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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index e0e624e6f..bbcd15867 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -136,12 +136,12 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
/// Creates an unspecialized program from code streams
GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, ProgramCode program_code,
ProgramCode program_code_b) {
- GLShader::ShaderSetup setup(std::move(program_code));
+ GLShader::ShaderSetup setup(program_code);
if (program_type == Maxwell::ShaderProgram::VertexA) {
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
// Conventional HW does not support this, so we combine VertexA and VertexB into one
// stage here.
- setup.SetProgramB(std::move(program_code_b));
+ setup.SetProgramB(program_code_b);
}
setup.program.unique_identifier =
GetUniqueIdentifier(program_type, program_code, program_code_b);
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index fd3105de3..fba8e681b 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -29,7 +29,7 @@ struct ShaderSetup {
} program;
/// Used in scenarios where we have a dual vertex shaders
- void SetProgramB(ProgramCode&& program_b) {
+ void SetProgramB(ProgramCode program_b) {
program.code_b = std::move(program_b);
has_program_b = true;
}