diff options
Diffstat (limited to 'src/video_core')
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 1 | ||||
-rw-r--r-- | src/video_core/engines/shader_bytecode.h | 4 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 55 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.h | 3 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 10 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/fixed_pipeline_state.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/fixed_pipeline_state.h | 2 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_rasterizer.cpp | 4 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_shader_decompiler.cpp | 11 | ||||
-rw-r--r-- | src/video_core/shader/decode/arithmetic_integer.cpp | 31 | ||||
-rw-r--r-- | src/video_core/shader/decode/register_set_predicate.cpp | 52 | ||||
-rw-r--r-- | src/video_core/shader/node.h | 2 | ||||
-rw-r--r-- | src/video_core/shader/track.cpp | 20 | ||||
-rw-r--r-- | src/video_core/texture_cache/texture_cache.h | 66 |
15 files changed, 175 insertions, 90 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 3dfba8197..5e522e0d2 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -1179,6 +1179,7 @@ public: BitField<0, 1, u32> depth_range_0_1; BitField<3, 1, u32> depth_clamp_near; BitField<4, 1, u32> depth_clamp_far; + BitField<11, 1, u32> depth_clamp_disabled; } view_volume_clip_control; INSERT_UNION_PADDING_WORDS(0x1F); diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h index cde3a26b9..8dae754d4 100644 --- a/src/video_core/engines/shader_bytecode.h +++ b/src/video_core/engines/shader_bytecode.h @@ -814,6 +814,10 @@ union Instruction { } alu_integer; union { + BitField<43, 1, u64> x; + } iadd; + + union { BitField<39, 1, u64> ftz; BitField<32, 1, u64> saturate; BitField<49, 2, HalfMerge> merge; diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 6fe155bcc..f33c4a8f9 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -348,7 +348,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() { texture_cache.GuardRenderTargets(true); - View depth_surface = texture_cache.GetDepthBufferSurface(); + View depth_surface = texture_cache.GetDepthBufferSurface(true); const auto& regs = gpu.regs; UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0); @@ -357,7 +357,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() { FramebufferCacheKey key; const auto colors_count = static_cast<std::size_t>(regs.rt_control.count); for (std::size_t index = 0; index < colors_count; ++index) { - View color_surface{texture_cache.GetColorBufferSurface(index)}; + View color_surface{texture_cache.GetColorBufferSurface(index, true)}; if (!color_surface) { continue; } @@ -381,28 +381,52 @@ void RasterizerOpenGL::ConfigureFramebuffers() { glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer_cache.GetFramebuffer(key)); } -void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using_depth_fb, - bool using_stencil_fb) { +void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color, bool using_depth_stencil) { auto& gpu = system.GPU().Maxwell3D(); const auto& regs = gpu.regs; texture_cache.GuardRenderTargets(true); View color_surface; - if (using_color_fb) { + + if (using_color) { + // Determine if we have to preserve the contents. + // First we have to make sure all clear masks are enabled. + bool preserve_contents = !regs.clear_buffers.R || !regs.clear_buffers.G || + !regs.clear_buffers.B || !regs.clear_buffers.A; const std::size_t index = regs.clear_buffers.RT; - color_surface = texture_cache.GetColorBufferSurface(index); + if (regs.clear_flags.scissor) { + // Then we have to confirm scissor testing clears the whole image. + const auto& scissor = regs.scissor_test[0]; + preserve_contents |= scissor.min_x > 0; + preserve_contents |= scissor.min_y > 0; + preserve_contents |= scissor.max_x < regs.rt[index].width; + preserve_contents |= scissor.max_y < regs.rt[index].height; + } + + color_surface = texture_cache.GetColorBufferSurface(index, preserve_contents); texture_cache.MarkColorBufferInUse(index); } + View depth_surface; - if (using_depth_fb || using_stencil_fb) { - depth_surface = texture_cache.GetDepthBufferSurface(); + if (using_depth_stencil) { + bool preserve_contents = false; + if (regs.clear_flags.scissor) { + // For depth stencil clears we only have to confirm scissor test covers the whole image. + const auto& scissor = regs.scissor_test[0]; + preserve_contents |= scissor.min_x > 0; + preserve_contents |= scissor.min_y > 0; + preserve_contents |= scissor.max_x < regs.zeta_width; + preserve_contents |= scissor.max_y < regs.zeta_height; + } + + depth_surface = texture_cache.GetDepthBufferSurface(preserve_contents); texture_cache.MarkDepthBufferInUse(); } texture_cache.GuardRenderTargets(false); FramebufferCacheKey key; - key.colors[0] = color_surface; - key.zeta = depth_surface; + key.colors[0] = std::move(color_surface); + key.zeta = std::move(depth_surface); state_tracker.NotifyFramebuffer(); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer_cache.GetFramebuffer(key)); @@ -422,8 +446,7 @@ void RasterizerOpenGL::Clear() { if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B || regs.clear_buffers.A) { use_color = true; - } - if (use_color) { + state_tracker.NotifyColorMask0(); glColorMaski(0, regs.clear_buffers.R != 0, regs.clear_buffers.G != 0, regs.clear_buffers.B != 0, regs.clear_buffers.A != 0); @@ -461,7 +484,7 @@ void RasterizerOpenGL::Clear() { UNIMPLEMENTED_IF(regs.clear_flags.viewport); - ConfigureClearFramebuffer(use_color, use_depth, use_stencil); + ConfigureClearFramebuffer(use_color, use_depth || use_stencil); if (use_color) { glClearBufferfv(GL_COLOR, 0, regs.clear_color); @@ -999,11 +1022,7 @@ void RasterizerOpenGL::SyncDepthClamp() { } flags[Dirty::DepthClampEnabled] = false; - const auto& state = gpu.regs.view_volume_clip_control; - UNIMPLEMENTED_IF_MSG(state.depth_clamp_far != state.depth_clamp_near, - "Unimplemented depth clamp separation!"); - - oglEnable(GL_DEPTH_CLAMP, state.depth_clamp_far || state.depth_clamp_near); + oglEnable(GL_DEPTH_CLAMP, gpu.regs.view_volume_clip_control.depth_clamp_disabled == 0); } void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h index ebd2173eb..87249fb6f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.h +++ b/src/video_core/renderer_opengl/gl_rasterizer.h @@ -95,7 +95,8 @@ private: /// Configures the color and depth framebuffer states. void ConfigureFramebuffers(); - void ConfigureClearFramebuffer(bool using_color_fb, bool using_depth_fb, bool using_stencil_fb); + /// Configures the color and depth framebuffer for clearing. + void ConfigureClearFramebuffer(bool using_color, bool using_depth_stencil); /// Configures the current constbuffers to use for the draw command. void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader); diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 0cd3ad7e1..3803a6f3a 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -1870,6 +1870,14 @@ private: return GenerateBinaryInfix(operation, ">=", Type::Bool, type, type); } + Expression LogicalAddCarry(Operation operation) { + const std::string carry = code.GenerateTemporary(); + code.AddLine("uint {};", carry); + code.AddLine("uaddCarry({}, {}, {});", VisitOperand(operation, 0).AsUint(), + VisitOperand(operation, 1).AsUint(), carry); + return {fmt::format("({} != 0)", carry), Type::Bool}; + } + Expression LogicalFIsNan(Operation operation) { return GenerateUnary(operation, "isnan", Type::Bool, Type::Float); } @@ -2441,6 +2449,8 @@ private: &GLSLDecompiler::LogicalNotEqual<Type::Uint>, &GLSLDecompiler::LogicalGreaterEqual<Type::Uint>, + &GLSLDecompiler::LogicalAddCarry, + &GLSLDecompiler::Logical2HLessThan<false>, &GLSLDecompiler::Logical2HEqual<false>, &GLSLDecompiler::Logical2HLessEqual<false>, diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp index a7f256ff9..648b1e71b 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp @@ -81,7 +81,7 @@ void FixedPipelineState::Rasterizer::Fill(const Maxwell& regs) noexcept { primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0); cull_enable.Assign(regs.cull_test_enabled != 0 ? 1 : 0); depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0); - depth_clamp_enable.Assign(clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1 ? 1 : 0); + depth_clamp_disabled.Assign(regs.view_volume_clip_control.depth_clamp_disabled.Value()); ndc_minus_one_to_one.Assign(regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1 : 0); cull_face.Assign(PackCullFace(regs.cull_face)); front_face.Assign(packed_front_face); diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h index 77188b862..8652067a7 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.h +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h @@ -153,7 +153,7 @@ struct FixedPipelineState { BitField<4, 1, u32> primitive_restart_enable; BitField<5, 1, u32> cull_enable; BitField<6, 1, u32> depth_bias_enable; - BitField<7, 1, u32> depth_clamp_enable; + BitField<7, 1, u32> depth_clamp_disabled; BitField<8, 1, u32> ndc_minus_one_to_one; BitField<9, 2, u32> cull_face; BitField<11, 1, u32> front_face; diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 45bd1fc6c..852a17a70 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -249,7 +249,7 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa rasterization_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterization_ci.pNext = nullptr; rasterization_ci.flags = 0; - rasterization_ci.depthClampEnable = rs.depth_clamp_enable; + rasterization_ci.depthClampEnable = rs.depth_clamp_disabled == 0 ? VK_TRUE : VK_FALSE; rasterization_ci.rasterizerDiscardEnable = VK_FALSE; rasterization_ci.polygonMode = VK_POLYGON_MODE_FILL; rasterization_ci.cullMode = diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp index c821b1229..776053de5 100644 --- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp +++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp @@ -656,7 +656,7 @@ RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() { Texceptions texceptions; for (std::size_t rt = 0; rt < Maxwell::NumRenderTargets; ++rt) { if (update_rendertargets) { - color_attachments[rt] = texture_cache.GetColorBufferSurface(rt); + color_attachments[rt] = texture_cache.GetColorBufferSurface(rt, true); } if (color_attachments[rt] && WalkAttachmentOverlaps(*color_attachments[rt])) { texceptions[rt] = true; @@ -664,7 +664,7 @@ RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() { } if (update_rendertargets) { - zeta_attachment = texture_cache.GetDepthBufferSurface(); + zeta_attachment = texture_cache.GetDepthBufferSurface(true); } if (zeta_attachment && WalkAttachmentOverlaps(*zeta_attachment)) { texceptions[ZETA_TEXCEPTION_INDEX] = true; diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp index aaa138f52..20b6ca0ad 100644 --- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp +++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp @@ -1584,6 +1584,15 @@ private: return {OpCompositeConstruct(t_half, low, high), Type::HalfFloat}; } + Expression LogicalAddCarry(Operation operation) { + const Id op_a = AsUint(Visit(operation[0])); + const Id op_b = AsUint(Visit(operation[1])); + + const Id result = OpIAddCarry(TypeStruct({t_uint, t_uint}), op_a, op_b); + const Id carry = OpCompositeExtract(t_uint, result, 1); + return {OpINotEqual(t_bool, carry, Constant(t_uint, 0)), Type::Bool}; + } + Expression LogicalAssign(Operation operation) { const Node& dest = operation[0]; const Node& src = operation[1]; @@ -2518,6 +2527,8 @@ private: &SPIRVDecompiler::Binary<&Module::OpINotEqual, Type::Bool, Type::Uint>, &SPIRVDecompiler::Binary<&Module::OpUGreaterThanEqual, Type::Bool, Type::Uint>, + &SPIRVDecompiler::LogicalAddCarry, + &SPIRVDecompiler::Binary<&Module::OpFOrdLessThan, Type::Bool2, Type::HalfFloat>, &SPIRVDecompiler::Binary<&Module::OpFOrdEqual, Type::Bool2, Type::HalfFloat>, &SPIRVDecompiler::Binary<&Module::OpFOrdLessThanEqual, Type::Bool2, Type::HalfFloat>, diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp index 9af8c606d..a041519b7 100644 --- a/src/video_core/shader/decode/arithmetic_integer.cpp +++ b/src/video_core/shader/decode/arithmetic_integer.cpp @@ -35,15 +35,38 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) { case OpCode::Id::IADD_C: case OpCode::Id::IADD_R: case OpCode::Id::IADD_IMM: { - UNIMPLEMENTED_IF_MSG(instr.alu.saturate_d, "IADD saturation not implemented"); + UNIMPLEMENTED_IF_MSG(instr.alu.saturate_d, "IADD.SAT"); + UNIMPLEMENTED_IF_MSG(instr.iadd.x && instr.generates_cc, "IADD.X Rd.CC"); op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true); op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true); - const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b); + Node value = Operation(OperationCode::UAdd, op_a, op_b); - SetInternalFlagsFromInteger(bb, value, instr.generates_cc); - SetRegister(bb, instr.gpr0, value); + if (instr.iadd.x) { + Node carry = GetInternalFlag(InternalFlag::Carry); + Node x = Operation(OperationCode::Select, std::move(carry), Immediate(1), Immediate(0)); + value = Operation(OperationCode::UAdd, std::move(value), std::move(x)); + } + + if (instr.generates_cc) { + const Node i0 = Immediate(0); + + Node zero = Operation(OperationCode::LogicalIEqual, value, i0); + Node sign = Operation(OperationCode::LogicalILessThan, value, i0); + Node carry = Operation(OperationCode::LogicalAddCarry, op_a, op_b); + + Node pos_a = Operation(OperationCode::LogicalIGreaterThan, op_a, i0); + Node pos_b = Operation(OperationCode::LogicalIGreaterThan, op_b, i0); + Node pos = Operation(OperationCode::LogicalAnd, std::move(pos_a), std::move(pos_b)); + Node overflow = Operation(OperationCode::LogicalAnd, pos, sign); + + SetInternalFlag(bb, InternalFlag::Zero, std::move(zero)); + SetInternalFlag(bb, InternalFlag::Sign, std::move(sign)); + SetInternalFlag(bb, InternalFlag::Carry, std::move(carry)); + SetInternalFlag(bb, InternalFlag::Overflow, std::move(overflow)); + } + SetRegister(bb, instr.gpr0, std::move(value)); break; } case OpCode::Id::IADD3_C: diff --git a/src/video_core/shader/decode/register_set_predicate.cpp b/src/video_core/shader/decode/register_set_predicate.cpp index 8d54cce34..6116c31aa 100644 --- a/src/video_core/shader/decode/register_set_predicate.cpp +++ b/src/video_core/shader/decode/register_set_predicate.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <utility> + #include "common/assert.h" #include "common/common_types.h" #include "video_core/engines/shader_bytecode.h" @@ -10,20 +12,20 @@ namespace VideoCommon::Shader { +using std::move; using Tegra::Shader::Instruction; using Tegra::Shader::OpCode; namespace { -constexpr u64 NUM_PROGRAMMABLE_PREDICATES = 7; -} +constexpr u64 NUM_CONDITION_CODES = 4; +constexpr u64 NUM_PREDICATES = 7; +} // namespace u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) { const Instruction instr = {program_code[pc]}; const auto opcode = OpCode::Decode(instr); - UNIMPLEMENTED_IF(instr.p2r_r2p.mode != Tegra::Shader::R2pMode::Pr); - - const Node apply_mask = [&] { + Node apply_mask = [this, opcode, instr] { switch (opcode->get().GetId()) { case OpCode::Id::R2P_IMM: case OpCode::Id::P2R_IMM: @@ -34,39 +36,43 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) { } }(); - const auto offset = static_cast<u32>(instr.p2r_r2p.byte) * 8; + const u32 offset = static_cast<u32>(instr.p2r_r2p.byte) * 8; + + const bool cc = instr.p2r_r2p.mode == Tegra::Shader::R2pMode::Cc; + const u64 num_entries = cc ? NUM_CONDITION_CODES : NUM_PREDICATES; + const auto get_entry = [this, cc](u64 entry) { + return cc ? GetInternalFlag(static_cast<InternalFlag>(entry)) : GetPredicate(entry); + }; switch (opcode->get().GetId()) { case OpCode::Id::R2P_IMM: { - const Node mask = GetRegister(instr.gpr8); + Node mask = GetRegister(instr.gpr8); - for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) { - const auto shift = static_cast<u32>(pred); + for (u64 entry = 0; entry < num_entries; ++entry) { + const u32 shift = static_cast<u32>(entry); - const Node apply_compare = BitfieldExtract(apply_mask, shift, 1); - const Node condition = - Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0)); + Node apply = BitfieldExtract(apply_mask, shift, 1); + Node condition = Operation(OperationCode::LogicalUNotEqual, apply, Immediate(0)); - const Node value_compare = BitfieldExtract(mask, offset + shift, 1); - const Node value = - Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0)); + Node compare = BitfieldExtract(mask, offset + shift, 1); + Node value = Operation(OperationCode::LogicalUNotEqual, move(compare), Immediate(0)); - const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value); - bb.push_back(Conditional(condition, {code})); + Node code = Operation(OperationCode::LogicalAssign, get_entry(entry), move(value)); + bb.push_back(Conditional(condition, {move(code)})); } break; } case OpCode::Id::P2R_IMM: { Node value = Immediate(0); - for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) { - Node bit = Operation(OperationCode::Select, GetPredicate(pred), Immediate(1U << pred), + for (u64 entry = 0; entry < num_entries; ++entry) { + Node bit = Operation(OperationCode::Select, get_entry(entry), Immediate(1U << entry), Immediate(0)); - value = Operation(OperationCode::UBitwiseOr, std::move(value), std::move(bit)); + value = Operation(OperationCode::UBitwiseOr, move(value), move(bit)); } - value = Operation(OperationCode::UBitwiseAnd, std::move(value), apply_mask); - value = BitfieldInsert(GetRegister(instr.gpr8), std::move(value), offset, 8); + value = Operation(OperationCode::UBitwiseAnd, move(value), apply_mask); + value = BitfieldInsert(GetRegister(instr.gpr8), move(value), offset, 8); - SetRegister(bb, instr.gpr0, std::move(value)); + SetRegister(bb, instr.gpr0, move(value)); break; } default: diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h index 3eee961f5..3f5a7bc7a 100644 --- a/src/video_core/shader/node.h +++ b/src/video_core/shader/node.h @@ -132,6 +132,8 @@ enum class OperationCode { LogicalUNotEqual, /// (uint a, uint b) -> bool LogicalUGreaterEqual, /// (uint a, uint b) -> bool + LogicalAddCarry, /// (uint a, uint b) -> bool + Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2 diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp index 513e9bf49..eb97bfd41 100644 --- a/src/video_core/shader/track.cpp +++ b/src/video_core/shader/track.cpp @@ -153,21 +153,13 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) { return {}; } - s64 current_cursor = cursor; - while (current_cursor > 0) { - // Reduce the cursor in one to avoid infinite loops when the instruction sets the same - // register that it uses as operand - const auto [source, new_cursor] = TrackRegister(gpr, code, current_cursor - 1); - current_cursor = new_cursor; - if (!source) { - continue; - } - const auto [base_address, index, offset] = TrackCbuf(source, code, current_cursor); - if (base_address != nullptr) { - return {base_address, index, offset}; - } + // Reduce the cursor in one to avoid infinite loops when the instruction sets the same + // register that it uses as operand + const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1); + if (!source) { + return {}; } - return {}; + return TrackCbuf(source, code, new_cursor); } if (const auto operation = std::get_if<OperationNode>(&*tracked)) { for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) { diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h index cf6bd005a..d2d2846e6 100644 --- a/src/video_core/texture_cache/texture_cache.h +++ b/src/video_core/texture_cache/texture_cache.h @@ -143,7 +143,7 @@ public: } const auto params{SurfaceParams::CreateForTexture(format_lookup_table, tic, entry)}; - const auto [surface, view] = GetSurface(gpu_addr, *cpu_addr, params, false); + const auto [surface, view] = GetSurface(gpu_addr, *cpu_addr, params, true, false); if (guard_samplers) { sampled_textures.push_back(surface); } @@ -163,7 +163,7 @@ public: return GetNullSurface(SurfaceParams::ExpectedTarget(entry)); } const auto params{SurfaceParams::CreateForImage(format_lookup_table, tic, entry)}; - const auto [surface, view] = GetSurface(gpu_addr, *cpu_addr, params, false); + const auto [surface, view] = GetSurface(gpu_addr, *cpu_addr, params, true, false); if (guard_samplers) { sampled_textures.push_back(surface); } @@ -178,7 +178,7 @@ public: return any_rt; } - TView GetDepthBufferSurface() { + TView GetDepthBufferSurface(bool preserve_contents) { std::lock_guard lock{mutex}; auto& maxwell3d = system.GPU().Maxwell3D(); if (!maxwell3d.dirty.flags[VideoCommon::Dirty::ZetaBuffer]) { @@ -199,7 +199,7 @@ public: return {}; } const auto depth_params{SurfaceParams::CreateForDepthBuffer(system)}; - auto surface_view = GetSurface(gpu_addr, *cpu_addr, depth_params, true); + auto surface_view = GetSurface(gpu_addr, *cpu_addr, depth_params, preserve_contents, true); if (depth_buffer.target) depth_buffer.target->MarkAsRenderTarget(false, NO_RT); depth_buffer.target = surface_view.first; @@ -209,7 +209,7 @@ public: return surface_view.second; } - TView GetColorBufferSurface(std::size_t index) { + TView GetColorBufferSurface(std::size_t index, bool preserve_contents) { std::lock_guard lock{mutex}; ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); auto& maxwell3d = system.GPU().Maxwell3D(); @@ -239,8 +239,9 @@ public: return {}; } - auto surface_view = GetSurface(gpu_addr, *cpu_addr, - SurfaceParams::CreateForFramebuffer(system, index), true); + auto surface_view = + GetSurface(gpu_addr, *cpu_addr, SurfaceParams::CreateForFramebuffer(system, index), + preserve_contents, true); if (render_targets[index].target) { auto& surface = render_targets[index].target; surface->MarkAsRenderTarget(false, NO_RT); @@ -300,9 +301,9 @@ public: const std::optional<VAddr> src_cpu_addr = system.GPU().MemoryManager().GpuToCpuAddress(src_gpu_addr); std::pair<TSurface, TView> dst_surface = - GetSurface(dst_gpu_addr, *dst_cpu_addr, dst_params, false); + GetSurface(dst_gpu_addr, *dst_cpu_addr, dst_params, true, false); std::pair<TSurface, TView> src_surface = - GetSurface(src_gpu_addr, *src_cpu_addr, src_params, false); + GetSurface(src_gpu_addr, *src_cpu_addr, src_params, true, false); ImageBlit(src_surface.second, dst_surface.second, copy_config); dst_surface.first->MarkAsModified(true, Tick()); } @@ -532,18 +533,22 @@ private: * @param overlaps The overlapping surfaces registered in the cache. * @param params The parameters for the new surface. * @param gpu_addr The starting address of the new surface. + * @param preserve_contents Indicates that the new surface should be loaded from memory or left + * blank. * @param untopological Indicates to the recycler that the texture has no way to match the * overlaps due to topological reasons. **/ std::pair<TSurface, TView> RecycleSurface(std::vector<TSurface>& overlaps, const SurfaceParams& params, const GPUVAddr gpu_addr, + const bool preserve_contents, const MatchTopologyResult untopological) { + const bool do_load = preserve_contents && Settings::IsGPULevelExtreme(); for (auto& surface : overlaps) { Unregister(surface); } switch (PickStrategy(overlaps, params, gpu_addr, untopological)) { case RecycleStrategy::Ignore: { - return InitializeSurface(gpu_addr, params, Settings::IsGPULevelExtreme()); + return InitializeSurface(gpu_addr, params, do_load); } case RecycleStrategy::Flush: { std::sort(overlaps.begin(), overlaps.end(), @@ -553,7 +558,7 @@ private: for (auto& surface : overlaps) { FlushSurface(surface); } - return InitializeSurface(gpu_addr, params); + return InitializeSurface(gpu_addr, params, preserve_contents); } case RecycleStrategy::BufferCopy: { auto new_surface = GetUncachedSurface(gpu_addr, params); @@ -562,7 +567,7 @@ private: } default: { UNIMPLEMENTED_MSG("Unimplemented Texture Cache Recycling Strategy!"); - return InitializeSurface(gpu_addr, params); + return InitializeSurface(gpu_addr, params, do_load); } } } @@ -700,11 +705,14 @@ private: * @param params The parameters on the new surface. * @param gpu_addr The starting address of the new surface. * @param cpu_addr The starting address of the new surface on physical memory. + * @param preserve_contents Indicates that the new surface should be loaded from memory or + * left blank. */ std::optional<std::pair<TSurface, TView>> Manage3DSurfaces(std::vector<TSurface>& overlaps, const SurfaceParams& params, const GPUVAddr gpu_addr, - const VAddr cpu_addr) { + const VAddr cpu_addr, + bool preserve_contents) { if (params.target == SurfaceTarget::Texture3D) { bool failed = false; if (params.num_levels > 1) { @@ -754,7 +762,7 @@ private: return std::nullopt; } Unregister(surface); - return InitializeSurface(gpu_addr, params); + return InitializeSurface(gpu_addr, params, preserve_contents); } return std::nullopt; } @@ -765,7 +773,7 @@ private: return {{surface, surface->GetMainView()}}; } } - return InitializeSurface(gpu_addr, params); + return InitializeSurface(gpu_addr, params, preserve_contents); } } @@ -788,10 +796,13 @@ private: * * @param gpu_addr The starting address of the candidate surface. * @param params The parameters on the candidate surface. + * @param preserve_contents Indicates that the new surface should be loaded from memory or + * left blank. * @param is_render Whether or not the surface is a render target. **/ std::pair<TSurface, TView> GetSurface(const GPUVAddr gpu_addr, const VAddr cpu_addr, - const SurfaceParams& params, bool is_render) { + const SurfaceParams& params, bool preserve_contents, + bool is_render) { // Step 1 // Check Level 1 Cache for a fast structural match. If candidate surface // matches at certain level we are pretty much done. @@ -800,7 +811,8 @@ private: const auto topological_result = current_surface->MatchesTopology(params); if (topological_result != MatchTopologyResult::FullMatch) { std::vector<TSurface> overlaps{current_surface}; - return RecycleSurface(overlaps, params, gpu_addr, topological_result); + return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, + topological_result); } const auto struct_result = current_surface->MatchesStructure(params); @@ -825,7 +837,7 @@ private: // If none are found, we are done. we just load the surface and create it. if (overlaps.empty()) { - return InitializeSurface(gpu_addr, params); + return InitializeSurface(gpu_addr, params, preserve_contents); } // Step 3 @@ -835,13 +847,15 @@ private: for (const auto& surface : overlaps) { const auto topological_result = surface->MatchesTopology(params); if (topological_result != MatchTopologyResult::FullMatch) { - return RecycleSurface(overlaps, params, gpu_addr, topological_result); + return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, + topological_result); } } // Check if it's a 3D texture if (params.block_depth > 0) { - auto surface = Manage3DSurfaces(overlaps, params, gpu_addr, cpu_addr); + auto surface = + Manage3DSurfaces(overlaps, params, gpu_addr, cpu_addr, preserve_contents); if (surface) { return *surface; } @@ -861,7 +875,8 @@ private: return *view; } } - return RecycleSurface(overlaps, params, gpu_addr, MatchTopologyResult::FullMatch); + return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, + MatchTopologyResult::FullMatch); } // Now we check if the candidate is a mipmap/layer of the overlap std::optional<TView> view = @@ -885,7 +900,7 @@ private: pair.first->EmplaceView(params, gpu_addr, candidate_size); if (mirage_view) return {pair.first, *mirage_view}; - return RecycleSurface(overlaps, params, gpu_addr, + return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, MatchTopologyResult::FullMatch); } return {current_surface, *view}; @@ -901,7 +916,8 @@ private: } } // We failed all the tests, recycle the overlaps into a new texture. - return RecycleSurface(overlaps, params, gpu_addr, MatchTopologyResult::FullMatch); + return RecycleSurface(overlaps, params, gpu_addr, preserve_contents, + MatchTopologyResult::FullMatch); } /** @@ -1059,10 +1075,10 @@ private: } std::pair<TSurface, TView> InitializeSurface(GPUVAddr gpu_addr, const SurfaceParams& params, - bool do_load = true) { + bool preserve_contents) { auto new_surface{GetUncachedSurface(gpu_addr, params)}; Register(new_surface); - if (do_load) { + if (preserve_contents) { LoadSurface(new_surface); } return {new_surface, new_surface->GetMainView()}; |