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-rw-r--r--src/video_core/gpu.cpp6
-rw-r--r--src/video_core/gpu.h9
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp10
3 files changed, 14 insertions, 11 deletions
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index e36483145..a003bc9e3 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -20,7 +20,11 @@ GPU::GPU() {
GPU::~GPU() = default;
-const Tegra::Engines::Maxwell3D& GPU::Get3DEngine() const {
+const Engines::Maxwell3D& GPU::Maxwell3D() const {
+ return *maxwell_3d;
+}
+
+Engines::Maxwell3D& GPU::Maxwell3D() {
return *maxwell_3d;
}
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 60930e997..a32148ecd 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -93,15 +93,14 @@ public:
/// Processes a command list stored at the specified address in GPU memory.
void ProcessCommandList(GPUVAddr address, u32 size);
+ /// Returns a const reference to the Maxwell3D GPU engine.
+ const Engines::Maxwell3D& Maxwell3D() const;
+
/// Returns a reference to the Maxwell3D GPU engine.
- const Engines::Maxwell3D& Get3DEngine() const;
+ Engines::Maxwell3D& Maxwell3D();
std::unique_ptr<MemoryManager> memory_manager;
- Engines::Maxwell3D& Maxwell3D() {
- return *maxwell_3d;
- }
-
private:
/// Writes a single register in the engine bound to the specified subchannel
void WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f75999557..65a2fd5e8 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -634,8 +634,8 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint program,
u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries) {
- auto& gpu = Core::System::GetInstance().GPU();
- auto& maxwell3d = gpu.Get3DEngine();
+ const auto& gpu = Core::System::GetInstance().GPU();
+ const auto& maxwell3d = gpu.Maxwell3D();
// Reset all buffer draw state for this stage.
for (auto& buffer : state.draw.const_buffers[static_cast<size_t>(stage)]) {
@@ -644,7 +644,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
}
// Upload only the enabled buffers from the 16 constbuffers of each shader stage
- auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
+ const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<size_t>(stage)];
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto& used_buffer = entries[bindpoint];
@@ -700,8 +700,8 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
const std::vector<GLShader::SamplerEntry>& entries) {
- auto& gpu = Core::System::GetInstance().GPU();
- auto& maxwell3d = gpu.Get3DEngine();
+ const auto& gpu = Core::System::GetInstance().GPU();
+ const auto& maxwell3d = gpu.Maxwell3D();
ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
"Exceeded the number of active textures.");