diff options
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_graphics_pipeline.h')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_graphics_pipeline.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h new file mode 100644 index 000000000..4f5e4ea2d --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h @@ -0,0 +1,90 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <memory> +#include <optional> +#include <unordered_map> +#include <vector> + +#include "video_core/engines/maxwell_3d.h" +#include "video_core/renderer_vulkan/declarations.h" +#include "video_core/renderer_vulkan/fixed_pipeline_state.h" +#include "video_core/renderer_vulkan/vk_descriptor_pool.h" +#include "video_core/renderer_vulkan/vk_renderpass_cache.h" +#include "video_core/renderer_vulkan/vk_resource_manager.h" +#include "video_core/renderer_vulkan/vk_shader_decompiler.h" + +namespace Vulkan { + +using Maxwell = Tegra::Engines::Maxwell3D::Regs; + +struct GraphicsPipelineCacheKey; + +class VKDescriptorPool; +class VKDevice; +class VKRenderPassCache; +class VKScheduler; +class VKUpdateDescriptorQueue; + +using SPIRVProgram = std::array<std::optional<SPIRVShader>, Maxwell::MaxShaderStage>; + +class VKGraphicsPipeline final { +public: + explicit VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler, + VKDescriptorPool& descriptor_pool, + VKUpdateDescriptorQueue& update_descriptor_queue, + VKRenderPassCache& renderpass_cache, + const GraphicsPipelineCacheKey& key, + const std::vector<vk::DescriptorSetLayoutBinding>& bindings, + const SPIRVProgram& program); + ~VKGraphicsPipeline(); + + vk::DescriptorSet CommitDescriptorSet(); + + vk::Pipeline GetHandle() const { + return *pipeline; + } + + vk::PipelineLayout GetLayout() const { + return *layout; + } + + vk::RenderPass GetRenderPass() const { + return renderpass; + } + +private: + UniqueDescriptorSetLayout CreateDescriptorSetLayout( + const std::vector<vk::DescriptorSetLayoutBinding>& bindings) const; + + UniquePipelineLayout CreatePipelineLayout() const; + + UniqueDescriptorUpdateTemplate CreateDescriptorUpdateTemplate( + const SPIRVProgram& program) const; + + std::vector<UniqueShaderModule> CreateShaderModules(const SPIRVProgram& program) const; + + UniquePipeline CreatePipeline(const RenderPassParams& renderpass_params, + const SPIRVProgram& program) const; + + const VKDevice& device; + VKScheduler& scheduler; + const FixedPipelineState fixed_state; + const u64 hash; + + UniqueDescriptorSetLayout descriptor_set_layout; + DescriptorAllocator descriptor_allocator; + VKUpdateDescriptorQueue& update_descriptor_queue; + UniquePipelineLayout layout; + UniqueDescriptorUpdateTemplate descriptor_template; + std::vector<UniqueShaderModule> modules; + + vk::RenderPass renderpass; + UniquePipeline pipeline; +}; + +} // namespace Vulkan |