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Diffstat (limited to 'src/yuzu/configuration/configure_input.cpp')
-rw-r--r--src/yuzu/configuration/configure_input.cpp50
1 files changed, 35 insertions, 15 deletions
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 7fce85bca..5a48e388b 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -4,6 +4,8 @@
#include <memory>
#include <thread>
+#include "common/settings.h"
+#include "common/settings_enums.h"
#include "core/core.h"
#include "core/hid/emulated_controller.h"
#include "core/hid/hid_core.h"
@@ -113,17 +115,9 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
for (std::size_t i = 0; i < player_tabs.size(); ++i) {
player_tabs[i]->setLayout(new QHBoxLayout(player_tabs[i]));
player_tabs[i]->layout()->addWidget(player_controllers[i]);
- connect(player_controllers[i], &ConfigureInputPlayer::Connected, [&, i](bool is_connected) {
+ connect(player_connected[i], &QCheckBox::clicked, [this, i](int checked) {
// Ensures that the controllers are always connected in sequential order
- if (is_connected) {
- for (std::size_t index = 0; index <= i; ++index) {
- player_connected[index]->setChecked(is_connected);
- }
- } else {
- for (std::size_t index = i; index < player_tabs.size(); ++index) {
- player_connected[index]->setChecked(is_connected);
- }
- }
+ this->propagateMouseClickOnPlayers(i, checked, true);
});
connect(player_controllers[i], &ConfigureInputPlayer::RefreshInputDevices, this,
&ConfigureInput::UpdateAllInputDevices);
@@ -181,6 +175,30 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
LoadConfiguration();
}
+void ConfigureInput::propagateMouseClickOnPlayers(size_t player_index, bool checked, bool origin) {
+ // Origin has already been toggled
+ if (!origin) {
+ player_connected[player_index]->setChecked(checked);
+ }
+
+ if (checked) {
+ // Check all previous buttons when checked
+ if (player_index > 0) {
+ propagateMouseClickOnPlayers(player_index - 1, checked, false);
+ }
+ } else {
+ // Unchecked all following buttons when unchecked
+ if (player_index < player_tabs.size() - 1) {
+ // Reconnect current player if it was the last one checked
+ // (player number was reduced by more than one)
+ if (origin && player_connected[player_index + 1]->checkState() == Qt::Checked) {
+ player_connected[player_index]->setCheckState(Qt::Checked);
+ }
+ propagateMouseClickOnPlayers(player_index + 1, checked, false);
+ }
+ }
+}
+
QList<QWidget*> ConfigureInput::GetSubTabs() const {
return {
ui->tabPlayer1, ui->tabPlayer2, ui->tabPlayer3, ui->tabPlayer4, ui->tabPlayer5,
@@ -197,9 +215,11 @@ void ConfigureInput::ApplyConfiguration() {
advanced->ApplyConfiguration();
- const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
- Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
- OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
+ const bool pre_docked_mode = Settings::IsDockedMode();
+ const bool docked_mode_selected = ui->radioDocked->isChecked();
+ Settings::values.use_docked_mode.SetValue(
+ docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
+ OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
@@ -267,8 +287,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
ui->radioDocked->setEnabled(!is_handheld);
ui->radioUndocked->setEnabled(!is_handheld);
- ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
- ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
+ ui->radioDocked->setChecked(Settings::IsDockedMode());
+ ui->radioUndocked->setChecked(!Settings::IsDockedMode());
// Also force into undocked mode if the controller type is handheld.
if (is_handheld) {