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-rw-r--r--src/yuzu/configuration/config.cpp55
1 files changed, 45 insertions, 10 deletions
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 10e5c5c38..f594106bf 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -11,7 +11,7 @@
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
#include "yuzu/configuration/config.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
@@ -436,7 +436,6 @@ void Config::ReadControlValues() {
void Config::ReadCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
- Settings::values.use_cpu_jit = ReadSetting(QStringLiteral("use_cpu_jit"), true).toBool();
Settings::values.use_multi_core = ReadSetting(QStringLiteral("use_multi_core"), false).toBool();
qt_config->endGroup();
@@ -473,6 +472,9 @@ void Config::ReadDebuggingValues() {
ReadSetting(QStringLiteral("program_args"), QStringLiteral("")).toString().toStdString();
Settings::values.dump_exefs = ReadSetting(QStringLiteral("dump_exefs"), false).toBool();
Settings::values.dump_nso = ReadSetting(QStringLiteral("dump_nso"), false).toBool();
+ Settings::values.reporting_services =
+ ReadSetting(QStringLiteral("reporting_services"), false).toBool();
+ Settings::values.quest_flag = ReadSetting(QStringLiteral("quest_flag"), false).toBool();
qt_config->endGroup();
}
@@ -514,10 +516,38 @@ void Config::ReadPathValues() {
UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
- UISettings::values.game_directory_path =
+ UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString();
+ UISettings::values.game_dir_deprecated =
ReadSetting(QStringLiteral("gameListRootDir"), QStringLiteral(".")).toString();
- UISettings::values.game_directory_deepscan =
+ UISettings::values.game_dir_deprecated_deepscan =
ReadSetting(QStringLiteral("gameListDeepScan"), false).toBool();
+ const int gamedirs_size = qt_config->beginReadArray(QStringLiteral("gamedirs"));
+ for (int i = 0; i < gamedirs_size; ++i) {
+ qt_config->setArrayIndex(i);
+ UISettings::GameDir game_dir;
+ game_dir.path = ReadSetting(QStringLiteral("path")).toString();
+ game_dir.deep_scan = ReadSetting(QStringLiteral("deep_scan"), false).toBool();
+ game_dir.expanded = ReadSetting(QStringLiteral("expanded"), true).toBool();
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ qt_config->endArray();
+ // create NAND and SD card directories if empty, these are not removable through the UI,
+ // also carries over old game list settings if present
+ if (UISettings::values.game_dirs.isEmpty()) {
+ UISettings::GameDir game_dir;
+ game_dir.path = QStringLiteral("SDMC");
+ game_dir.expanded = true;
+ UISettings::values.game_dirs.append(game_dir);
+ game_dir.path = QStringLiteral("UserNAND");
+ UISettings::values.game_dirs.append(game_dir);
+ game_dir.path = QStringLiteral("SysNAND");
+ UISettings::values.game_dirs.append(game_dir);
+ if (UISettings::values.game_dir_deprecated != QStringLiteral(".")) {
+ game_dir.path = UISettings::values.game_dir_deprecated;
+ game_dir.deep_scan = UISettings::values.game_dir_deprecated_deepscan;
+ UISettings::values.game_dirs.append(game_dir);
+ }
+ }
UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
qt_config->endGroup();
@@ -691,7 +721,7 @@ void Config::ReadValues() {
ReadDataStorageValues();
ReadSystemValues();
ReadMiscellaneousValues();
- ReadDebugValues();
+ ReadDebuggingValues();
ReadWebServiceValues();
ReadDisabledAddOnValues();
ReadUIValues();
@@ -827,7 +857,6 @@ void Config::SaveControlValues() {
void Config::SaveCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
- WriteSetting(QStringLiteral("use_cpu_jit"), Settings::values.use_cpu_jit, true);
WriteSetting(QStringLiteral("use_multi_core"), Settings::values.use_multi_core, false);
qt_config->endGroup();
@@ -856,6 +885,7 @@ void Config::SaveDebuggingValues() {
QString::fromStdString(Settings::values.program_args), QStringLiteral(""));
WriteSetting(QStringLiteral("dump_exefs"), Settings::values.dump_exefs, false);
WriteSetting(QStringLiteral("dump_nso"), Settings::values.dump_nso, false);
+ WriteSetting(QStringLiteral("quest_flag"), Settings::values.quest_flag, false);
qt_config->endGroup();
}
@@ -896,10 +926,15 @@ void Config::SavePathValues() {
WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path);
- WriteSetting(QStringLiteral("gameListRootDir"), UISettings::values.game_directory_path,
- QStringLiteral("."));
- WriteSetting(QStringLiteral("gameListDeepScan"), UISettings::values.game_directory_deepscan,
- false);
+ qt_config->beginWriteArray(QStringLiteral("gamedirs"));
+ for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
+ qt_config->setArrayIndex(i);
+ const auto& game_dir = UISettings::values.game_dirs[i];
+ WriteSetting(QStringLiteral("path"), game_dir.path);
+ WriteSetting(QStringLiteral("deep_scan"), game_dir.deep_scan, false);
+ WriteSetting(QStringLiteral("expanded"), game_dir.expanded, true);
+ }
+ qt_config->endArray();
WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
qt_config->endGroup();