diff options
Diffstat (limited to 'src/yuzu/main.cpp')
-rw-r--r-- | src/yuzu/main.cpp | 118 |
1 files changed, 101 insertions, 17 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index e11833c5a..bef9df00d 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -31,6 +31,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual #include <QDialogButtonBox> #include <QFileDialog> #include <QMessageBox> +#include <QtConcurrent/QtConcurrent> #include <QtGui> #include <QtWidgets> #include <fmt/format.h> @@ -171,8 +172,11 @@ GMainWindow::GMainWindow() .arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc)); show(); + // Gen keys if necessary + OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning); + // Necessary to load titles from nand in gamelist. - Service::FileSystem::CreateFactories(vfs); + Service::FileSystem::CreateFactories(*vfs); game_list->LoadCompatibilityList(); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); @@ -443,6 +447,8 @@ void GMainWindow::ConnectMenuEvents() { connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen); // Help + connect(ui.action_Rederive, &QAction::triggered, this, + std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning)); connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout); } @@ -902,22 +908,20 @@ void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id, } void GMainWindow::OnMenuLoadFile() { - QString extensions; - for (const auto& piece : game_list->supported_file_extensions) - extensions += "*." + piece + " "; - - extensions += "main "; + const QString extensions = + QString("*.").append(GameList::supported_file_extensions.join(" *.")).append(" main"); + const QString file_filter = tr("Switch Executable (%1);;All Files (*.*)", + "%1 is an identifier for the Switch executable file extensions.") + .arg(extensions); + const QString filename = QFileDialog::getOpenFileName( + this, tr("Load File"), UISettings::values.roms_path, file_filter); - QString file_filter = tr("Switch Executable") + " (" + extensions + ")"; - file_filter += ";;" + tr("All Files (*.*)"); - - QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), - UISettings::values.roms_path, file_filter); - if (!filename.isEmpty()) { - UISettings::values.roms_path = QFileInfo(filename).path(); - - BootGame(filename); + if (filename.isEmpty()) { + return; } + + UISettings::values.roms_path = QFileInfo(filename).path(); + BootGame(filename); } void GMainWindow::OnMenuLoadFolder() { @@ -1133,7 +1137,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir, dir_path.toStdString()); - Service::FileSystem::CreateFactories(vfs); + Service::FileSystem::CreateFactories(*vfs); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); } } @@ -1375,6 +1379,86 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det } } +void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) { + if (behavior == ReinitializeKeyBehavior::Warning) { + const auto res = QMessageBox::information( + this, tr("Confirm Key Rederivation"), + tr("You are about to force rederive all of your keys. \nIf you do not know what this " + "means or what you are doing, \nthis is a potentially destructive action. \nPlease " + "make " + "sure this is what you want \nand optionally make backups.\n\nThis will delete your " + "autogenerated key files and re-run the key derivation module."), + QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel}); + + if (res == QMessageBox::Cancel) + return; + + FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + + "prod.keys_autogenerated"); + FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + + "console.keys_autogenerated"); + FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::KeysDir) + + "title.keys_autogenerated"); + } + + Core::Crypto::KeyManager keys{}; + if (keys.BaseDeriveNecessary()) { + Core::Crypto::PartitionDataManager pdm{vfs->OpenDirectory( + FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), FileSys::Mode::Read)}; + + const auto function = [this, &keys, &pdm] { + keys.PopulateFromPartitionData(pdm); + Service::FileSystem::CreateFactories(*vfs); + keys.DeriveETicket(pdm); + }; + + QString errors; + + if (!pdm.HasFuses()) + errors += tr("- Missing fuses - Cannot derive SBK\n"); + if (!pdm.HasBoot0()) + errors += tr("- Missing BOOT0 - Cannot derive master keys\n"); + if (!pdm.HasPackage2()) + errors += tr("- Missing BCPKG2-1-Normal-Main - Cannot derive general keys\n"); + if (!pdm.HasProdInfo()) + errors += tr("- Missing PRODINFO - Cannot derive title keys\n"); + + if (!errors.isEmpty()) { + + QMessageBox::warning( + this, tr("Warning Missing Derivation Components"), + tr("The following are missing from your configuration that may hinder key " + "derivation. It will be attempted but may not complete.<br><br>") + + errors + + tr("<br><br>You can get all of these and dump all of your games easily by " + "following <a href='https://yuzu-emu.org/help/quickstart/quickstart/'>the " + "quickstart guide</a>. Alternatively, you can use another method of dumping " + "to obtain all of your keys.")); + } + + QProgressDialog prog; + prog.setRange(0, 0); + prog.setLabelText(tr("Deriving keys...\nThis may take up to a minute depending \non your " + "system's performance.")); + prog.setWindowTitle(tr("Deriving Keys")); + + prog.show(); + + auto future = QtConcurrent::run(function); + while (!future.isFinished()) { + QCoreApplication::processEvents(); + } + + prog.close(); + } + + Service::FileSystem::CreateFactories(*vfs); + + if (behavior == ReinitializeKeyBehavior::Warning) { + game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); + } +} + bool GMainWindow::ConfirmClose() { if (emu_thread == nullptr || !UISettings::values.confirm_before_closing) return true; @@ -1483,7 +1567,7 @@ void GMainWindow::UpdateUITheme() { emit UpdateThemedIcons(); } -void GMainWindow::SetDiscordEnabled(bool state) { +void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) { #ifdef USE_DISCORD_PRESENCE if (state) { discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(); |