diff options
Diffstat (limited to 'src/yuzu/game_list_p.h')
-rw-r--r-- | src/yuzu/game_list_p.h | 111 |
1 files changed, 103 insertions, 8 deletions
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index ece534dd6..f5abb759d 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -10,6 +10,7 @@ #include <utility> #include <QCoreApplication> +#include <QFileInfo> #include <QImage> #include <QObject> #include <QStandardItem> @@ -22,6 +23,16 @@ #include "yuzu/uisettings.h" #include "yuzu/util/util.h" +enum class GameListItemType { + Game = QStandardItem::UserType + 1, + CustomDir = QStandardItem::UserType + 2, + InstalledDir = QStandardItem::UserType + 3, + SystemDir = QStandardItem::UserType + 4, + AddDir = QStandardItem::UserType + 5 +}; + +Q_DECLARE_METATYPE(GameListItemType); + /** * Gets the default icon (for games without valid title metadata) * @param size The desired width and height of the default icon. @@ -36,8 +47,13 @@ static QPixmap GetDefaultIcon(u32 size) { class GameListItem : public QStandardItem { public: + // used to access type from item index + static const int TypeRole = Qt::UserRole + 1; + static const int SortRole = Qt::UserRole + 2; GameListItem() = default; - explicit GameListItem(const QString& string) : QStandardItem(string) {} + GameListItem(const QString& string) : QStandardItem(string) { + setData(string, SortRole); + } }; /** @@ -48,14 +64,15 @@ public: */ class GameListItemPath : public GameListItem { public: - static const int FullPathRole = Qt::UserRole + 1; - static const int TitleRole = Qt::UserRole + 2; - static const int ProgramIdRole = Qt::UserRole + 3; - static const int FileTypeRole = Qt::UserRole + 4; + static const int TitleRole = SortRole; + static const int FullPathRole = SortRole + 1; + static const int ProgramIdRole = SortRole + 2; + static const int FileTypeRole = SortRole + 3; GameListItemPath() = default; GameListItemPath(const QString& game_path, const std::vector<u8>& picture_data, const QString& game_name, const QString& game_type, u64 program_id) { + setData(type(), TypeRole); setData(game_path, FullPathRole); setData(game_name, TitleRole); setData(qulonglong(program_id), ProgramIdRole); @@ -72,6 +89,10 @@ public: setData(picture, Qt::DecorationRole); } + int type() const override { + return static_cast<int>(GameListItemType::Game); + } + QVariant data(int role) const override { if (role == Qt::DisplayRole) { std::string filename; @@ -103,9 +124,11 @@ public: class GameListItemCompat : public GameListItem { Q_DECLARE_TR_FUNCTIONS(GameListItemCompat) public: - static const int CompatNumberRole = Qt::UserRole + 1; + static const int CompatNumberRole = SortRole; GameListItemCompat() = default; explicit GameListItemCompat(const QString& compatibility) { + setData(type(), TypeRole); + struct CompatStatus { QString color; const char* text; @@ -135,6 +158,10 @@ public: setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole); } + int type() const override { + return static_cast<int>(GameListItemType::Game); + } + bool operator<(const QStandardItem& other) const override { return data(CompatNumberRole) < other.data(CompatNumberRole); } @@ -146,12 +173,12 @@ public: * human-readable string representation will be displayed to the user. */ class GameListItemSize : public GameListItem { - public: - static const int SizeRole = Qt::UserRole + 1; + static const int SizeRole = SortRole; GameListItemSize() = default; explicit GameListItemSize(const qulonglong size_bytes) { + setData(type(), TypeRole); setData(size_bytes, SizeRole); } @@ -167,6 +194,10 @@ public: } } + int type() const override { + return static_cast<int>(GameListItemType::Game); + } + /** * This operator is, in practice, only used by the TreeView sorting systems. * Override it so that it will correctly sort by numerical value instead of by string @@ -177,6 +208,67 @@ public: } }; +class GameListDir : public GameListItem { +public: + static const int GameDirRole = Qt::UserRole + 2; + + explicit GameListDir(UISettings::GameDir& directory, + GameListItemType dir_type = GameListItemType::CustomDir) + : dir_type{dir_type} { + setData(type(), TypeRole); + + UISettings::GameDir* game_dir = &directory; + setData(QVariant::fromValue(game_dir), GameDirRole); + + int icon_size = UISettings::values.icon_size; + switch (dir_type) { + case GameListItemType::InstalledDir: + setData(QIcon::fromTheme("sd_card").pixmap(icon_size).scaled( + icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + setData("Installed Titles", Qt::DisplayRole); + break; + case GameListItemType::SystemDir: + setData(QIcon::fromTheme("chip").pixmap(icon_size).scaled( + icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + setData("System Titles", Qt::DisplayRole); + break; + case GameListItemType::CustomDir: + QString icon_name = QFileInfo::exists(game_dir->path) ? "folder" : "bad_folder"; + setData(QIcon::fromTheme(icon_name).pixmap(icon_size).scaled( + icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + setData(game_dir->path, Qt::DisplayRole); + break; + }; + }; + + int type() const override { + return static_cast<int>(dir_type); + } + +private: + GameListItemType dir_type; +}; + +class GameListAddDir : public GameListItem { +public: + explicit GameListAddDir() { + setData(type(), TypeRole); + + int icon_size = UISettings::values.icon_size; + setData(QIcon::fromTheme("plus").pixmap(icon_size).scaled( + icon_size, icon_size, Qt::IgnoreAspectRatio, Qt::SmoothTransformation), + Qt::DecorationRole); + setData("Add New Game Directory", Qt::DisplayRole); + } + + int type() const override { + return static_cast<int>(GameListItemType::AddDir); + } +}; + class GameList; class QHBoxLayout; class QTreeView; @@ -195,6 +287,9 @@ public: void clear(); void setFocus(); + int visible; + int total; + private: class KeyReleaseEater : public QObject { public: |