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Diffstat (limited to 'src/video_core/renderer_opengl/gl_texture_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp26
1 files changed, 22 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 6956535e5..9e7850428 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -148,6 +148,8 @@ GLenum AttachmentType(PixelFormat format) {
switch (const SurfaceType type = VideoCore::Surface::GetFormatType(format); type) {
case SurfaceType::Depth:
return GL_DEPTH_ATTACHMENT;
+ case SurfaceType::Stencil:
+ return GL_STENCIL_ATTACHMENT;
case SurfaceType::DepthStencil:
return GL_DEPTH_STENCIL_ATTACHMENT;
default:
@@ -907,6 +909,8 @@ void Image::Scale(bool up_scale) {
return GL_COLOR_ATTACHMENT0;
case SurfaceType::Depth:
return GL_DEPTH_ATTACHMENT;
+ case SurfaceType::Stencil:
+ return GL_STENCIL_ATTACHMENT;
case SurfaceType::DepthStencil:
return GL_DEPTH_STENCIL_ATTACHMENT;
default:
@@ -920,8 +924,10 @@ void Image::Scale(bool up_scale) {
return GL_COLOR_BUFFER_BIT;
case SurfaceType::Depth:
return GL_DEPTH_BUFFER_BIT;
+ case SurfaceType::Stencil:
+ return GL_STENCIL_BUFFER_BIT;
case SurfaceType::DepthStencil:
- return GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
+ return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
default:
UNREACHABLE();
return GL_COLOR_BUFFER_BIT;
@@ -933,8 +939,10 @@ void Image::Scale(bool up_scale) {
return 0;
case SurfaceType::Depth:
return 1;
- case SurfaceType::DepthStencil:
+ case SurfaceType::Stencil:
return 2;
+ case SurfaceType::DepthStencil:
+ return 3;
default:
UNREACHABLE();
return 0;
@@ -1264,10 +1272,20 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
}
if (const ImageView* const image_view = depth_buffer; image_view) {
- if (GetFormatType(image_view->format) == SurfaceType::DepthStencil) {
+ switch (GetFormatType(image_view->format)) {
+ case SurfaceType::Depth:
+ buffer_bits |= GL_DEPTH_BUFFER_BIT;
+ break;
+ case SurfaceType::Stencil:
+ buffer_bits |= GL_STENCIL_BUFFER_BIT;
+ break;
+ case SurfaceType::DepthStencil:
buffer_bits |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
- } else {
+ break;
+ default:
+ UNREACHABLE();
buffer_bits |= GL_DEPTH_BUFFER_BIT;
+ break;
}
const GLenum attachment = AttachmentType(image_view->format);
AttachTexture(handle, attachment, image_view);