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-rw-r--r--src/video_core/shader/decode.cpp1
-rw-r--r--src/video_core/shader/decode/arithmetic.cpp1
-rw-r--r--src/video_core/shader/decode/arithmetic_half.cpp1
-rw-r--r--src/video_core/shader/decode/arithmetic_half_immediate.cpp1
-rw-r--r--src/video_core/shader/decode/arithmetic_immediate.cpp1
-rw-r--r--src/video_core/shader/decode/arithmetic_integer.cpp1
-rw-r--r--src/video_core/shader/decode/arithmetic_integer_immediate.cpp1
-rw-r--r--src/video_core/shader/decode/bfe.cpp1
-rw-r--r--src/video_core/shader/decode/bfi.cpp1
-rw-r--r--src/video_core/shader/decode/conversion.cpp1
-rw-r--r--src/video_core/shader/decode/ffma.cpp1
-rw-r--r--src/video_core/shader/decode/float_set.cpp1
-rw-r--r--src/video_core/shader/decode/float_set_predicate.cpp1
-rw-r--r--src/video_core/shader/decode/half_set.cpp1
-rw-r--r--src/video_core/shader/decode/half_set_predicate.cpp1
-rw-r--r--src/video_core/shader/decode/hfma2.cpp1
-rw-r--r--src/video_core/shader/decode/integer_set.cpp1
-rw-r--r--src/video_core/shader/decode/integer_set_predicate.cpp1
-rw-r--r--src/video_core/shader/decode/memory.cpp9
-rw-r--r--src/video_core/shader/decode/other.cpp1
-rw-r--r--src/video_core/shader/decode/predicate_set_predicate.cpp1
-rw-r--r--src/video_core/shader/decode/predicate_set_register.cpp1
-rw-r--r--src/video_core/shader/decode/register_set_predicate.cpp1
-rw-r--r--src/video_core/shader/decode/shift.cpp1
-rw-r--r--src/video_core/shader/decode/texture.cpp9
-rw-r--r--src/video_core/shader/decode/video.cpp1
-rw-r--r--src/video_core/shader/decode/xmad.cpp1
-rw-r--r--src/video_core/shader/node.h514
-rw-r--r--src/video_core/shader/node_helper.cpp99
-rw-r--r--src/video_core/shader/node_helper.h65
-rw-r--r--src/video_core/shader/shader_ir.cpp102
-rw-r--r--src/video_core/shader/shader_ir.h551
-rw-r--r--src/video_core/shader/track.cpp18
33 files changed, 733 insertions, 659 deletions
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 2da595c0d..a0554c97e 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -11,6 +11,7 @@
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
index b4859bc1e..87d8fecaa 100644
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -6,6 +6,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp
index 3a29c4a46..b06cbe441 100644
--- a/src/video_core/shader/decode/arithmetic_half.cpp
+++ b/src/video_core/shader/decode/arithmetic_half.cpp
@@ -6,6 +6,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
index 5341e460f..7bcf38f23 100644
--- a/src/video_core/shader/decode/arithmetic_half_immediate.cpp
+++ b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
@@ -6,6 +6,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/arithmetic_immediate.cpp b/src/video_core/shader/decode/arithmetic_immediate.cpp
index 3095f2fd4..f1875967c 100644
--- a/src/video_core/shader/decode/arithmetic_immediate.cpp
+++ b/src/video_core/shader/decode/arithmetic_immediate.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp
index 9fd4b273e..c8c1a7f40 100644
--- a/src/video_core/shader/decode/arithmetic_integer.cpp
+++ b/src/video_core/shader/decode/arithmetic_integer.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/arithmetic_integer_immediate.cpp b/src/video_core/shader/decode/arithmetic_integer_immediate.cpp
index 679ac0d4e..73880db0e 100644
--- a/src/video_core/shader/decode/arithmetic_integer_immediate.cpp
+++ b/src/video_core/shader/decode/arithmetic_integer_immediate.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/bfe.cpp b/src/video_core/shader/decode/bfe.cpp
index 1ae192c6a..e02bcd097 100644
--- a/src/video_core/shader/decode/bfe.cpp
+++ b/src/video_core/shader/decode/bfe.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/bfi.cpp b/src/video_core/shader/decode/bfi.cpp
index 0b12a0d08..8be1119df 100644
--- a/src/video_core/shader/decode/bfi.cpp
+++ b/src/video_core/shader/decode/bfi.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp
index b5ec9a6f5..4221f0c58 100644
--- a/src/video_core/shader/decode/conversion.cpp
+++ b/src/video_core/shader/decode/conversion.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp
index a1d04c6e5..29be25ca3 100644
--- a/src/video_core/shader/decode/ffma.cpp
+++ b/src/video_core/shader/decode/ffma.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp
index cc522f1de..f5013e44a 100644
--- a/src/video_core/shader/decode/float_set.cpp
+++ b/src/video_core/shader/decode/float_set.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/float_set_predicate.cpp b/src/video_core/shader/decode/float_set_predicate.cpp
index 9d2322a1d..2323052b0 100644
--- a/src/video_core/shader/decode/float_set_predicate.cpp
+++ b/src/video_core/shader/decode/float_set_predicate.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/half_set.cpp b/src/video_core/shader/decode/half_set.cpp
index 755f2ec44..48ca7a4af 100644
--- a/src/video_core/shader/decode/half_set.cpp
+++ b/src/video_core/shader/decode/half_set.cpp
@@ -8,6 +8,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/half_set_predicate.cpp b/src/video_core/shader/decode/half_set_predicate.cpp
index fba44d714..d59d15bd8 100644
--- a/src/video_core/shader/decode/half_set_predicate.cpp
+++ b/src/video_core/shader/decode/half_set_predicate.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp
index a425f9eb7..c3bcf1ae9 100644
--- a/src/video_core/shader/decode/hfma2.cpp
+++ b/src/video_core/shader/decode/hfma2.cpp
@@ -7,6 +7,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/integer_set.cpp b/src/video_core/shader/decode/integer_set.cpp
index a4cdaf74d..46e3d5905 100644
--- a/src/video_core/shader/decode/integer_set.cpp
+++ b/src/video_core/shader/decode/integer_set.cpp
@@ -4,6 +4,7 @@
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/integer_set_predicate.cpp b/src/video_core/shader/decode/integer_set_predicate.cpp
index a6a1fb632..dd20775d7 100644
--- a/src/video_core/shader/decode/integer_set_predicate.cpp
+++ b/src/video_core/shader/decode/integer_set_predicate.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index e6a010a7d..80fc0ccfc 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -10,6 +10,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
@@ -169,7 +170,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
const Node it_offset = Immediate(i * 4);
const Node real_address =
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
- const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
+ const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
SetTemporal(bb, i, gmem);
}
@@ -262,7 +263,7 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
const Node it_offset = Immediate(i * 4);
const Node real_address =
Operation(OperationCode::UAdd, NO_PRECISE, real_address_base, it_offset);
- const Node gmem = StoreNode(GmemNode(real_address, base_address, descriptor));
+ const Node gmem = MakeNode<GmemNode>(real_address, base_address, descriptor);
bb.push_back(Operation(OperationCode::Assign, gmem, GetTemporal(i + 1)));
}
@@ -298,9 +299,9 @@ std::tuple<Node, Node, GlobalMemoryBase> ShaderIR::TrackAndGetGlobalMemory(NodeB
const Node base_address{
TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()))};
- const auto cbuf = std::get_if<CbufNode>(base_address);
+ const auto cbuf = std::get_if<CbufNode>(&*base_address);
ASSERT(cbuf != nullptr);
- const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
+ const auto cbuf_offset_imm = std::get_if<ImmediateNode>(&*cbuf->GetOffset());
ASSERT(cbuf_offset_imm != nullptr);
const auto cbuf_offset = cbuf_offset_imm->GetValue();
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp
index a6c123573..6fc07f213 100644
--- a/src/video_core/shader/decode/other.cpp
+++ b/src/video_core/shader/decode/other.cpp
@@ -6,6 +6,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/predicate_set_predicate.cpp b/src/video_core/shader/decode/predicate_set_predicate.cpp
index 71844c42b..9290d22eb 100644
--- a/src/video_core/shader/decode/predicate_set_predicate.cpp
+++ b/src/video_core/shader/decode/predicate_set_predicate.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/predicate_set_register.cpp b/src/video_core/shader/decode/predicate_set_register.cpp
index 387491bd3..febbfeb50 100644
--- a/src/video_core/shader/decode/predicate_set_register.cpp
+++ b/src/video_core/shader/decode/predicate_set_register.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/register_set_predicate.cpp b/src/video_core/shader/decode/register_set_predicate.cpp
index f8659e48e..e6c9d287e 100644
--- a/src/video_core/shader/decode/register_set_predicate.cpp
+++ b/src/video_core/shader/decode/register_set_predicate.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp
index 44ae87ece..2ac16eeb0 100644
--- a/src/video_core/shader/decode/shift.cpp
+++ b/src/video_core/shader/decode/shift.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 5b033126d..4a356dbd4 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -11,6 +11,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
@@ -291,8 +292,8 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
const Node sampler_register = GetRegister(reg);
const Node base_sampler =
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
- const auto cbuf = std::get_if<CbufNode>(base_sampler);
- const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
+ const auto cbuf = std::get_if<CbufNode>(&*base_sampler);
+ const auto cbuf_offset_imm = std::get_if<ImmediateNode>(&*cbuf->GetOffset());
ASSERT(cbuf_offset_imm != nullptr);
const auto cbuf_offset = cbuf_offset_imm->GetValue();
const auto cbuf_index = cbuf->GetIndex();
@@ -388,8 +389,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
Node array, Node depth_compare, u32 bias_offset,
std::vector<Node> aoffi,
std::optional<Tegra::Shader::Register> bindless_reg) {
- const bool is_array = array;
- const bool is_shadow = depth_compare;
+ const auto is_array = static_cast<bool>(array);
+ const auto is_shadow = static_cast<bool>(depth_compare);
const bool is_bindless = bindless_reg.has_value();
UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) ||
diff --git a/src/video_core/shader/decode/video.cpp b/src/video_core/shader/decode/video.cpp
index cb9ab72b1..97fc6f9b1 100644
--- a/src/video_core/shader/decode/video.cpp
+++ b/src/video_core/shader/decode/video.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/decode/xmad.cpp b/src/video_core/shader/decode/xmad.cpp
index 04a776398..93dee77d1 100644
--- a/src/video_core/shader/decode/xmad.cpp
+++ b/src/video_core/shader/decode/xmad.cpp
@@ -5,6 +5,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
new file mode 100644
index 000000000..c002f90f9
--- /dev/null
+++ b/src/video_core/shader/node.h
@@ -0,0 +1,514 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <cstddef>
+#include <memory>
+#include <string>
+#include <tuple>
+#include <utility>
+#include <variant>
+#include <vector>
+
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+
+namespace VideoCommon::Shader {
+
+enum class OperationCode {
+ Assign, /// (float& dest, float src) -> void
+
+ Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
+
+ FAdd, /// (MetaArithmetic, float a, float b) -> float
+ FMul, /// (MetaArithmetic, float a, float b) -> float
+ FDiv, /// (MetaArithmetic, float a, float b) -> float
+ FFma, /// (MetaArithmetic, float a, float b, float c) -> float
+ FNegate, /// (MetaArithmetic, float a) -> float
+ FAbsolute, /// (MetaArithmetic, float a) -> float
+ FClamp, /// (MetaArithmetic, float value, float min, float max) -> float
+ FMin, /// (MetaArithmetic, float a, float b) -> float
+ FMax, /// (MetaArithmetic, float a, float b) -> float
+ FCos, /// (MetaArithmetic, float a) -> float
+ FSin, /// (MetaArithmetic, float a) -> float
+ FExp2, /// (MetaArithmetic, float a) -> float
+ FLog2, /// (MetaArithmetic, float a) -> float
+ FInverseSqrt, /// (MetaArithmetic, float a) -> float
+ FSqrt, /// (MetaArithmetic, float a) -> float
+ FRoundEven, /// (MetaArithmetic, float a) -> float
+ FFloor, /// (MetaArithmetic, float a) -> float
+ FCeil, /// (MetaArithmetic, float a) -> float
+ FTrunc, /// (MetaArithmetic, float a) -> float
+ FCastInteger, /// (MetaArithmetic, int a) -> float
+ FCastUInteger, /// (MetaArithmetic, uint a) -> float
+
+ IAdd, /// (MetaArithmetic, int a, int b) -> int
+ IMul, /// (MetaArithmetic, int a, int b) -> int
+ IDiv, /// (MetaArithmetic, int a, int b) -> int
+ INegate, /// (MetaArithmetic, int a) -> int
+ IAbsolute, /// (MetaArithmetic, int a) -> int
+ IMin, /// (MetaArithmetic, int a, int b) -> int
+ IMax, /// (MetaArithmetic, int a, int b) -> int
+ ICastFloat, /// (MetaArithmetic, float a) -> int
+ ICastUnsigned, /// (MetaArithmetic, uint a) -> int
+ ILogicalShiftLeft, /// (MetaArithmetic, int a, uint b) -> int
+ ILogicalShiftRight, /// (MetaArithmetic, int a, uint b) -> int
+ IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int
+ IBitwiseAnd, /// (MetaArithmetic, int a, int b) -> int
+ IBitwiseOr, /// (MetaArithmetic, int a, int b) -> int
+ IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int
+ IBitwiseNot, /// (MetaArithmetic, int a) -> int
+ IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
+ IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
+ IBitCount, /// (MetaArithmetic, int) -> int
+
+ UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
+ UMul, /// (MetaArithmetic, uint a, uint b) -> uint
+ UDiv, /// (MetaArithmetic, uint a, uint b) -> uint
+ UMin, /// (MetaArithmetic, uint a, uint b) -> uint
+ UMax, /// (MetaArithmetic, uint a, uint b) -> uint
+ UCastFloat, /// (MetaArithmetic, float a) -> uint
+ UCastSigned, /// (MetaArithmetic, int a) -> uint
+ ULogicalShiftLeft, /// (MetaArithmetic, uint a, uint b) -> uint
+ ULogicalShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
+ UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
+ UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint
+ UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint
+ UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint
+ UBitwiseNot, /// (MetaArithmetic, uint a) -> uint
+ UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
+ UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
+ UBitCount, /// (MetaArithmetic, uint) -> uint
+
+ HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
+ HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
+ HFma, /// (MetaArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
+ HAbsolute, /// (f16vec2 a) -> f16vec2
+ HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
+ HClamp, /// (f16vec2 src, float min, float max) -> f16vec2
+ HUnpack, /// (Tegra::Shader::HalfType, T value) -> f16vec2
+ HMergeF32, /// (f16vec2 src) -> float
+ HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
+ HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
+ HPack2, /// (float a, float b) -> f16vec2
+
+ LogicalAssign, /// (bool& dst, bool src) -> void
+ LogicalAnd, /// (bool a, bool b) -> bool
+ LogicalOr, /// (bool a, bool b) -> bool
+ LogicalXor, /// (bool a, bool b) -> bool
+ LogicalNegate, /// (bool a) -> bool
+ LogicalPick2, /// (bool2 pair, uint index) -> bool
+ LogicalAll2, /// (bool2 a) -> bool
+ LogicalAny2, /// (bool2 a) -> bool
+
+ LogicalFLessThan, /// (float a, float b) -> bool
+ LogicalFEqual, /// (float a, float b) -> bool
+ LogicalFLessEqual, /// (float a, float b) -> bool
+ LogicalFGreaterThan, /// (float a, float b) -> bool
+ LogicalFNotEqual, /// (float a, float b) -> bool
+ LogicalFGreaterEqual, /// (float a, float b) -> bool
+ LogicalFIsNan, /// (float a) -> bool
+
+ LogicalILessThan, /// (int a, int b) -> bool
+ LogicalIEqual, /// (int a, int b) -> bool
+ LogicalILessEqual, /// (int a, int b) -> bool
+ LogicalIGreaterThan, /// (int a, int b) -> bool
+ LogicalINotEqual, /// (int a, int b) -> bool
+ LogicalIGreaterEqual, /// (int a, int b) -> bool
+
+ LogicalULessThan, /// (uint a, uint b) -> bool
+ LogicalUEqual, /// (uint a, uint b) -> bool
+ LogicalULessEqual, /// (uint a, uint b) -> bool
+ LogicalUGreaterThan, /// (uint a, uint b) -> bool
+ LogicalUNotEqual, /// (uint a, uint b) -> bool
+ LogicalUGreaterEqual, /// (uint a, uint b) -> bool
+
+ Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HLessThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HLessEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HGreaterThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HNotEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+ Logical2HGreaterEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+
+ Texture, /// (MetaTexture, float[N] coords) -> float4
+ TextureLod, /// (MetaTexture, float[N] coords) -> float4
+ TextureGather, /// (MetaTexture, float[N] coords) -> float4
+ TextureQueryDimensions, /// (MetaTexture, float a) -> float4
+ TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
+ TexelFetch, /// (MetaTexture, int[N], int) -> float4
+
+ Branch, /// (uint branch_target) -> void
+ PushFlowStack, /// (uint branch_target) -> void
+ PopFlowStack, /// () -> void
+ Exit, /// () -> void
+ Discard, /// () -> void
+
+ EmitVertex, /// () -> void
+ EndPrimitive, /// () -> void
+
+ YNegate, /// () -> float
+ LocalInvocationIdX, /// () -> uint
+ LocalInvocationIdY, /// () -> uint
+ LocalInvocationIdZ, /// () -> uint
+ WorkGroupIdX, /// () -> uint
+ WorkGroupIdY, /// () -> uint
+ WorkGroupIdZ, /// () -> uint
+
+ Amount,
+};
+
+enum class InternalFlag {
+ Zero = 0,
+ Sign = 1,
+ Carry = 2,
+ Overflow = 3,
+ Amount = 4,
+};
+
+class OperationNode;
+class ConditionalNode;
+class GprNode;
+class ImmediateNode;
+class InternalFlagNode;
+class PredicateNode;
+class AbufNode;
+class CbufNode;
+class LmemNode;
+class GmemNode;
+class CommentNode;
+
+using NodeData =
+ std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
+ PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
+using Node = std::shared_ptr<NodeData>;
+using Node4 = std::array<Node, 4>;
+using NodeBlock = std::vector<Node>;
+
+class Sampler {
+public:
+ /// This constructor is for bound samplers
+ explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
+ bool is_array, bool is_shadow)
+ : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
+ is_bindless{false} {}
+
+ /// This constructor is for bindless samplers
+ explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
+ Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
+ : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
+ is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {}
+
+ /// This constructor is for serialization/deserialization
+ explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
+ bool is_array, bool is_shadow, bool is_bindless)
+ : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
+ is_bindless{is_bindless} {}
+
+ std::size_t GetOffset() const {
+ return offset;
+ }
+
+ std::size_t GetIndex() const {
+ return index;
+ }
+
+ Tegra::Shader::TextureType GetType() const {
+ return type;
+ }
+
+ bool IsArray() const {
+ return is_array;
+ }
+
+ bool IsShadow() const {
+ return is_shadow;
+ }
+
+ bool IsBindless() const {
+ return is_bindless;
+ }
+
+ std::pair<u32, u32> GetBindlessCBuf() const {
+ return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
+ }
+
+ bool operator<(const Sampler& rhs) const {
+ return std::tie(index, offset, type, is_array, is_shadow, is_bindless) <
+ std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow,
+ rhs.is_bindless);
+ }
+
+private:
+ /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
+ /// instruction.
+ std::size_t offset{};
+ std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
+ Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
+ bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
+ bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
+ bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
+};
+
+struct GlobalMemoryBase {
+ u32 cbuf_index{};
+ u32 cbuf_offset{};
+
+ bool operator<(const GlobalMemoryBase& rhs) const {
+ return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
+ }
+};
+
+/// Parameters describing an arithmetic operation
+struct MetaArithmetic {
+ bool precise{}; ///< Whether the operation can be constraint or not
+};
+
+/// Parameters describing a texture sampler
+struct MetaTexture {
+ const Sampler& sampler;
+ Node array;
+ Node depth_compare;
+ std::vector<Node> aoffi;
+ Node bias;
+ Node lod;
+ Node component{};
+ u32 element{};
+};
+
+/// Parameters that modify an operation but are not part of any particular operand
+using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
+
+/// Holds any kind of operation that can be done in the IR
+class OperationNode final {
+public:
+ explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
+
+ explicit OperationNode(OperationCode code, Meta meta)
+ : OperationNode(code, meta, std::vector<Node>{}) {}
+
+ explicit OperationNode(OperationCode code, std::vector<Node> operands)
+ : OperationNode(code, Meta{}, std::move(operands)) {}
+
+ explicit OperationNode(OperationCode code, Meta meta, std::vector<Node> operands)
+ : code{code}, meta{std::move(meta)}, operands{std::move(operands)} {}
+
+ template <typename... Args>
+ explicit OperationNode(OperationCode code, Meta meta, Args&&... operands)
+ : code{code}, meta{std::move(meta)}, operands{operands...} {}
+
+ OperationCode GetCode() const {
+ return code;
+ }
+
+ const Meta& GetMeta() const {
+ return meta;
+ }
+
+ std::size_t GetOperandsCount() const {
+ return operands.size();
+ }
+
+ const Node& operator[](std::size_t operand_index) const {
+ return operands.at(operand_index);
+ }
+
+private:
+ OperationCode code{};
+ Meta meta{};
+ std::vector<Node> operands;
+};
+
+/// Encloses inside any kind of node that returns a boolean conditionally-executed code
+class ConditionalNode final {
+public:
+ explicit ConditionalNode(Node condition, std::vector<Node>&& code)
+ : condition{std::move(condition)}, code{std::move(code)} {}
+
+ const Node& GetCondition() const {
+ return condition;
+ }
+
+ const std::vector<Node>& GetCode() const {
+ return code;
+ }
+
+private:
+ Node condition; ///< Condition to be satisfied
+ std::vector<Node> code; ///< Code to execute
+};
+
+/// A general purpose register
+class GprNode final {
+public:
+ explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {}
+
+ u32 GetIndex() const {
+ return static_cast<u32>(index);
+ }
+
+private:
+ Tegra::Shader::Register index{};
+};
+
+/// A 32-bits value that represents an immediate value
+class ImmediateNode final {
+public:
+ explicit constexpr ImmediateNode(u32 value) : value{value} {}
+
+ u32 GetValue() const {
+ return value;
+ }
+
+private:
+ u32 value{};
+};
+
+/// One of Maxwell's internal flags
+class InternalFlagNode final {
+public:
+ explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {}
+
+ InternalFlag GetFlag() const {
+ return flag;
+ }
+
+private:
+ InternalFlag flag{};
+};
+
+/// A predicate register, it can be negated without additional nodes
+class PredicateNode final {
+public:
+ explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
+ : index{index}, negated{negated} {}
+
+ Tegra::Shader::Pred GetIndex() const {
+ return index;
+ }
+
+ bool IsNegated() const {
+ return negated;
+ }
+
+private:
+ Tegra::Shader::Pred index{};
+ bool negated{};
+};
+
+/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
+class AbufNode final {
+public:
+ // Initialize for standard attributes (index is explicit).
+ explicit AbufNode(Tegra::Shader::Attribute::Index index, u32 element, Node buffer = {})
+ : buffer{std::move(buffer)}, index{index}, element{element} {}
+
+ // Initialize for physical attributes (index is a variable value).
+ explicit AbufNode(Node physical_address, Node buffer = {})
+ : physical_address{std::move(physical_address)}, buffer{std::move(buffer)} {}
+
+ Tegra::Shader::Attribute::Index GetIndex() const {
+ return index;
+ }
+
+ u32 GetElement() const {
+ return element;
+ }
+
+ const Node& GetBuffer() const {
+ return buffer;
+ }
+
+ bool IsPhysicalBuffer() const {
+ return static_cast<bool>(physical_address);
+ }
+
+ const Node& GetPhysicalAddress() const {
+ return physical_address;
+ }
+
+private:
+ Node physical_address;
+ Node buffer;
+ Tegra::Shader::Attribute::Index index{};
+ u32 element{};
+};
+
+/// Constant buffer node, usually mapped to uniform buffers in GLSL
+class CbufNode final {
+public:
+ explicit CbufNode(u32 index, Node offset) : index{index}, offset{std::move(offset)} {}
+
+ u32 GetIndex() const {
+ return index;
+ }
+
+ const Node& GetOffset() const {
+ return offset;
+ }
+
+private:
+ u32 index{};
+ Node offset;
+};
+
+/// Local memory node
+class LmemNode final {
+public:
+ explicit LmemNode(Node address) : address{std::move(address)} {}
+
+ const Node& GetAddress() const {
+ return address;
+ }
+
+private:
+ Node address;
+};
+
+/// Global memory node
+class GmemNode final {
+public:
+ explicit GmemNode(Node real_address, Node base_address, const GlobalMemoryBase& descriptor)
+ : real_address{std::move(real_address)}, base_address{std::move(base_address)},
+ descriptor{descriptor} {}
+
+ const Node& GetRealAddress() const {
+ return real_address;
+ }
+
+ const Node& GetBaseAddress() const {
+ return base_address;
+ }
+
+ const GlobalMemoryBase& GetDescriptor() const {
+ return descriptor;
+ }
+
+private:
+ Node real_address;
+ Node base_address;
+ GlobalMemoryBase descriptor;
+};
+
+/// Commentary, can be dropped
+class CommentNode final {
+public:
+ explicit CommentNode(std::string text) : text{std::move(text)} {}
+
+ const std::string& GetText() const {
+ return text;
+ }
+
+private:
+ std::string text;
+};
+
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/node_helper.cpp b/src/video_core/shader/node_helper.cpp
new file mode 100644
index 000000000..6fccbbba3
--- /dev/null
+++ b/src/video_core/shader/node_helper.cpp
@@ -0,0 +1,99 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cstring>
+#include <vector>
+
+#include "common/common_types.h"
+#include "video_core/shader/node_helper.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+Node Conditional(Node condition, std::vector<Node> code) {
+ return MakeNode<ConditionalNode>(condition, std::move(code));
+}
+
+Node Comment(std::string text) {
+ return MakeNode<CommentNode>(std::move(text));
+}
+
+Node Immediate(u32 value) {
+ return MakeNode<ImmediateNode>(value);
+}
+
+Node Immediate(s32 value) {
+ return Immediate(static_cast<u32>(value));
+}
+
+Node Immediate(f32 value) {
+ u32 integral;
+ std::memcpy(&integral, &value, sizeof(u32));
+ return Immediate(integral);
+}
+
+OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed) {
+ if (is_signed) {
+ return operation_code;
+ }
+ switch (operation_code) {
+ case OperationCode::FCastInteger:
+ return OperationCode::FCastUInteger;
+ case OperationCode::IAdd:
+ return OperationCode::UAdd;
+ case OperationCode::IMul:
+ return OperationCode::UMul;
+ case OperationCode::IDiv:
+ return OperationCode::UDiv;
+ case OperationCode::IMin:
+ return OperationCode::UMin;
+ case OperationCode::IMax:
+ return OperationCode::UMax;
+ case OperationCode::ICastFloat:
+ return OperationCode::UCastFloat;
+ case OperationCode::ICastUnsigned:
+ return OperationCode::UCastSigned;
+ case OperationCode::ILogicalShiftLeft:
+ return OperationCode::ULogicalShiftLeft;
+ case OperationCode::ILogicalShiftRight:
+ return OperationCode::ULogicalShiftRight;
+ case OperationCode::IArithmeticShiftRight:
+ return OperationCode::UArithmeticShiftRight;
+ case OperationCode::IBitwiseAnd:
+ return OperationCode::UBitwiseAnd;
+ case OperationCode::IBitwiseOr:
+ return OperationCode::UBitwiseOr;
+ case OperationCode::IBitwiseXor:
+ return OperationCode::UBitwiseXor;
+ case OperationCode::IBitwiseNot:
+ return OperationCode::UBitwiseNot;
+ case OperationCode::IBitfieldInsert:
+ return OperationCode::UBitfieldInsert;
+ case OperationCode::IBitCount:
+ return OperationCode::UBitCount;
+ case OperationCode::LogicalILessThan:
+ return OperationCode::LogicalULessThan;
+ case OperationCode::LogicalIEqual:
+ return OperationCode::LogicalUEqual;
+ case OperationCode::LogicalILessEqual:
+ return OperationCode::LogicalULessEqual;
+ case OperationCode::LogicalIGreaterThan:
+ return OperationCode::LogicalUGreaterThan;
+ case OperationCode::LogicalINotEqual:
+ return OperationCode::LogicalUNotEqual;
+ case OperationCode::LogicalIGreaterEqual:
+ return OperationCode::LogicalUGreaterEqual;
+ case OperationCode::INegate:
+ UNREACHABLE_MSG("Can't negate an unsigned integer");
+ return {};
+ case OperationCode::IAbsolute:
+ UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
+ return {};
+ default:
+ UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
+ return {};
+ }
+}
+
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/node_helper.h b/src/video_core/shader/node_helper.h
new file mode 100644
index 000000000..0c2aa749b
--- /dev/null
+++ b/src/video_core/shader/node_helper.h
@@ -0,0 +1,65 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <string>
+#include <tuple>
+#include <type_traits>
+#include <utility>
+#include <vector>
+
+#include "common/common_types.h"
+#include "video_core/shader/node.h"
+
+namespace VideoCommon::Shader {
+
+/// This arithmetic operation cannot be constraint
+inline constexpr MetaArithmetic PRECISE = {true};
+/// This arithmetic operation can be optimized away
+inline constexpr MetaArithmetic NO_PRECISE = {false};
+
+/// Creates a conditional node
+Node Conditional(Node condition, std::vector<Node> code);
+
+/// Creates a commentary node
+Node Comment(std::string text);
+
+/// Creates an u32 immediate
+Node Immediate(u32 value);
+
+/// Creates a s32 immediate
+Node Immediate(s32 value);
+
+/// Creates a f32 immediate
+Node Immediate(f32 value);
+
+/// Converts an signed operation code to an unsigned operation code
+OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed);
+
+template <typename T, typename... Args>
+Node MakeNode(Args&&... args) {
+ static_assert(std::is_convertible_v<T, NodeData>);
+ return std::make_shared<NodeData>(T(std::forward<Args>(args)...));
+}
+
+template <typename... Args>
+Node Operation(OperationCode code, Args&&... args) {
+ if constexpr (sizeof...(args) == 0) {
+ return MakeNode<OperationNode>(code);
+ } else if constexpr (std::is_convertible_v<std::tuple_element_t<0, std::tuple<Args...>>,
+ Meta>) {
+ return MakeNode<OperationNode>(code, std::forward<Args>(args)...);
+ } else {
+ return MakeNode<OperationNode>(code, Meta{}, std::forward<Args>(args)...);
+ }
+}
+
+template <typename... Args>
+Node SignedOperation(OperationCode code, bool is_signed, Args&&... args) {
+ return Operation(SignedToUnsignedCode(code, is_signed), std::forward<Args>(args)...);
+}
+
+} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index 8a6ee5cf5..11b545cca 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -9,6 +9,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
@@ -28,30 +29,11 @@ ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset)
ShaderIR::~ShaderIR() = default;
-Node ShaderIR::StoreNode(NodeData&& node_data) {
- auto store = std::make_unique<NodeData>(node_data);
- const Node node = store.get();
- stored_nodes.push_back(std::move(store));
- return node;
-}
-
-Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
- return StoreNode(ConditionalNode(condition, std::move(code)));
-}
-
-Node ShaderIR::Comment(std::string text) {
- return StoreNode(CommentNode(std::move(text)));
-}
-
-Node ShaderIR::Immediate(u32 value) {
- return StoreNode(ImmediateNode(value));
-}
-
Node ShaderIR::GetRegister(Register reg) {
if (reg != Register::ZeroIndex) {
used_registers.insert(static_cast<u32>(reg));
}
- return StoreNode(GprNode(reg));
+ return MakeNode<GprNode>(reg);
}
Node ShaderIR::GetImmediate19(Instruction instr) {
@@ -69,7 +51,7 @@ Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
const auto [entry, is_new] = used_cbufs.try_emplace(index);
entry->second.MarkAsUsed(offset);
- return StoreNode(CbufNode(index, Immediate(offset)));
+ return MakeNode<CbufNode>(index, Immediate(offset));
}
Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
@@ -80,7 +62,7 @@ Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
entry->second.MarkAsUsedIndirect();
const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
- return StoreNode(CbufNode(index, final_offset));
+ return MakeNode<CbufNode>(index, final_offset);
}
Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
@@ -89,7 +71,7 @@ Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
used_predicates.insert(pred);
}
- return StoreNode(PredicateNode(pred, negated));
+ return MakeNode<PredicateNode>(pred, negated);
}
Node ShaderIR::GetPredicate(bool immediate) {
@@ -98,12 +80,12 @@ Node ShaderIR::GetPredicate(bool immediate) {
Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element, Node buffer) {
used_input_attributes.emplace(index);
- return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
+ return MakeNode<AbufNode>(index, static_cast<u32>(element), buffer);
}
Node ShaderIR::GetPhysicalInputAttribute(Tegra::Shader::Register physical_address, Node buffer) {
uses_physical_attributes = true;
- return StoreNode(AbufNode(GetRegister(physical_address), buffer));
+ return MakeNode<AbufNode>(GetRegister(physical_address), buffer);
}
Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
@@ -115,11 +97,11 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
}
used_output_attributes.insert(index);
- return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
+ return MakeNode<AbufNode>(index, static_cast<u32>(element), buffer);
}
Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
- const Node node = StoreNode(InternalFlagNode(flag));
+ const Node node = MakeNode<InternalFlagNode>(flag);
if (negated) {
return Operation(OperationCode::LogicalNegate, node);
}
@@ -127,7 +109,7 @@ Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
}
Node ShaderIR::GetLocalMemory(Node address) {
- return StoreNode(LmemNode(address));
+ return MakeNode<LmemNode>(address);
}
Node ShaderIR::GetTemporal(u32 id) {
@@ -393,68 +375,4 @@ Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
Immediate(bits));
}
-/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
- bool is_signed) {
- if (is_signed) {
- return operation_code;
- }
- switch (operation_code) {
- case OperationCode::FCastInteger:
- return OperationCode::FCastUInteger;
- case OperationCode::IAdd:
- return OperationCode::UAdd;
- case OperationCode::IMul:
- return OperationCode::UMul;
- case OperationCode::IDiv:
- return OperationCode::UDiv;
- case OperationCode::IMin:
- return OperationCode::UMin;
- case OperationCode::IMax:
- return OperationCode::UMax;
- case OperationCode::ICastFloat:
- return OperationCode::UCastFloat;
- case OperationCode::ICastUnsigned:
- return OperationCode::UCastSigned;
- case OperationCode::ILogicalShiftLeft:
- return OperationCode::ULogicalShiftLeft;
- case OperationCode::ILogicalShiftRight:
- return OperationCode::ULogicalShiftRight;
- case OperationCode::IArithmeticShiftRight:
- return OperationCode::UArithmeticShiftRight;
- case OperationCode::IBitwiseAnd:
- return OperationCode::UBitwiseAnd;
- case OperationCode::IBitwiseOr:
- return OperationCode::UBitwiseOr;
- case OperationCode::IBitwiseXor:
- return OperationCode::UBitwiseXor;
- case OperationCode::IBitwiseNot:
- return OperationCode::UBitwiseNot;
- case OperationCode::IBitfieldInsert:
- return OperationCode::UBitfieldInsert;
- case OperationCode::IBitCount:
- return OperationCode::UBitCount;
- case OperationCode::LogicalILessThan:
- return OperationCode::LogicalULessThan;
- case OperationCode::LogicalIEqual:
- return OperationCode::LogicalUEqual;
- case OperationCode::LogicalILessEqual:
- return OperationCode::LogicalULessEqual;
- case OperationCode::LogicalIGreaterThan:
- return OperationCode::LogicalUGreaterThan;
- case OperationCode::LogicalINotEqual:
- return OperationCode::LogicalUNotEqual;
- case OperationCode::LogicalIGreaterEqual:
- return OperationCode::LogicalUGreaterEqual;
- case OperationCode::INegate:
- UNREACHABLE_MSG("Can't negate an unsigned integer");
- return {};
- case OperationCode::IAbsolute:
- UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
- return {};
- default:
- UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
- return {};
- }
-}
-
} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index ff7472e30..edcf2288e 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -18,188 +18,14 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h"
+#include "video_core/shader/node.h"
namespace VideoCommon::Shader {
-class OperationNode;
-class ConditionalNode;
-class GprNode;
-class ImmediateNode;
-class InternalFlagNode;
-class PredicateNode;
-class AbufNode; ///< Attribute buffer
-class CbufNode; ///< Constant buffer
-class LmemNode; ///< Local memory
-class GmemNode; ///< Global memory
-class CommentNode;
-
using ProgramCode = std::vector<u64>;
-using NodeData =
- std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
- PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
-using Node = const NodeData*;
-using Node4 = std::array<Node, 4>;
-using NodeBlock = std::vector<Node>;
-
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
-enum class OperationCode {
- Assign, /// (float& dest, float src) -> void
-
- Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
-
- FAdd, /// (MetaArithmetic, float a, float b) -> float
- FMul, /// (MetaArithmetic, float a, float b) -> float
- FDiv, /// (MetaArithmetic, float a, float b) -> float
- FFma, /// (MetaArithmetic, float a, float b, float c) -> float
- FNegate, /// (MetaArithmetic, float a) -> float
- FAbsolute, /// (MetaArithmetic, float a) -> float
- FClamp, /// (MetaArithmetic, float value, float min, float max) -> float
- FMin, /// (MetaArithmetic, float a, float b) -> float
- FMax, /// (MetaArithmetic, float a, float b) -> float
- FCos, /// (MetaArithmetic, float a) -> float
- FSin, /// (MetaArithmetic, float a) -> float
- FExp2, /// (MetaArithmetic, float a) -> float
- FLog2, /// (MetaArithmetic, float a) -> float
- FInverseSqrt, /// (MetaArithmetic, float a) -> float
- FSqrt, /// (MetaArithmetic, float a) -> float
- FRoundEven, /// (MetaArithmetic, float a) -> float
- FFloor, /// (MetaArithmetic, float a) -> float
- FCeil, /// (MetaArithmetic, float a) -> float
- FTrunc, /// (MetaArithmetic, float a) -> float
- FCastInteger, /// (MetaArithmetic, int a) -> float
- FCastUInteger, /// (MetaArithmetic, uint a) -> float
-
- IAdd, /// (MetaArithmetic, int a, int b) -> int
- IMul, /// (MetaArithmetic, int a, int b) -> int
- IDiv, /// (MetaArithmetic, int a, int b) -> int
- INegate, /// (MetaArithmetic, int a) -> int
- IAbsolute, /// (MetaArithmetic, int a) -> int
- IMin, /// (MetaArithmetic, int a, int b) -> int
- IMax, /// (MetaArithmetic, int a, int b) -> int
- ICastFloat, /// (MetaArithmetic, float a) -> int
- ICastUnsigned, /// (MetaArithmetic, uint a) -> int
- ILogicalShiftLeft, /// (MetaArithmetic, int a, uint b) -> int
- ILogicalShiftRight, /// (MetaArithmetic, int a, uint b) -> int
- IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int
- IBitwiseAnd, /// (MetaArithmetic, int a, int b) -> int
- IBitwiseOr, /// (MetaArithmetic, int a, int b) -> int
- IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int
- IBitwiseNot, /// (MetaArithmetic, int a) -> int
- IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
- IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
- IBitCount, /// (MetaArithmetic, int) -> int
-
- UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
- UMul, /// (MetaArithmetic, uint a, uint b) -> uint
- UDiv, /// (MetaArithmetic, uint a, uint b) -> uint
- UMin, /// (MetaArithmetic, uint a, uint b) -> uint
- UMax, /// (MetaArithmetic, uint a, uint b) -> uint
- UCastFloat, /// (MetaArithmetic, float a) -> uint
- UCastSigned, /// (MetaArithmetic, int a) -> uint
- ULogicalShiftLeft, /// (MetaArithmetic, uint a, uint b) -> uint
- ULogicalShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
- UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseNot, /// (MetaArithmetic, uint a) -> uint
- UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
- UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
- UBitCount, /// (MetaArithmetic, uint) -> uint
-
- HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
- HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
- HFma, /// (MetaArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
- HAbsolute, /// (f16vec2 a) -> f16vec2
- HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
- HClamp, /// (f16vec2 src, float min, float max) -> f16vec2
- HUnpack, /// (Tegra::Shader::HalfType, T value) -> f16vec2
- HMergeF32, /// (f16vec2 src) -> float
- HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
- HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
- HPack2, /// (float a, float b) -> f16vec2
-
- LogicalAssign, /// (bool& dst, bool src) -> void
- LogicalAnd, /// (bool a, bool b) -> bool
- LogicalOr, /// (bool a, bool b) -> bool
- LogicalXor, /// (bool a, bool b) -> bool
- LogicalNegate, /// (bool a) -> bool
- LogicalPick2, /// (bool2 pair, uint index) -> bool
- LogicalAll2, /// (bool2 a) -> bool
- LogicalAny2, /// (bool2 a) -> bool
-
- LogicalFLessThan, /// (float a, float b) -> bool
- LogicalFEqual, /// (float a, float b) -> bool
- LogicalFLessEqual, /// (float a, float b) -> bool
- LogicalFGreaterThan, /// (float a, float b) -> bool
- LogicalFNotEqual, /// (float a, float b) -> bool
- LogicalFGreaterEqual, /// (float a, float b) -> bool
- LogicalFIsNan, /// (float a) -> bool
-
- LogicalILessThan, /// (int a, int b) -> bool
- LogicalIEqual, /// (int a, int b) -> bool
- LogicalILessEqual, /// (int a, int b) -> bool
- LogicalIGreaterThan, /// (int a, int b) -> bool
- LogicalINotEqual, /// (int a, int b) -> bool
- LogicalIGreaterEqual, /// (int a, int b) -> bool
-
- LogicalULessThan, /// (uint a, uint b) -> bool
- LogicalUEqual, /// (uint a, uint b) -> bool
- LogicalULessEqual, /// (uint a, uint b) -> bool
- LogicalUGreaterThan, /// (uint a, uint b) -> bool
- LogicalUNotEqual, /// (uint a, uint b) -> bool
- LogicalUGreaterEqual, /// (uint a, uint b) -> bool
-
- Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HLessThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HLessEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HNotEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
-
- Texture, /// (MetaTexture, float[N] coords) -> float4
- TextureLod, /// (MetaTexture, float[N] coords) -> float4
- TextureGather, /// (MetaTexture, float[N] coords) -> float4
- TextureQueryDimensions, /// (MetaTexture, float a) -> float4
- TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
- TexelFetch, /// (MetaTexture, int[N], int) -> float4
-
- Branch, /// (uint branch_target) -> void
- PushFlowStack, /// (uint branch_target) -> void
- PopFlowStack, /// () -> void
- Exit, /// () -> void
- Discard, /// () -> void
-
- EmitVertex, /// () -> void
- EndPrimitive, /// () -> void
-
- YNegate, /// () -> float
- LocalInvocationIdX, /// () -> uint
- LocalInvocationIdY, /// () -> uint
- LocalInvocationIdZ, /// () -> uint
- WorkGroupIdX, /// () -> uint
- WorkGroupIdY, /// () -> uint
- WorkGroupIdZ, /// () -> uint
-
- Amount,
-};
-
-enum class InternalFlag {
- Zero = 0,
- Sign = 1,
- Carry = 2,
- Overflow = 3,
- Amount = 4,
-};
-
/// Describes the behaviour of code path of a given entry point and a return point.
enum class ExitMethod {
Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
@@ -208,71 +34,6 @@ enum class ExitMethod {
AlwaysEnd, ///< All code paths reach a END instruction.
};
-class Sampler {
-public:
- // Use this constructor for bounded Samplers
- explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow)
- : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
- is_bindless{false} {}
-
- // Use this constructor for bindless Samplers
- explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
- Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
- : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
- is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {}
-
- // Use this only for serialization/deserialization
- explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow, bool is_bindless)
- : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
- is_bindless{is_bindless} {}
-
- std::size_t GetOffset() const {
- return offset;
- }
-
- std::size_t GetIndex() const {
- return index;
- }
-
- Tegra::Shader::TextureType GetType() const {
- return type;
- }
-
- bool IsArray() const {
- return is_array;
- }
-
- bool IsShadow() const {
- return is_shadow;
- }
-
- bool IsBindless() const {
- return is_bindless;
- }
-
- std::pair<u32, u32> GetBindlessCBuf() const {
- return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
- }
-
- bool operator<(const Sampler& rhs) const {
- return std::tie(index, offset, type, is_array, is_shadow, is_bindless) <
- std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow,
- rhs.is_bindless);
- }
-
-private:
- /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
- /// instruction.
- std::size_t offset{};
- std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
- Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
- bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
- bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
- bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
-};
-
class ConstBuffer {
public:
explicit ConstBuffer(u32 max_offset, bool is_indirect)
@@ -305,268 +66,11 @@ private:
bool is_indirect{};
};
-struct GlobalMemoryBase {
- u32 cbuf_index{};
- u32 cbuf_offset{};
-
- bool operator<(const GlobalMemoryBase& rhs) const {
- return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
- }
-};
-
struct GlobalMemoryUsage {
bool is_read{};
bool is_written{};
};
-struct MetaArithmetic {
- bool precise{};
-};
-
-struct MetaTexture {
- const Sampler& sampler;
- Node array{};
- Node depth_compare{};
- std::vector<Node> aoffi;
- Node bias{};
- Node lod{};
- Node component{};
- u32 element{};
-};
-
-constexpr MetaArithmetic PRECISE = {true};
-constexpr MetaArithmetic NO_PRECISE = {false};
-
-using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
-
-/// Holds any kind of operation that can be done in the IR
-class OperationNode final {
-public:
- explicit OperationNode(OperationCode code) : code{code} {}
-
- explicit OperationNode(OperationCode code, Meta&& meta) : code{code}, meta{std::move(meta)} {}
-
- template <typename... T>
- explicit OperationNode(OperationCode code, const T*... operands)
- : OperationNode(code, {}, operands...) {}
-
- template <typename... T>
- explicit OperationNode(OperationCode code, Meta&& meta, const T*... operands_)
- : code{code}, meta{std::move(meta)}, operands{operands_...} {}
-
- explicit OperationNode(OperationCode code, Meta&& meta, std::vector<Node>&& operands)
- : code{code}, meta{meta}, operands{std::move(operands)} {}
-
- explicit OperationNode(OperationCode code, std::vector<Node>&& operands)
- : code{code}, operands{std::move(operands)} {}
-
- OperationCode GetCode() const {
- return code;
- }
-
- const Meta& GetMeta() const {
- return meta;
- }
-
- std::size_t GetOperandsCount() const {
- return operands.size();
- }
-
- Node operator[](std::size_t operand_index) const {
- return operands.at(operand_index);
- }
-
-private:
- const OperationCode code;
- const Meta meta;
- std::vector<Node> operands;
-};
-
-/// Encloses inside any kind of node that returns a boolean conditionally-executed code
-class ConditionalNode final {
-public:
- explicit ConditionalNode(Node condition, std::vector<Node>&& code)
- : condition{condition}, code{std::move(code)} {}
-
- Node GetCondition() const {
- return condition;
- }
-
- const std::vector<Node>& GetCode() const {
- return code;
- }
-
-private:
- const Node condition; ///< Condition to be satisfied
- std::vector<Node> code; ///< Code to execute
-};
-
-/// A general purpose register
-class GprNode final {
-public:
- explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {}
-
- u32 GetIndex() const {
- return static_cast<u32>(index);
- }
-
-private:
- const Tegra::Shader::Register index;
-};
-
-/// A 32-bits value that represents an immediate value
-class ImmediateNode final {
-public:
- explicit constexpr ImmediateNode(u32 value) : value{value} {}
-
- u32 GetValue() const {
- return value;
- }
-
-private:
- const u32 value;
-};
-
-/// One of Maxwell's internal flags
-class InternalFlagNode final {
-public:
- explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {}
-
- InternalFlag GetFlag() const {
- return flag;
- }
-
-private:
- const InternalFlag flag;
-};
-
-/// A predicate register, it can be negated without additional nodes
-class PredicateNode final {
-public:
- explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
- : index{index}, negated{negated} {}
-
- Tegra::Shader::Pred GetIndex() const {
- return index;
- }
-
- bool IsNegated() const {
- return negated;
- }
-
-private:
- const Tegra::Shader::Pred index;
- const bool negated;
-};
-
-/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
-class AbufNode final {
-public:
- // Initialize for standard attributes (index is explicit).
- explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
- Node buffer = {})
- : buffer{buffer}, index{index}, element{element} {}
-
- // Initialize for physical attributes (index is a variable value).
- explicit constexpr AbufNode(Node physical_address, Node buffer = {})
- : physical_address{physical_address}, buffer{buffer} {}
-
- Tegra::Shader::Attribute::Index GetIndex() const {
- return index;
- }
-
- u32 GetElement() const {
- return element;
- }
-
- Node GetBuffer() const {
- return buffer;
- }
-
- bool IsPhysicalBuffer() const {
- return physical_address != nullptr;
- }
-
- Node GetPhysicalAddress() const {
- return physical_address;
- }
-
-private:
- Node physical_address{};
- Node buffer{};
- Tegra::Shader::Attribute::Index index{};
- u32 element{};
-};
-
-/// Constant buffer node, usually mapped to uniform buffers in GLSL
-class CbufNode final {
-public:
- explicit constexpr CbufNode(u32 index, Node offset) : index{index}, offset{offset} {}
-
- u32 GetIndex() const {
- return index;
- }
-
- Node GetOffset() const {
- return offset;
- }
-
-private:
- const u32 index;
- const Node offset;
-};
-
-/// Local memory node
-class LmemNode final {
-public:
- explicit constexpr LmemNode(Node address) : address{address} {}
-
- Node GetAddress() const {
- return address;
- }
-
-private:
- const Node address;
-};
-
-/// Global memory node
-class GmemNode final {
-public:
- explicit constexpr GmemNode(Node real_address, Node base_address,
- const GlobalMemoryBase& descriptor)
- : real_address{real_address}, base_address{base_address}, descriptor{descriptor} {}
-
- Node GetRealAddress() const {
- return real_address;
- }
-
- Node GetBaseAddress() const {
- return base_address;
- }
-
- const GlobalMemoryBase& GetDescriptor() const {
- return descriptor;
- }
-
-private:
- const Node real_address;
- const Node base_address;
- const GlobalMemoryBase descriptor;
-};
-
-/// Commentary, can be dropped
-class CommentNode final {
-public:
- explicit CommentNode(std::string text) : text{std::move(text)} {}
-
- const std::string& GetText() const {
- return text;
- }
-
-private:
- std::string text;
-};
-
class ShaderIR final {
public:
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset);
@@ -663,26 +167,6 @@ private:
u32 DecodeXmad(NodeBlock& bb, u32 pc);
u32 DecodeOther(NodeBlock& bb, u32 pc);
- /// Internalizes node's data and returns a managed pointer to a clone of that node
- Node StoreNode(NodeData&& node_data);
-
- /// Creates a conditional node
- Node Conditional(Node condition, std::vector<Node>&& code);
- /// Creates a commentary
- Node Comment(std::string text);
- /// Creates an u32 immediate
- Node Immediate(u32 value);
- /// Creates a s32 immediate
- Node Immediate(s32 value) {
- return Immediate(static_cast<u32>(value));
- }
- /// Creates a f32 immediate
- Node Immediate(f32 value) {
- u32 integral;
- std::memcpy(&integral, &value, sizeof(u32));
- return Immediate(integral);
- }
-
/// Generates a node for a passed register.
Node GetRegister(Tegra::Shader::Register reg);
/// Generates a node representing a 19-bit immediate value
@@ -827,37 +311,6 @@ private:
std::tuple<Node, Node, GlobalMemoryBase> TrackAndGetGlobalMemory(
NodeBlock& bb, Tegra::Shader::Instruction instr, bool is_write);
- template <typename... T>
- Node Operation(OperationCode code, const T*... operands) {
- return StoreNode(OperationNode(code, operands...));
- }
-
- template <typename... T>
- Node Operation(OperationCode code, Meta&& meta, const T*... operands) {
- return StoreNode(OperationNode(code, std::move(meta), operands...));
- }
-
- Node Operation(OperationCode code, std::vector<Node>&& operands) {
- return StoreNode(OperationNode(code, std::move(operands)));
- }
-
- Node Operation(OperationCode code, Meta&& meta, std::vector<Node>&& operands) {
- return StoreNode(OperationNode(code, std::move(meta), std::move(operands)));
- }
-
- template <typename... T>
- Node SignedOperation(OperationCode code, bool is_signed, const T*... operands) {
- return StoreNode(OperationNode(SignedToUnsignedCode(code, is_signed), operands...));
- }
-
- template <typename... T>
- Node SignedOperation(OperationCode code, bool is_signed, Meta&& meta, const T*... operands) {
- return StoreNode(
- OperationNode(SignedToUnsignedCode(code, is_signed), std::move(meta), operands...));
- }
-
- static OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed);
-
const ProgramCode& program_code;
const u32 main_offset;
@@ -868,8 +321,6 @@ private:
std::map<u32, NodeBlock> basic_blocks;
NodeBlock global_code;
- std::vector<std::unique_ptr<NodeData>> stored_nodes;
-
std::set<u32> used_registers;
std::set<Tegra::Shader::Pred> used_predicates;
std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp
index 19ede1eb9..fc957d980 100644
--- a/src/video_core/shader/track.cpp
+++ b/src/video_core/shader/track.cpp
@@ -16,12 +16,12 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
OperationCode operation_code) {
for (; cursor >= 0; --cursor) {
const Node node = code.at(cursor);
- if (const auto operation = std::get_if<OperationNode>(node)) {
+ if (const auto operation = std::get_if<OperationNode>(&*node)) {
if (operation->GetCode() == operation_code) {
return {node, cursor};
}
}
- if (const auto conditional = std::get_if<ConditionalNode>(node)) {
+ if (const auto conditional = std::get_if<ConditionalNode>(&*node)) {
const auto& conditional_code = conditional->GetCode();
const auto [found, internal_cursor] = FindOperation(
conditional_code, static_cast<s64>(conditional_code.size() - 1), operation_code);
@@ -35,11 +35,11 @@ std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
} // namespace
Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const {
- if (const auto cbuf = std::get_if<CbufNode>(tracked)) {
+ if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
// Cbuf found, but it has to be immediate
return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
}
- if (const auto gpr = std::get_if<GprNode>(tracked)) {
+ if (const auto gpr = std::get_if<GprNode>(&*tracked)) {
if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
return nullptr;
}
@@ -51,7 +51,7 @@ Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const
}
return TrackCbuf(source, code, new_cursor);
}
- if (const auto operation = std::get_if<OperationNode>(tracked)) {
+ if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) {
if (const auto found = TrackCbuf((*operation)[i], code, cursor)) {
// Cbuf found in operand
@@ -60,7 +60,7 @@ Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const
}
return nullptr;
}
- if (const auto conditional = std::get_if<ConditionalNode>(tracked)) {
+ if (const auto conditional = std::get_if<ConditionalNode>(&*tracked)) {
const auto& conditional_code = conditional->GetCode();
return TrackCbuf(tracked, conditional_code, static_cast<s64>(conditional_code.size()));
}
@@ -75,7 +75,7 @@ std::optional<u32> ShaderIR::TrackImmediate(Node tracked, const NodeBlock& code,
if (!found) {
return {};
}
- if (const auto immediate = std::get_if<ImmediateNode>(found)) {
+ if (const auto immediate = std::get_if<ImmediateNode>(&*found)) {
return immediate->GetValue();
}
return {};
@@ -88,11 +88,11 @@ std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeB
if (!found_node) {
return {};
}
- const auto operation = std::get_if<OperationNode>(found_node);
+ const auto operation = std::get_if<OperationNode>(&*found_node);
ASSERT(operation);
const auto& target = (*operation)[0];
- if (const auto gpr_target = std::get_if<GprNode>(target)) {
+ if (const auto gpr_target = std::get_if<GprNode>(&*target)) {
if (gpr_target->GetIndex() == tracked->GetIndex()) {
return {(*operation)[1], new_cursor};
}