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-rw-r--r--src/video_core/buffer_cache/buffer_cache_base.h4
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/convert_abgr8_to_d32f.frag15
-rw-r--r--src/video_core/host_shaders/convert_d24s8_to_abgr8.frag8
-rw-r--r--src/video_core/host_shaders/convert_d32f_to_abgr8.frag2
-rw-r--r--src/video_core/host_shaders/convert_s8d24_to_abgr8.frag8
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp9
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h4
-rw-r--r--src/video_core/renderer_vulkan/vk_query_cache.cpp1
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp13
-rw-r--r--src/video_core/renderer_vulkan/vk_render_pass_cache.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp23
-rw-r--r--src/video_core/texture_cache/formatter.cpp8
-rw-r--r--src/video_core/texture_cache/samples_helper.h2
14 files changed, 86 insertions, 14 deletions
diff --git a/src/video_core/buffer_cache/buffer_cache_base.h b/src/video_core/buffer_cache/buffer_cache_base.h
index c4f6e8d12..eed267361 100644
--- a/src/video_core/buffer_cache/buffer_cache_base.h
+++ b/src/video_core/buffer_cache/buffer_cache_base.h
@@ -62,7 +62,11 @@ using BufferId = SlotId;
using VideoCore::Surface::PixelFormat;
using namespace Common::Literals;
+#ifdef __APPLE__
+constexpr u32 NUM_VERTEX_BUFFERS = 16;
+#else
constexpr u32 NUM_VERTEX_BUFFERS = 32;
+#endif
constexpr u32 NUM_TRANSFORM_FEEDBACK_BUFFERS = 4;
constexpr u32 NUM_GRAPHICS_UNIFORM_BUFFERS = 18;
constexpr u32 NUM_COMPUTE_UNIFORM_BUFFERS = 8;
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 8bb429578..cd2549232 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -19,6 +19,7 @@ set(SHADER_FILES
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
+ convert_abgr8_to_d32f.frag
convert_d32f_to_abgr8.frag
convert_d24s8_to_abgr8.frag
convert_depth_to_float.frag
diff --git a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
new file mode 100644
index 000000000..095b910c2
--- /dev/null
+++ b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag
@@ -0,0 +1,15 @@
+// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#version 450
+
+layout(binding = 0) uniform sampler2D color_texture;
+
+void main() {
+ ivec2 coord = ivec2(gl_FragCoord.xy);
+ vec4 color = texelFetch(color_texture, coord, 0).abgr;
+
+ float value = color.a * (color.r + color.g + color.b) / 3.0f;
+
+ gl_FragDepth = value;
+}
diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
index d33131d7c..b81a54056 100644
--- a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
+++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag
@@ -3,16 +3,16 @@
#version 450
+precision mediump int;
+precision highp float;
+
layout(binding = 0) uniform sampler2D depth_tex;
-layout(binding = 1) uniform isampler2D stencil_tex;
+layout(binding = 1) uniform usampler2D stencil_tex;
layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
- uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
- uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
-
highp uint depth_val =
uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0));
lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r;
diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
index 04cfef8b5..4e5a9f955 100644
--- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
+++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag
@@ -9,6 +9,6 @@ layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
- float depth = textureLod(depth_tex, coord, 0).r;
+ float depth = texelFetch(depth_tex, coord, 0).r;
color = vec4(depth, depth, depth, 1.0);
}
diff --git a/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag
index 31db7d426..6a457981d 100644
--- a/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag
+++ b/src/video_core/host_shaders/convert_s8d24_to_abgr8.frag
@@ -3,16 +3,16 @@
#version 450
+precision mediump int;
+precision highp float;
+
layout(binding = 0) uniform sampler2D depth_tex;
-layout(binding = 1) uniform isampler2D stencil_tex;
+layout(binding = 1) uniform usampler2D stencil_tex;
layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
- uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f));
- uint stencil = uint(textureLod(stencil_tex, coord, 0).r);
-
highp uint depth_val =
uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0));
lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r;
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index f01d2394e..c3db09424 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -8,6 +8,7 @@
#include "common/settings.h"
#include "video_core/host_shaders/blit_color_float_frag_spv.h"
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
+#include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
@@ -434,6 +435,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
+ convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),
convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
@@ -559,6 +561,13 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view);
}
+void BlitImageHelper::ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer,
+ const ImageView& src_image_view) {
+ ConvertPipelineDepthTargetEx(convert_abgr8_to_d32f_pipeline, dst_framebuffer->RenderPass(),
+ convert_abgr8_to_d32f_frag);
+ Convert(*convert_abgr8_to_d32f_pipeline, dst_framebuffer, src_image_view);
+}
+
void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer,
ImageView& src_image_view) {
ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(),
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index a032c71fb..b2104a59e 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -67,6 +67,8 @@ public:
void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
+ void ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, const ImageView& src_image_view);
+
void ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view);
@@ -130,6 +132,7 @@ private:
vk::ShaderModule convert_depth_to_float_frag;
vk::ShaderModule convert_float_to_depth_frag;
vk::ShaderModule convert_abgr8_to_d24s8_frag;
+ vk::ShaderModule convert_abgr8_to_d32f_frag;
vk::ShaderModule convert_d32f_to_abgr8_frag;
vk::ShaderModule convert_d24s8_to_abgr8_frag;
vk::ShaderModule convert_s8d24_to_abgr8_frag;
@@ -149,6 +152,7 @@ private:
vk::Pipeline convert_d16_to_r16_pipeline;
vk::Pipeline convert_r16_to_d16_pipeline;
vk::Pipeline convert_abgr8_to_d24s8_pipeline;
+ vk::Pipeline convert_abgr8_to_d32f_pipeline;
vk::Pipeline convert_d32f_to_abgr8_pipeline;
vk::Pipeline convert_d24s8_to_abgr8_pipeline;
vk::Pipeline convert_s8d24_to_abgr8_pipeline;
diff --git a/src/video_core/renderer_vulkan/vk_query_cache.cpp b/src/video_core/renderer_vulkan/vk_query_cache.cpp
index 2edaafa7e..66c03bf17 100644
--- a/src/video_core/renderer_vulkan/vk_query_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_query_cache.cpp
@@ -1436,6 +1436,7 @@ void QueryCacheRuntime::Barriers(bool is_prebarrier) {
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
+ impl->scheduler.RequestOutsideRenderPassOperationContext();
if (is_prebarrier) {
impl->scheduler.Record([](vk::CommandBuffer cmdbuf) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 23696fac4..465eac37e 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -977,6 +977,19 @@ void RasterizerVulkan::UpdateScissorsState(Tegra::Engines::Maxwell3D::Regs& regs
if (!state_tracker.TouchScissors()) {
return;
}
+ if (!regs.viewport_scale_offset_enabled) {
+ const auto x = static_cast<float>(regs.surface_clip.x);
+ const auto y = static_cast<float>(regs.surface_clip.y);
+ const auto width = static_cast<float>(regs.surface_clip.width);
+ const auto height = static_cast<float>(regs.surface_clip.height);
+ VkRect2D scissor;
+ scissor.offset.x = static_cast<u32>(x);
+ scissor.offset.y = static_cast<u32>(y);
+ scissor.extent.width = static_cast<u32>(width != 0.0f ? width : 1.0f);
+ scissor.extent.height = static_cast<u32>(height != 0.0f ? height : 1.0f);
+ scheduler.Record([scissor](vk::CommandBuffer cmdbuf) { cmdbuf.SetScissor(0, scissor); });
+ return;
+ }
u32 up_scale = 1;
u32 down_shift = 0;
if (texture_cache.IsRescaling()) {
diff --git a/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp b/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp
index ae9f1de64..7746a88d3 100644
--- a/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_render_pass_cache.cpp
@@ -19,7 +19,7 @@ VkAttachmentDescription AttachmentDescription(const Device& device, PixelFormat
VkSampleCountFlagBits samples) {
using MaxwellToVK::SurfaceFormat;
return {
- .flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
+ .flags = {},
.format = SurfaceFormat(device, FormatType::Optimal, true, format).format,
.samples = samples,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 93773a69f..de34f6d49 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -1194,6 +1194,11 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
return blit_image_helper.ConvertD16ToR16(dst, src_view);
}
break;
+ case PixelFormat::A8B8G8R8_SRGB:
+ if (src_view.format == PixelFormat::D32_FLOAT) {
+ return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
+ }
+ break;
case PixelFormat::A8B8G8R8_UNORM:
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
@@ -1205,6 +1210,16 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
}
break;
+ case PixelFormat::B8G8R8A8_SRGB:
+ if (src_view.format == PixelFormat::D32_FLOAT) {
+ return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
+ }
+ break;
+ case PixelFormat::B8G8R8A8_UNORM:
+ if (src_view.format == PixelFormat::D32_FLOAT) {
+ return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
+ }
+ break;
case PixelFormat::R32_FLOAT:
if (src_view.format == PixelFormat::D32_FLOAT) {
return blit_image_helper.ConvertD32ToR32(dst, src_view);
@@ -1222,6 +1237,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
}
break;
case PixelFormat::D32_FLOAT:
+ if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
+ src_view.format == PixelFormat::B8G8R8A8_UNORM ||
+ src_view.format == PixelFormat::A8B8G8R8_SRGB ||
+ src_view.format == PixelFormat::B8G8R8A8_SRGB) {
+ return blit_image_helper.ConvertABGR8ToD32F(dst, src_view);
+ }
if (src_view.format == PixelFormat::R32_FLOAT) {
return blit_image_helper.ConvertR32ToD32(dst, src_view);
}
@@ -2034,7 +2055,7 @@ void TextureCacheRuntime::TransitionImageLayout(Image& image) {
},
};
scheduler.RequestOutsideRenderPassOperationContext();
- scheduler.Record([barrier = barrier](vk::CommandBuffer cmdbuf) {
+ scheduler.Record([barrier](vk::CommandBuffer cmdbuf) {
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, barrier);
});
diff --git a/src/video_core/texture_cache/formatter.cpp b/src/video_core/texture_cache/formatter.cpp
index 6279d8e9e..2b7e0df72 100644
--- a/src/video_core/texture_cache/formatter.cpp
+++ b/src/video_core/texture_cache/formatter.cpp
@@ -10,19 +10,23 @@
#include "video_core/texture_cache/image_info.h"
#include "video_core/texture_cache/image_view_base.h"
#include "video_core/texture_cache/render_targets.h"
+#include "video_core/texture_cache/samples_helper.h"
namespace VideoCommon {
std::string Name(const ImageBase& image) {
const GPUVAddr gpu_addr = image.gpu_addr;
const ImageInfo& info = image.info;
- const u32 width = info.size.width;
- const u32 height = info.size.height;
+ u32 width = info.size.width;
+ u32 height = info.size.height;
const u32 depth = info.size.depth;
const u32 num_layers = image.info.resources.layers;
const u32 num_levels = image.info.resources.levels;
std::string resource;
if (image.info.num_samples > 1) {
+ const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(image.info.num_samples);
+ width >>= samples_x;
+ height >>= samples_y;
resource += fmt::format(":{}xMSAA", image.info.num_samples);
}
if (num_layers > 1) {
diff --git a/src/video_core/texture_cache/samples_helper.h b/src/video_core/texture_cache/samples_helper.h
index 203ac1b11..2ee2f8312 100644
--- a/src/video_core/texture_cache/samples_helper.h
+++ b/src/video_core/texture_cache/samples_helper.h
@@ -24,7 +24,7 @@ namespace VideoCommon {
return {2, 2};
}
ASSERT_MSG(false, "Invalid number of samples={}", num_samples);
- return {1, 1};
+ return {0, 0};
}
[[nodiscard]] inline int NumSamples(Tegra::Texture::MsaaMode msaa_mode) {