diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_texture_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 78 |
1 files changed, 54 insertions, 24 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 5cfb6bb8a..3dbdcc2c4 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -148,6 +148,8 @@ GLenum AttachmentType(PixelFormat format) { switch (const SurfaceType type = VideoCore::Surface::GetFormatType(format); type) { case SurfaceType::Depth: return GL_DEPTH_ATTACHMENT; + case SurfaceType::Stencil: + return GL_STENCIL_ATTACHMENT; case SurfaceType::DepthStencil: return GL_DEPTH_STENCIL_ATTACHMENT; default: @@ -395,6 +397,10 @@ OGLTexture MakeImage(const VideoCommon::ImageInfo& info, GLenum gl_internal_form UNREACHABLE_MSG("Invalid image format={}", format); return GL_R32UI; } + +[[nodiscard]] u32 NextPow2(u32 value) { + return 1U << (32U - std::countl_zero(value - 1U)); +} } // Anonymous namespace ImageBufferMap::~ImageBufferMap() { @@ -521,6 +527,12 @@ void TextureCacheRuntime::CopyImage(Image& dst_image, Image& src_image, } } +void TextureCacheRuntime::ConvertImage(Image& dst, Image& src, + std::span<const VideoCommon::ImageCopy> copies) { + LOG_DEBUG(Render_OpenGL, "Converting {} to {}", src.info.format, dst.info.format); + format_conversion_pass.ConvertImage(dst, src, copies); +} + bool TextureCacheRuntime::CanImageBeCopied(const Image& dst, const Image& src) { if (dst.info.type == ImageType::e3D && dst.info.format == PixelFormat::BC4_UNORM) { return false; @@ -537,7 +549,7 @@ void TextureCacheRuntime::EmulateCopyImage(Image& dst, Image& src, ASSERT(src.info.type == ImageType::e3D); util_shaders.CopyBC4(dst, src, copies); } else if (IsPixelFormatBGR(dst.info.format) || IsPixelFormatBGR(src.info.format)) { - bgr_copy_pass.CopyBGR(dst, src, copies); + format_conversion_pass.ConvertImage(dst, src, copies); } else { UNREACHABLE(); } @@ -904,6 +916,8 @@ void Image::Scale(bool up_scale) { return GL_COLOR_ATTACHMENT0; case SurfaceType::Depth: return GL_DEPTH_ATTACHMENT; + case SurfaceType::Stencil: + return GL_STENCIL_ATTACHMENT; case SurfaceType::DepthStencil: return GL_DEPTH_STENCIL_ATTACHMENT; default: @@ -917,8 +931,10 @@ void Image::Scale(bool up_scale) { return GL_COLOR_BUFFER_BIT; case SurfaceType::Depth: return GL_DEPTH_BUFFER_BIT; + case SurfaceType::Stencil: + return GL_STENCIL_BUFFER_BIT; case SurfaceType::DepthStencil: - return GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; + return GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; default: UNREACHABLE(); return GL_COLOR_BUFFER_BIT; @@ -930,8 +946,10 @@ void Image::Scale(bool up_scale) { return 0; case SurfaceType::Depth: return 1; - case SurfaceType::DepthStencil: + case SurfaceType::Stencil: return 2; + case SurfaceType::DepthStencil: + return 3; default: UNREACHABLE(); return 0; @@ -1261,10 +1279,20 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM } if (const ImageView* const image_view = depth_buffer; image_view) { - if (GetFormatType(image_view->format) == SurfaceType::DepthStencil) { + switch (GetFormatType(image_view->format)) { + case SurfaceType::Depth: + buffer_bits |= GL_DEPTH_BUFFER_BIT; + break; + case SurfaceType::Stencil: + buffer_bits |= GL_STENCIL_BUFFER_BIT; + break; + case SurfaceType::DepthStencil: buffer_bits |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; - } else { + break; + default: + UNREACHABLE(); buffer_bits |= GL_DEPTH_BUFFER_BIT; + break; } const GLenum attachment = AttachmentType(image_view->format); AttachTexture(handle, attachment, image_view); @@ -1293,35 +1321,37 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM Framebuffer::~Framebuffer() = default; -void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image, - std::span<const VideoCommon::ImageCopy> copies) { - static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0}; +void FormatConversionPass::ConvertImage(Image& dst_image, Image& src_image, + std::span<const VideoCommon::ImageCopy> copies) { + const GLenum dst_target = ImageTarget(dst_image.info); + const GLenum src_target = ImageTarget(src_image.info); const u32 img_bpp = BytesPerBlock(src_image.info.format); for (const ImageCopy& copy : copies) { - ASSERT(copy.src_offset == zero_offset); - ASSERT(copy.dst_offset == zero_offset); - const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers); - const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp; - if (bgr_pbo_size < copy_size) { - bgr_pbo.Create(); - bgr_pbo_size = copy_size; - glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY); + const auto src_origin = MakeCopyOrigin(copy.src_offset, copy.src_subresource, src_target); + const auto dst_origin = MakeCopyOrigin(copy.dst_offset, copy.dst_subresource, dst_target); + const auto region = MakeCopyRegion(copy.extent, copy.dst_subresource, dst_target); + const u32 copy_size = region.width * region.height * region.depth * img_bpp; + if (pbo_size < copy_size) { + intermediate_pbo.Create(); + pbo_size = NextPow2(copy_size); + glNamedBufferData(intermediate_pbo.handle, pbo_size, nullptr, GL_STREAM_COPY); } // Copy from source to PBO glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width); - glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle); - glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, - num_src_layers, src_image.GlFormat(), src_image.GlType(), - static_cast<GLsizei>(bgr_pbo_size), nullptr); + glBindBuffer(GL_PIXEL_PACK_BUFFER, intermediate_pbo.handle); + glGetTextureSubImage(src_image.Handle(), src_origin.level, src_origin.x, src_origin.y, + src_origin.z, region.width, region.height, region.depth, + src_image.GlFormat(), src_image.GlType(), + static_cast<GLsizei>(pbo_size), nullptr); // Copy from PBO to destination in desired GL format glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glPixelStorei(GL_UNPACK_ROW_LENGTH, copy.extent.width); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, bgr_pbo.handle); - glTextureSubImage3D(dst_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, - copy.dst_subresource.num_layers, dst_image.GlFormat(), - dst_image.GlType(), nullptr); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, intermediate_pbo.handle); + glTextureSubImage3D(dst_image.Handle(), dst_origin.level, dst_origin.x, dst_origin.y, + dst_origin.z, region.width, region.height, region.depth, + dst_image.GlFormat(), dst_image.GlType(), nullptr); } } |