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-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/engines/fermi_2d.cpp50
-rw-r--r--src/video_core/engines/fermi_2d.h8
-rw-r--r--src/video_core/engines/maxwell_3d.h6
-rw-r--r--src/video_core/gpu.cpp2
-rw-r--r--src/video_core/rasterizer_interface.h11
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp17
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h7
-rw-r--r--src/video_core/renderer_opengl/gl_primitive_assembler.cpp64
-rw-r--r--src/video_core/renderer_opengl/gl_primitive_assembler.h33
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp175
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h13
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp63
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h9
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp262
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h14
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h25
-rw-r--r--src/video_core/textures/texture.h13
18 files changed, 619 insertions, 155 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index f5ae57039..09ecc5bad 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -27,6 +27,8 @@ add_library(video_core STATIC
renderer_base.h
renderer_opengl/gl_buffer_cache.cpp
renderer_opengl/gl_buffer_cache.h
+ renderer_opengl/gl_primitive_assembler.cpp
+ renderer_opengl/gl_primitive_assembler.h
renderer_opengl/gl_rasterizer.cpp
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
diff --git a/src/video_core/engines/fermi_2d.cpp b/src/video_core/engines/fermi_2d.cpp
index ea1555c5d..912e785b9 100644
--- a/src/video_core/engines/fermi_2d.cpp
+++ b/src/video_core/engines/fermi_2d.cpp
@@ -4,11 +4,13 @@
#include "core/memory.h"
#include "video_core/engines/fermi_2d.h"
+#include "video_core/rasterizer_interface.h"
#include "video_core/textures/decoders.h"
namespace Tegra::Engines {
-Fermi2D::Fermi2D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
+Fermi2D::Fermi2D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager)
+ : memory_manager(memory_manager), rasterizer{rasterizer} {}
void Fermi2D::WriteReg(u32 method, u32 value) {
ASSERT_MSG(method < Regs::NUM_REGS,
@@ -44,27 +46,31 @@ void Fermi2D::HandleSurfaceCopy() {
u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format);
u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
- if (regs.src.linear == regs.dst.linear) {
- // If the input layout and the output layout are the same, just perform a raw copy.
- ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight());
- Memory::CopyBlock(dest_cpu, source_cpu,
- src_bytes_per_pixel * regs.dst.width * regs.dst.height);
- return;
- }
-
- u8* src_buffer = Memory::GetPointer(source_cpu);
- u8* dst_buffer = Memory::GetPointer(dest_cpu);
-
- if (!regs.src.linear && regs.dst.linear) {
- // If the input is tiled and the output is linear, deswizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
- dst_bytes_per_pixel, src_buffer, dst_buffer, true,
- regs.src.BlockHeight());
- } else {
- // If the input is linear and the output is tiled, swizzle the input and copy it over.
- Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
- dst_bytes_per_pixel, dst_buffer, src_buffer, false,
- regs.dst.BlockHeight());
+ if (!rasterizer.AccelerateSurfaceCopy(regs.src, regs.dst)) {
+ // TODO(bunnei): The below implementation currently will not get hit, as
+ // AccelerateSurfaceCopy tries to always copy and will always return success. This should be
+ // changed once we properly support flushing.
+
+ if (regs.src.linear == regs.dst.linear) {
+ // If the input layout and the output layout are the same, just perform a raw copy.
+ ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight());
+ Memory::CopyBlock(dest_cpu, source_cpu,
+ src_bytes_per_pixel * regs.dst.width * regs.dst.height);
+ return;
+ }
+ u8* src_buffer = Memory::GetPointer(source_cpu);
+ u8* dst_buffer = Memory::GetPointer(dest_cpu);
+ if (!regs.src.linear && regs.dst.linear) {
+ // If the input is tiled and the output is linear, deswizzle the input and copy it over.
+ Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
+ dst_bytes_per_pixel, src_buffer, dst_buffer, true,
+ regs.src.BlockHeight());
+ } else {
+ // If the input is linear and the output is tiled, swizzle the input and copy it over.
+ Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel,
+ dst_bytes_per_pixel, dst_buffer, src_buffer, false,
+ regs.dst.BlockHeight());
+ }
}
}
diff --git a/src/video_core/engines/fermi_2d.h b/src/video_core/engines/fermi_2d.h
index 021b83eaa..81d15c62a 100644
--- a/src/video_core/engines/fermi_2d.h
+++ b/src/video_core/engines/fermi_2d.h
@@ -12,6 +12,10 @@
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
+namespace VideoCore {
+class RasterizerInterface;
+}
+
namespace Tegra::Engines {
#define FERMI2D_REG_INDEX(field_name) \
@@ -19,7 +23,7 @@ namespace Tegra::Engines {
class Fermi2D final {
public:
- explicit Fermi2D(MemoryManager& memory_manager);
+ explicit Fermi2D(VideoCore::RasterizerInterface& rasterizer, MemoryManager& memory_manager);
~Fermi2D() = default;
/// Write the value to the register identified by method.
@@ -94,6 +98,8 @@ public:
MemoryManager& memory_manager;
private:
+ VideoCore::RasterizerInterface& rasterizer;
+
/// Performs the copy from the source surface to the destination surface as configured in the
/// registers.
void HandleSurfaceCopy();
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 9f5581045..4290da33f 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -744,6 +744,12 @@ public:
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(end_addr_high) << 32) |
end_addr_low);
}
+
+ /// Adjust the index buffer offset so it points to the first desired index.
+ GPUVAddr IndexStart() const {
+ return StartAddress() + static_cast<size_t>(first) *
+ static_cast<size_t>(FormatSizeInBytes());
+ }
} index_array;
INSERT_PADDING_WORDS(0x7);
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index baa8b63b7..9ba7e3533 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -25,7 +25,7 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
GPU::GPU(VideoCore::RasterizerInterface& rasterizer) {
memory_manager = std::make_unique<Tegra::MemoryManager>();
maxwell_3d = std::make_unique<Engines::Maxwell3D>(rasterizer, *memory_manager);
- fermi_2d = std::make_unique<Engines::Fermi2D>(*memory_manager);
+ fermi_2d = std::make_unique<Engines::Fermi2D>(rasterizer, *memory_manager);
maxwell_compute = std::make_unique<Engines::MaxwellCompute>();
maxwell_dma = std::make_unique<Engines::MaxwellDMA>(*memory_manager);
kepler_memory = std::make_unique<Engines::KeplerMemory>(*memory_manager);
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index cd819d69f..06fc59dbe 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -5,6 +5,7 @@
#pragma once
#include "common/common_types.h"
+#include "video_core/engines/fermi_2d.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
@@ -33,13 +34,9 @@ public:
/// and invalidated
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
- /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
- virtual bool AccelerateDisplayTransfer(const void* config) {
- return false;
- }
-
- /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
- virtual bool AccelerateTextureCopy(const void* config) {
+ /// Attempt to use a faster method to perform a surface copy
+ virtual bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
+ const Tegra::Engines::Fermi2D::Regs::Surface& dst) {
return false;
}
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index 578aca789..c142095c5 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -34,7 +34,7 @@ GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size
}
AlignBuffer(alignment);
- GLintptr uploaded_offset = buffer_offset;
+ const GLintptr uploaded_offset = buffer_offset;
Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
@@ -57,13 +57,23 @@ GLintptr OGLBufferCache::UploadHostMemory(const void* raw_pointer, std::size_t s
std::size_t alignment) {
AlignBuffer(alignment);
std::memcpy(buffer_ptr, raw_pointer, size);
- GLintptr uploaded_offset = buffer_offset;
+ const GLintptr uploaded_offset = buffer_offset;
buffer_ptr += size;
buffer_offset += size;
return uploaded_offset;
}
+std::tuple<u8*, GLintptr> OGLBufferCache::ReserveMemory(std::size_t size, std::size_t alignment) {
+ AlignBuffer(alignment);
+ u8* const uploaded_ptr = buffer_ptr;
+ const GLintptr uploaded_offset = buffer_offset;
+
+ buffer_ptr += size;
+ buffer_offset += size;
+ return std::make_tuple(uploaded_ptr, uploaded_offset);
+}
+
void OGLBufferCache::Map(std::size_t max_size) {
bool invalidate;
std::tie(buffer_ptr, buffer_offset_base, invalidate) =
@@ -74,6 +84,7 @@ void OGLBufferCache::Map(std::size_t max_size) {
InvalidateAll();
}
}
+
void OGLBufferCache::Unmap() {
stream_buffer.Unmap(buffer_offset - buffer_offset_base);
}
@@ -84,7 +95,7 @@ GLuint OGLBufferCache::GetHandle() const {
void OGLBufferCache::AlignBuffer(std::size_t alignment) {
// Align the offset, not the mapped pointer
- GLintptr offset_aligned =
+ const GLintptr offset_aligned =
static_cast<GLintptr>(Common::AlignUp(static_cast<std::size_t>(buffer_offset), alignment));
buffer_ptr += offset_aligned - buffer_offset;
buffer_offset = offset_aligned;
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index 6c18461f4..965976334 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -6,6 +6,7 @@
#include <cstddef>
#include <memory>
+#include <tuple>
#include "common/common_types.h"
#include "video_core/rasterizer_cache.h"
@@ -33,11 +34,17 @@ class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBuffer
public:
explicit OGLBufferCache(std::size_t size);
+ /// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
+ /// allocated.
GLintptr UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
bool cache = true);
+ /// Uploads from a host memory. Returns host's buffer offset where it's been allocated.
GLintptr UploadHostMemory(const void* raw_pointer, std::size_t size, std::size_t alignment = 4);
+ /// Reserves memory to be used by host's CPU. Returns mapped address and offset.
+ std::tuple<u8*, GLintptr> ReserveMemory(std::size_t size, std::size_t alignment = 4);
+
void Map(std::size_t max_size);
void Unmap();
diff --git a/src/video_core/renderer_opengl/gl_primitive_assembler.cpp b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
new file mode 100644
index 000000000..ee1d9601b
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
@@ -0,0 +1,64 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <array>
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "core/memory.h"
+#include "video_core/renderer_opengl/gl_buffer_cache.h"
+#include "video_core/renderer_opengl/gl_primitive_assembler.h"
+
+namespace OpenGL {
+
+constexpr u32 TRIANGLES_PER_QUAD = 6;
+constexpr std::array<u32, TRIANGLES_PER_QUAD> QUAD_MAP = {0, 1, 2, 0, 2, 3};
+
+PrimitiveAssembler::PrimitiveAssembler(OGLBufferCache& buffer_cache) : buffer_cache(buffer_cache) {}
+
+PrimitiveAssembler::~PrimitiveAssembler() = default;
+
+std::size_t PrimitiveAssembler::CalculateQuadSize(u32 count) const {
+ ASSERT_MSG(count % 4 == 0, "Quad count is expected to be a multiple of 4");
+ return (count / 4) * TRIANGLES_PER_QUAD * sizeof(GLuint);
+}
+
+GLintptr PrimitiveAssembler::MakeQuadArray(u32 first, u32 count) {
+ const std::size_t size{CalculateQuadSize(count)};
+ auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(size);
+
+ for (u32 primitive = 0; primitive < count / 4; ++primitive) {
+ for (u32 i = 0; i < TRIANGLES_PER_QUAD; ++i) {
+ const u32 index = first + primitive * 4 + QUAD_MAP[i];
+ std::memcpy(dst_pointer, &index, sizeof(index));
+ dst_pointer += sizeof(index);
+ }
+ }
+
+ return index_offset;
+}
+
+GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size,
+ u32 count) {
+ const std::size_t map_size{CalculateQuadSize(count)};
+ auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
+
+ auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
+ const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
+ const u8* source{Memory::GetPointer(*cpu_addr)};
+
+ for (u32 primitive = 0; primitive < count / 4; ++primitive) {
+ for (std::size_t i = 0; i < TRIANGLES_PER_QUAD; ++i) {
+ const u32 index = primitive * 4 + QUAD_MAP[i];
+ const u8* src_offset = source + (index * index_size);
+
+ std::memcpy(dst_pointer, src_offset, index_size);
+ dst_pointer += index_size;
+ }
+ }
+
+ return index_offset;
+}
+
+} // namespace OpenGL \ No newline at end of file
diff --git a/src/video_core/renderer_opengl/gl_primitive_assembler.h b/src/video_core/renderer_opengl/gl_primitive_assembler.h
new file mode 100644
index 000000000..a8cb88eb5
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_primitive_assembler.h
@@ -0,0 +1,33 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+#include <glad/glad.h>
+
+#include "common/common_types.h"
+#include "video_core/memory_manager.h"
+
+namespace OpenGL {
+
+class OGLBufferCache;
+
+class PrimitiveAssembler {
+public:
+ explicit PrimitiveAssembler(OGLBufferCache& buffer_cache);
+ ~PrimitiveAssembler();
+
+ /// Calculates the size required by MakeQuadArray and MakeQuadIndexed.
+ std::size_t CalculateQuadSize(u32 count) const;
+
+ GLintptr MakeQuadArray(u32 first, u32 count);
+
+ GLintptr MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size, u32 count);
+
+private:
+ OGLBufferCache& buffer_cache;
+};
+
+} // namespace OpenGL \ No newline at end of file
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 587d9dffb..209bdf181 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -42,6 +42,41 @@ MICROPROFILE_DEFINE(OpenGL_Framebuffer, "OpenGL", "Framebuffer Setup", MP_RGB(12
MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
+MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
+
+struct DrawParameters {
+ GLenum primitive_mode;
+ GLsizei count;
+ GLint current_instance;
+ bool use_indexed;
+
+ GLint vertex_first;
+
+ GLenum index_format;
+ GLint base_vertex;
+ GLintptr index_buffer_offset;
+
+ void DispatchDraw() const {
+ if (use_indexed) {
+ const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
+ if (current_instance > 0) {
+ glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
+ index_buffer_ptr, 1, base_vertex,
+ current_instance);
+ } else {
+ glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
+ base_vertex);
+ }
+ } else {
+ if (current_instance > 0) {
+ glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
+ current_instance);
+ } else {
+ glDrawArrays(primitive_mode, vertex_first, count);
+ }
+ }
+ }
+};
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
: emu_window{window}, screen_info{info}, buffer_cache(STREAM_BUFFER_SIZE) {
@@ -172,6 +207,54 @@ void RasterizerOpenGL::SetupVertexArrays() {
}
}
+DrawParameters RasterizerOpenGL::SetupDraw() {
+ const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ const auto& regs = gpu.regs;
+ const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
+
+ DrawParameters params{};
+ params.current_instance = gpu.state.current_instance;
+
+ if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
+ MICROPROFILE_SCOPE(OpenGL_PrimitiveAssembly);
+
+ params.use_indexed = true;
+ params.primitive_mode = GL_TRIANGLES;
+
+ if (is_indexed) {
+ params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ params.count = (regs.index_array.count / 4) * 6;
+ params.index_buffer_offset = primitive_assembler.MakeQuadIndexed(
+ regs.index_array.IndexStart(), regs.index_array.FormatSizeInBytes(),
+ regs.index_array.count);
+ params.base_vertex = static_cast<GLint>(regs.vb_element_base);
+ } else {
+ // MakeQuadArray always generates u32 indexes
+ params.index_format = GL_UNSIGNED_INT;
+ params.count = (regs.vertex_buffer.count / 4) * 6;
+ params.index_buffer_offset =
+ primitive_assembler.MakeQuadArray(regs.vertex_buffer.first, params.count);
+ }
+ return params;
+ }
+
+ params.use_indexed = is_indexed;
+ params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
+
+ if (is_indexed) {
+ MICROPROFILE_SCOPE(OpenGL_Index);
+ params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
+ params.count = regs.index_array.count;
+ params.index_buffer_offset =
+ buffer_cache.UploadMemory(regs.index_array.IndexStart(), CalculateIndexBufferSize());
+ params.base_vertex = static_cast<GLint>(regs.vb_element_base);
+ } else {
+ params.count = regs.vertex_buffer.count;
+ params.vertex_first = regs.vertex_buffer.first;
+ }
+ return params;
+}
+
void RasterizerOpenGL::SetupShaders() {
MICROPROFILE_SCOPE(OpenGL_Shader);
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
@@ -256,6 +339,13 @@ std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
return size;
}
+std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+
+ return static_cast<std::size_t>(regs.index_array.count) *
+ static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
+}
+
bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
DrawArrays();
@@ -459,16 +549,23 @@ void RasterizerOpenGL::DrawArrays() {
// Draw the vertex batch
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
- const u64 index_buffer_size{static_cast<u64>(regs.index_array.count) *
- static_cast<u64>(regs.index_array.FormatSizeInBytes())};
state.draw.vertex_buffer = buffer_cache.GetHandle();
state.Apply();
std::size_t buffer_size = CalculateVertexArraysSize();
- if (is_indexed) {
- buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + index_buffer_size;
+ // Add space for index buffer (keeping in mind non-core primitives)
+ switch (regs.draw.topology) {
+ case Maxwell::PrimitiveTopology::Quads:
+ buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
+ primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
+ break;
+ default:
+ if (is_indexed) {
+ buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + CalculateIndexBufferSize();
+ }
+ break;
}
// Uniform space for the 5 shader stages
@@ -482,20 +579,7 @@ void RasterizerOpenGL::DrawArrays() {
buffer_cache.Map(buffer_size);
SetupVertexArrays();
-
- // If indexed mode, copy the index buffer
- GLintptr index_buffer_offset = 0;
- if (is_indexed) {
- MICROPROFILE_SCOPE(OpenGL_Index);
-
- // Adjust the index buffer offset so it points to the first desired index.
- auto index_start = regs.index_array.StartAddress();
- index_start += static_cast<size_t>(regs.index_array.first) *
- static_cast<size_t>(regs.index_array.FormatSizeInBytes());
-
- index_buffer_offset = buffer_cache.UploadMemory(index_start, index_buffer_size);
- }
-
+ DrawParameters params = SetupDraw();
SetupShaders();
buffer_cache.Unmap();
@@ -503,31 +587,8 @@ void RasterizerOpenGL::DrawArrays() {
shader_program_manager->ApplyTo(state);
state.Apply();
- const GLenum primitive_mode{MaxwellToGL::PrimitiveTopology(regs.draw.topology)};
- if (is_indexed) {
- const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)};
-
- if (gpu.state.current_instance > 0) {
- glDrawElementsInstancedBaseVertexBaseInstance(
- primitive_mode, regs.index_array.count,
- MaxwellToGL::IndexFormat(regs.index_array.format),
- reinterpret_cast<const void*>(index_buffer_offset), 1, base_vertex,
- gpu.state.current_instance);
- } else {
- glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
- MaxwellToGL::IndexFormat(regs.index_array.format),
- reinterpret_cast<const void*>(index_buffer_offset),
- base_vertex);
- }
- } else {
- if (gpu.state.current_instance > 0) {
- glDrawArraysInstancedBaseInstance(primitive_mode, regs.vertex_buffer.first,
- regs.vertex_buffer.count, 1,
- gpu.state.current_instance);
- } else {
- glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
- }
- }
+ // Execute draw call
+ params.DispatchDraw();
// Disable scissor test
state.scissor.enabled = false;
@@ -556,14 +617,10 @@ void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
InvalidateRegion(addr, size);
}
-bool RasterizerOpenGL::AccelerateDisplayTransfer(const void* config) {
+bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
+ const Tegra::Engines::Fermi2D::Regs::Surface& dst) {
MICROPROFILE_SCOPE(OpenGL_Blits);
- UNREACHABLE();
- return true;
-}
-
-bool RasterizerOpenGL::AccelerateTextureCopy(const void* config) {
- UNREACHABLE();
+ res_cache.FermiCopySurface(src, dst);
return true;
}
@@ -601,10 +658,13 @@ void RasterizerOpenGL::SamplerInfo::Create() {
sampler.Create();
mag_filter = min_filter = Tegra::Texture::TextureFilter::Linear;
wrap_u = wrap_v = wrap_p = Tegra::Texture::WrapMode::Wrap;
+ uses_depth_compare = false;
+ depth_compare_func = Tegra::Texture::DepthCompareFunc::Never;
// default is GL_LINEAR_MIPMAP_LINEAR
glSamplerParameteri(sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
// Other attributes have correct defaults
+ glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
}
void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
@@ -632,6 +692,21 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
glSamplerParameteri(s, GL_TEXTURE_WRAP_R, MaxwellToGL::WrapMode(wrap_p));
}
+ if (uses_depth_compare != (config.depth_compare_enabled == 1)) {
+ uses_depth_compare = (config.depth_compare_enabled == 1);
+ if (uses_depth_compare) {
+ glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
+ } else {
+ glSamplerParameteri(s, GL_TEXTURE_COMPARE_MODE, GL_NONE);
+ }
+ }
+
+ if (depth_compare_func != config.depth_compare_func) {
+ depth_compare_func = config.depth_compare_func;
+ glSamplerParameteri(s, GL_TEXTURE_COMPARE_FUNC,
+ MaxwellToGL::DepthCompareFunc(depth_compare_func));
+ }
+
if (wrap_u == Tegra::Texture::WrapMode::Border || wrap_v == Tegra::Texture::WrapMode::Border ||
wrap_p == Tegra::Texture::WrapMode::Border) {
const GLvec4 new_border_color = {{config.border_color_r, config.border_color_g,
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 4c8ecbd1c..0dab2018b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -23,6 +23,7 @@
#include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
+#include "video_core/renderer_opengl/gl_primitive_assembler.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
@@ -38,6 +39,7 @@ class EmuWindow;
namespace OpenGL {
struct ScreenInfo;
+struct DrawParameters;
class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public:
@@ -50,8 +52,8 @@ public:
void FlushRegion(VAddr addr, u64 size) override;
void InvalidateRegion(VAddr addr, u64 size) override;
void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
- bool AccelerateDisplayTransfer(const void* config) override;
- bool AccelerateTextureCopy(const void* config) override;
+ bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src,
+ const Tegra::Engines::Fermi2D::Regs::Surface& dst) override;
bool AccelerateFill(const void* config) override;
bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) override;
@@ -94,6 +96,8 @@ private:
Tegra::Texture::WrapMode wrap_u;
Tegra::Texture::WrapMode wrap_v;
Tegra::Texture::WrapMode wrap_p;
+ bool uses_depth_compare;
+ Tegra::Texture::DepthCompareFunc depth_compare_func;
GLvec4 border_color;
};
@@ -192,12 +196,17 @@ private:
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
OGLFramebuffer framebuffer;
+ PrimitiveAssembler primitive_assembler{buffer_cache};
GLint uniform_buffer_alignment;
std::size_t CalculateVertexArraysSize() const;
+ std::size_t CalculateIndexBufferSize() const;
+
void SetupVertexArrays();
+ DrawParameters SetupDraw();
+
void SetupShaders();
enum class AccelDraw { Disabled, Arrays, Indexed };
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index ce967c4d6..56ff83eff 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -143,6 +143,28 @@ static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
return params;
}
+/*static*/ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
+ const Tegra::Engines::Fermi2D::Regs::Surface& config) {
+ SurfaceParams params{};
+ params.addr = TryGetCpuAddr(config.Address());
+ params.is_tiled = !config.linear;
+ params.block_height = params.is_tiled ? config.BlockHeight() : 0,
+ params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
+ params.component_type = ComponentTypeFromRenderTarget(config.format);
+ params.type = GetFormatType(params.pixel_format);
+ params.width = config.width;
+ params.height = config.height;
+ params.unaligned_height = config.height;
+ params.target = SurfaceTarget::Texture2D;
+ params.depth = 1;
+ params.size_in_bytes_total = params.SizeInBytesTotal();
+ params.size_in_bytes_2d = params.SizeInBytes2D();
+ params.max_mip_level = 0;
+ params.rt = {};
+
+ return params;
+}
+
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
@@ -559,6 +581,18 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
return true;
}
+static void FastCopySurface(const Surface& src_surface, const Surface& dst_surface) {
+ const auto& src_params{src_surface->GetSurfaceParams()};
+ const auto& dst_params{dst_surface->GetSurfaceParams()};
+
+ const u32 width{std::min(src_params.width, dst_params.width)};
+ const u32 height{std::min(src_params.height, dst_params.height)};
+
+ glCopyImageSubData(src_surface->Texture().handle, SurfaceTargetToGL(src_params.target), 0, 0, 0,
+ 0, dst_surface->Texture().handle, SurfaceTargetToGL(dst_params.target), 0, 0,
+ 0, 0, width, height, 1);
+}
+
static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
GLuint copy_pbo_handle, GLenum src_attachment = 0,
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
@@ -1033,6 +1067,26 @@ Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
return surface;
}
+void RasterizerCacheOpenGL::FermiCopySurface(
+ const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
+ const Tegra::Engines::Fermi2D::Regs::Surface& dst_config) {
+
+ const auto& src_params = SurfaceParams::CreateForFermiCopySurface(src_config);
+ const auto& dst_params = SurfaceParams::CreateForFermiCopySurface(dst_config);
+
+ ASSERT(src_params.width == dst_params.width);
+ ASSERT(src_params.height == dst_params.height);
+ ASSERT(src_params.pixel_format == dst_params.pixel_format);
+ ASSERT(src_params.block_height == dst_params.block_height);
+ ASSERT(src_params.is_tiled == dst_params.is_tiled);
+ ASSERT(src_params.depth == dst_params.depth);
+ ASSERT(src_params.depth == 1); // Currently, FastCopySurface only works with 2D surfaces
+ ASSERT(src_params.target == dst_params.target);
+ ASSERT(src_params.rt.index == dst_params.rt.index);
+
+ FastCopySurface(GetSurface(src_params, true), GetSurface(dst_params, false));
+}
+
Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
const SurfaceParams& new_params) {
// Verify surface is compatible for blitting
@@ -1041,6 +1095,15 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
// Get a new surface with the new parameters, and blit the previous surface to it
Surface new_surface{GetUncachedSurface(new_params)};
+ // For compatible surfaces, we can just do fast glCopyImageSubData based copy
+ if (old_params.target == new_params.target && old_params.type == new_params.type &&
+ old_params.depth == new_params.depth && old_params.depth == 1 &&
+ SurfaceParams::GetFormatBpp(old_params.pixel_format) ==
+ SurfaceParams::GetFormatBpp(new_params.pixel_format)) {
+ FastCopySurface(old_surface, new_surface);
+ return new_surface;
+ }
+
// If the format is the same, just do a framebuffer blit. This is significantly faster than
// using PBOs. The is also likely less accurate, as textures will be converted rather than
// reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 49025a3fe..0b4940b3c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -13,6 +13,7 @@
#include "common/common_types.h"
#include "common/hash.h"
#include "common/math_util.h"
+#include "video_core/engines/fermi_2d.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
@@ -719,6 +720,10 @@ struct SurfaceParams {
Tegra::GPUVAddr zeta_address,
Tegra::DepthFormat format);
+ /// Creates SurfaceParams for a Fermi2D surface copy
+ static SurfaceParams CreateForFermiCopySurface(
+ const Tegra::Engines::Fermi2D::Regs::Surface& config);
+
/// Checks if surfaces are compatible for caching
bool IsCompatibleSurface(const SurfaceParams& other) const {
return std::tie(pixel_format, type, width, height, target, depth) ==
@@ -837,6 +842,10 @@ public:
/// Tries to find a framebuffer using on the provided CPU address
Surface TryFindFramebufferSurface(VAddr addr) const;
+ /// Copies the contents of one surface to another
+ void FermiCopySurface(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
+ const Tegra::Engines::Fermi2D::Regs::Surface& dst_config);
+
private:
void LoadSurface(const Surface& surface);
Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 579a78702..7e57de78a 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -508,7 +508,7 @@ public:
/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
/// necessary.
std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
- bool is_array) {
+ bool is_array, bool is_shadow) {
const std::size_t offset = static_cast<std::size_t>(sampler.index.Value());
// If this sampler has already been used, return the existing mapping.
@@ -517,13 +517,14 @@ public:
[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
if (itr != used_samplers.end()) {
- ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
+ ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
+ itr->IsShadow() == is_shadow);
return itr->GetName();
}
// Otherwise create a new mapping for this sampler
const std::size_t next_index = used_samplers.size();
- const SamplerEntry entry{stage, offset, next_index, type, is_array};
+ const SamplerEntry entry{stage, offset, next_index, type, is_array, is_shadow};
used_samplers.emplace_back(entry);
return entry.GetName();
}
@@ -747,8 +748,9 @@ private:
}
/// Generates code representing a texture sampler.
- std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
- return regs.AccessSampler(sampler, type, is_array);
+ std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array,
+ bool is_shadow) {
+ return regs.AccessSampler(sampler, type, is_array, is_shadow);
}
/**
@@ -1002,6 +1004,24 @@ private:
shader.AddLine('}');
}
+ static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
+ switch (texture_type) {
+ case Tegra::Shader::TextureType::Texture1D: {
+ return 1;
+ }
+ case Tegra::Shader::TextureType::Texture2D: {
+ return 2;
+ }
+ case Tegra::Shader::TextureType::TextureCube: {
+ return 3;
+ }
+ default:
+ LOG_CRITICAL(HW_GPU, "Unhandled texture type {}", static_cast<u32>(texture_type));
+ UNREACHABLE();
+ return 0;
+ }
+ }
+
/*
* Emits code to push the input target address to the SSY address stack, incrementing the stack
* top.
@@ -1896,24 +1916,35 @@ private:
"NODEP is not implemented");
ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
"AOFFI is not implemented");
- ASSERT_MSG(!instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
- "DC is not implemented");
- switch (texture_type) {
- case Tegra::Shader::TextureType::Texture1D: {
+ const bool depth_compare =
+ instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
+ u32 num_coordinates = TextureCoordinates(texture_type);
+ if (depth_compare)
+ num_coordinates += 1;
+
+ switch (num_coordinates) {
+ case 1: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
coord = "float coords = " + x + ';';
break;
}
- case Tegra::Shader::TextureType::Texture2D: {
+ case 2: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
+ case 3: {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ break;
+ }
default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
- static_cast<u32>(texture_type));
+ LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
+ static_cast<u32>(num_coordinates));
UNREACHABLE();
// Fallback to interpreting as a 2D texture for now
@@ -1924,9 +1955,10 @@ private:
}
// TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
// or lod.
- const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20);
+ std::string op_c;
- const std::string sampler = GetSampler(instr.sampler, texture_type, false);
+ const std::string sampler =
+ GetSampler(instr.sampler, texture_type, false, depth_compare);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
@@ -1935,7 +1967,7 @@ private:
shader.AddLine(coord);
std::string texture;
- switch (instr.tex.process_mode) {
+ switch (instr.tex.GetTextureProcessMode()) {
case Tegra::Shader::TextureProcessMode::None: {
texture = "texture(" + sampler + ", coords)";
break;
@@ -1946,12 +1978,22 @@ private:
}
case Tegra::Shader::TextureProcessMode::LB:
case Tegra::Shader::TextureProcessMode::LBA: {
+ if (num_coordinates <= 2) {
+ op_c = regs.GetRegisterAsFloat(instr.gpr20);
+ } else {
+ op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ }
// TODO: Figure if A suffix changes the equation at all.
texture = "texture(" + sampler + ", coords, " + op_c + ')';
break;
}
case Tegra::Shader::TextureProcessMode::LL:
case Tegra::Shader::TextureProcessMode::LLA: {
+ if (num_coordinates <= 2) {
+ op_c = regs.GetRegisterAsFloat(instr.gpr20);
+ } else {
+ op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ }
// TODO: Figure if A suffix changes the equation at all.
texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
break;
@@ -1959,18 +2001,22 @@ private:
default: {
texture = "texture(" + sampler + ", coords)";
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
- static_cast<u32>(instr.tex.process_mode.Value()));
+ static_cast<u32>(instr.tex.GetTextureProcessMode()));
UNREACHABLE();
}
}
- std::size_t dest_elem{};
- for (std::size_t elem = 0; elem < 4; ++elem) {
- if (!instr.tex.IsComponentEnabled(elem)) {
- // Skip disabled components
- continue;
+ if (!depth_compare) {
+ std::size_t dest_elem{};
+ for (std::size_t elem = 0; elem < 4; ++elem) {
+ if (!instr.tex.IsComponentEnabled(elem)) {
+ // Skip disabled components
+ continue;
+ }
+ regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+ ++dest_elem;
}
- regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
- ++dest_elem;
+ } else {
+ regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
}
--shader.scope;
shader.AddLine("}");
@@ -1983,11 +2029,15 @@ private:
ASSERT_MSG(!instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
"NODEP is not implemented");
- ASSERT_MSG(!instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
- "DC is not implemented");
- switch (texture_type) {
- case Tegra::Shader::TextureType::Texture2D: {
+ const bool depth_compare =
+ instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
+ u32 num_coordinates = TextureCoordinates(texture_type);
+ if (depth_compare)
+ num_coordinates += 1;
+
+ switch (num_coordinates) {
+ case 2: {
if (is_array) {
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
@@ -2000,17 +2050,25 @@ private:
}
break;
}
- case Tegra::Shader::TextureType::TextureCube: {
- ASSERT_MSG(!is_array, "Unimplemented");
- std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
- std::string z = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ case 3: {
+ if (is_array) {
+ UNIMPLEMENTED_MSG("3-coordinate arrays not fully implemented");
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ texture_type = Tegra::Shader::TextureType::Texture2D;
+ is_array = false;
+ } else {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ }
break;
}
default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
- static_cast<u32>(texture_type));
+ LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
+ static_cast<u32>(num_coordinates));
UNREACHABLE();
// Fallback to interpreting as a 2D texture for now
@@ -2020,9 +2078,35 @@ private:
texture_type = Tegra::Shader::TextureType::Texture2D;
is_array = false;
}
- const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
- const std::string texture = "texture(" + sampler + ", coords)";
- WriteTexsInstruction(instr, coord, texture);
+ const std::string sampler =
+ GetSampler(instr.sampler, texture_type, is_array, depth_compare);
+ std::string texture;
+ switch (instr.texs.GetTextureProcessMode()) {
+ case Tegra::Shader::TextureProcessMode::None: {
+ texture = "texture(" + sampler + ", coords)";
+ break;
+ }
+ case Tegra::Shader::TextureProcessMode::LZ: {
+ texture = "textureLod(" + sampler + ", coords, 0.0)";
+ break;
+ }
+ case Tegra::Shader::TextureProcessMode::LL: {
+ const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
+ texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
+ break;
+ }
+ default: {
+ texture = "texture(" + sampler + ", coords)";
+ LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
+ static_cast<u32>(instr.texs.GetTextureProcessMode()));
+ UNREACHABLE();
+ }
+ }
+ if (!depth_compare) {
+ WriteTexsInstruction(instr, coord, texture);
+ } else {
+ WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
+ }
break;
}
case OpCode::Id::TLDS: {
@@ -2062,9 +2146,26 @@ private:
static_cast<u32>(texture_type));
UNREACHABLE();
}
-
- const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
- const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
+ const std::string sampler =
+ GetSampler(instr.sampler, texture_type, is_array, false);
+ std::string texture = "texelFetch(" + sampler + ", coords, 0)";
+ const std::string op_c = regs.GetRegisterAsInteger(instr.gpr20.Value() + 1);
+ switch (instr.tlds.GetTextureProcessMode()) {
+ case Tegra::Shader::TextureProcessMode::LZ: {
+ texture = "texelFetch(" + sampler + ", coords, 0)";
+ break;
+ }
+ case Tegra::Shader::TextureProcessMode::LL: {
+ texture = "texelFetch(" + sampler + ", coords, " + op_c + ')';
+ break;
+ }
+ default: {
+ texture = "texelFetch(" + sampler + ", coords, 0)";
+ LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
+ static_cast<u32>(instr.tlds.GetTextureProcessMode()));
+ UNREACHABLE();
+ }
+ }
WriteTexsInstruction(instr, coord, texture);
break;
}
@@ -2077,28 +2178,43 @@ private:
"NODEP is not implemented");
ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
"AOFFI is not implemented");
- ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
- "DC is not implemented");
ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
"NDV is not implemented");
ASSERT_MSG(!instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::PTP),
"PTP is not implemented");
-
- switch (instr.tld4.texture_type) {
- case Tegra::Shader::TextureType::Texture2D: {
+ const bool depth_compare =
+ instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
+ auto texture_type = instr.tld4.texture_type.Value();
+ u32 num_coordinates = TextureCoordinates(texture_type);
+ if (depth_compare)
+ num_coordinates += 1;
+
+ switch (num_coordinates) {
+ case 2: {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
break;
}
+ case 3: {
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
+ break;
+ }
default:
- LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
- static_cast<u32>(instr.tld4.texture_type.Value()));
+ LOG_CRITICAL(HW_GPU, "Unhandled coordinates number {}",
+ static_cast<u32>(num_coordinates));
UNREACHABLE();
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coord = "vec2 coords = vec2(" + x + ", " + y + ");";
+ texture_type = Tegra::Shader::TextureType::Texture2D;
}
const std::string sampler =
- GetSampler(instr.sampler, instr.tld4.texture_type, false);
+ GetSampler(instr.sampler, texture_type, false, depth_compare);
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine("{");
@@ -2106,15 +2222,18 @@ private:
shader.AddLine(coord);
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4.component) + ')';
-
- std::size_t dest_elem{};
- for (std::size_t elem = 0; elem < 4; ++elem) {
- if (!instr.tex.IsComponentEnabled(elem)) {
- // Skip disabled components
- continue;
+ if (!depth_compare) {
+ std::size_t dest_elem{};
+ for (std::size_t elem = 0; elem < 4; ++elem) {
+ if (!instr.tex.IsComponentEnabled(elem)) {
+ // Skip disabled components
+ continue;
+ }
+ regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
+ ++dest_elem;
}
- regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
- ++dest_elem;
+ } else {
+ regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
}
--shader.scope;
shader.AddLine("}");
@@ -2125,18 +2244,30 @@ private:
"NODEP is not implemented");
ASSERT_MSG(!instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
"AOFFI is not implemented");
- ASSERT_MSG(!instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC),
- "DC is not implemented");
+ const bool depth_compare =
+ instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
- const std::string sampler =
- GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
- const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
+ const std::string sampler = GetSampler(
+ instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
+ std::string coord;
+ if (!depth_compare) {
+ coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
+ } else {
+ // Note: TLD4S coordinate encoding works just like TEXS's
+ const std::string op_c = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ coord = "vec3 coords = vec3(" + op_a + ", " + op_c + ", " + op_b + ");";
+ }
const std::string texture = "textureGather(" + sampler + ", coords, " +
std::to_string(instr.tld4s.component) + ')';
- WriteTexsInstruction(instr, coord, texture);
+
+ if (!depth_compare) {
+ WriteTexsInstruction(instr, coord, texture);
+ } else {
+ WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
+ }
break;
}
case OpCode::Id::TXQ: {
@@ -2147,7 +2278,7 @@ private:
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
const std::string sampler =
- GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
+ GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
switch (instr.txq.query_type) {
case Tegra::Shader::TextureQueryType::Dimension: {
const std::string texture = "textureQueryLevels(" + sampler + ')';
@@ -2172,7 +2303,8 @@ private:
const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
const bool is_array = instr.tmml.array != 0;
auto texture_type = instr.tmml.texture_type.Value();
- const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
+ const std::string sampler =
+ GetSampler(instr.sampler, texture_type, is_array, false);
// TODO: add coordinates for different samplers once other texture types are
// implemented.
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index d53b93ad5..e56f39e78 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -75,8 +75,9 @@ class SamplerEntry {
public:
SamplerEntry(Maxwell::ShaderStage stage, std::size_t offset, std::size_t index,
- Tegra::Shader::TextureType type, bool is_array)
- : offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array) {}
+ Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
+ : offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array),
+ is_shadow(is_shadow) {}
std::size_t GetOffset() const {
return offset;
@@ -117,6 +118,8 @@ public:
}
if (is_array)
glsl_type += "Array";
+ if (is_shadow)
+ glsl_type += "Shadow";
return glsl_type;
}
@@ -128,6 +131,10 @@ public:
return is_array;
}
+ bool IsShadow() const {
+ return is_shadow;
+ }
+
u32 GetHash() const {
return (static_cast<u32>(stage) << 16) | static_cast<u32>(sampler_index);
}
@@ -147,7 +154,8 @@ private:
Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
std::size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
- bool is_array; ///< Whether the texture is being sampled as an array texture or not.
+ bool is_array; ///< Whether the texture is being sampled as an array texture or not.
+ bool is_shadow; ///< Whether the texture is being sampled as a depth texture or not.
};
struct ShaderEntries {
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 67273e164..3c3bcaae4 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -159,6 +159,31 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
return {};
}
+inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
+ switch (func) {
+ case Tegra::Texture::DepthCompareFunc::Never:
+ return GL_NEVER;
+ case Tegra::Texture::DepthCompareFunc::Less:
+ return GL_LESS;
+ case Tegra::Texture::DepthCompareFunc::LessEqual:
+ return GL_LEQUAL;
+ case Tegra::Texture::DepthCompareFunc::Equal:
+ return GL_EQUAL;
+ case Tegra::Texture::DepthCompareFunc::NotEqual:
+ return GL_NOTEQUAL;
+ case Tegra::Texture::DepthCompareFunc::Greater:
+ return GL_GREATER;
+ case Tegra::Texture::DepthCompareFunc::GreaterEqual:
+ return GL_GEQUAL;
+ case Tegra::Texture::DepthCompareFunc::Always:
+ return GL_ALWAYS;
+ }
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented texture depth compare function ={}",
+ static_cast<u32>(func));
+ UNREACHABLE();
+ return {};
+}
+
inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
switch (equation) {
case Maxwell::Blend::Equation::Add:
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index 14aea4838..8f31d825a 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -227,6 +227,17 @@ enum class WrapMode : u32 {
MirrorOnceClampOGL = 7,
};
+enum class DepthCompareFunc : u32 {
+ Never = 0,
+ Less = 1,
+ Equal = 2,
+ LessEqual = 3,
+ Greater = 4,
+ NotEqual = 5,
+ GreaterEqual = 6,
+ Always = 7,
+};
+
enum class TextureFilter : u32 {
Nearest = 1,
Linear = 2,
@@ -244,7 +255,7 @@ struct TSCEntry {
BitField<3, 3, WrapMode> wrap_v;
BitField<6, 3, WrapMode> wrap_p;
BitField<9, 1, u32> depth_compare_enabled;
- BitField<10, 3, u32> depth_compare_func;
+ BitField<10, 3, DepthCompareFunc> depth_compare_func;
};
union {
BitField<0, 2, TextureFilter> mag_filter;