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-rw-r--r--src/yuzu_cmd/config.cpp55
1 files changed, 26 insertions, 29 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 23763144f..e9f1c6500 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -16,9 +16,11 @@
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/default_ini.h"
+namespace FS = Common::FS;
+
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
- sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-config.ini";
+ sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini";
sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
Reload();
@@ -31,8 +33,8 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
if (sdl2_config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
- FileUtil::CreateFullPath(location);
- FileUtil::WriteStringToFile(true, location, default_contents);
+ FS::CreateFullPath(location);
+ FS::WriteStringToFile(true, location, default_contents);
sdl2_config = std::make_unique<INIReader>(location); // Reopen file
return LoadINI(default_contents, false);
@@ -286,6 +288,8 @@ void Config::ReadValues() {
Settings::values.debug_pad_analogs[i] = default_param;
}
+ Settings::values.vibration_enabled =
+ sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true);
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.device =
@@ -315,35 +319,26 @@ void Config::ReadValues() {
// Data Storage
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
- FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
- sdl2_config->Get("Data Storage", "nand_directory",
- FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
- FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
- sdl2_config->Get("Data Storage", "sdmc_directory",
- FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
- FileUtil::GetUserPath(FileUtil::UserPath::LoadDir,
- sdl2_config->Get("Data Storage", "load_directory",
- FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
- FileUtil::GetUserPath(FileUtil::UserPath::DumpDir,
- sdl2_config->Get("Data Storage", "dump_directory",
- FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
- FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
- sdl2_config->Get("Data Storage", "cache_directory",
- FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
+ FS::GetUserPath(
+ FS::UserPath::NANDDir,
+ sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir)));
+ FS::GetUserPath(
+ FS::UserPath::SDMCDir,
+ sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir)));
+ FS::GetUserPath(
+ FS::UserPath::LoadDir,
+ sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir)));
+ FS::GetUserPath(
+ FS::UserPath::DumpDir,
+ sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
+ FS::GetUserPath(FS::UserPath::CacheDir,
+ sdl2_config->Get("Data Storage", "cache_directory",
+ FS::GetUserPath(FS::UserPath::CacheDir)));
Settings::values.gamecard_inserted =
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
Settings::values.gamecard_current_game =
sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
- Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(sdl2_config->GetInteger(
- "Data Storage", "nand_total_size", static_cast<long>(Settings::NANDTotalSize::S29_1GB)));
- Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(sdl2_config->GetInteger(
- "Data Storage", "nand_user_size", static_cast<long>(Settings::NANDUserSize::S26GB)));
- Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
- sdl2_config->GetInteger("Data Storage", "nand_system_size",
- static_cast<long>(Settings::NANDSystemSize::S2_5GB)));
- Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(sdl2_config->GetInteger(
- "Data Storage", "sdmc_size", static_cast<long>(Settings::SDMCSize::S16GB)));
// System
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
@@ -403,6 +398,10 @@ void Config::ReadValues() {
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.use_assembly_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
+ Settings::values.use_asynchronous_shaders.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
+ Settings::values.use_asynchronous_shaders.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_fast_gpu_time.SetValue(
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
@@ -437,8 +436,6 @@ void Config::ReadValues() {
Settings::values.reporting_services =
sdl2_config->GetBoolean("Debugging", "reporting_services", false);
Settings::values.quest_flag = sdl2_config->GetBoolean("Debugging", "quest_flag", false);
- Settings::values.disable_cpu_opt =
- sdl2_config->GetBoolean("Debugging", "disable_cpu_opt", false);
Settings::values.disable_macro_jit =
sdl2_config->GetBoolean("Debugging", "disable_macro_jit", false);