misc_ir = # 0: Disabled, 1 (default): Enabled cpuopt_reduce_misalign_checks = +# Enable Host MMU Emulation (faster guest memory access) +# 0: Disabled, 1 (default): Enabled +cpuopt_fastmem = + [Renderer] # Which backend API to use. # 0 (default): OpenGL, 1: Vulkan @@ -178,6 +194,14 @@ use_assembly_shaders = # 0 (default): Off, 1: On use_asynchronous_shaders = +# Enable NVDEC emulation. +# 0: Off, 1 (default): On +use_nvdec_emulation = + +# Accelerate ASTC texture decoding. +# 0: Off, 1 (default): On +accelerate_astc = + # Turns on the frame limiter, which will limit frames output to the target game speed # 0: Off, 1: On (default) use_frame_limit = @@ -325,6 +349,8 @@ record_frame_times = dump_exefs=false # Determines whether or not yuzu will dump all NSOs it attempts to load while loading them dump_nso=false +# Determines whether or not yuzu will save the filesystem access log. +enable_fs_access_log=false # Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode # false: Retail/Normal Mode (default), true: Kiosk Mode quest_flag = |