diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 26 |
1 files changed, 10 insertions, 16 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 2c49aeaac..3f75fcd2b 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -602,8 +602,15 @@ private: return; } const auto& info = registry.GetComputeInfo(); - if (const u32 size = info.shared_memory_size_in_words; size > 0) { - code.AddLine("shared uint smem[{}];", size); + if (u32 size = info.shared_memory_size_in_words * 4; size > 0) { + const u32 limit = device.GetMaxComputeSharedMemorySize(); + if (size > limit) { + LOG_ERROR(Render_OpenGL, "Shared memory size {} is clamped to host's limit {}", + size, limit); + size = limit; + } + + code.AddLine("shared uint smem[{}];", size / 4); code.AddNewLine(); } code.AddLine("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;", @@ -1912,7 +1919,7 @@ private: Expression Comparison(Operation operation) { static_assert(!unordered || type == Type::Float); - const Expression expr = GenerateBinaryInfix(operation, op, Type::Bool, type, type); + Expression expr = GenerateBinaryInfix(operation, op, Type::Bool, type, type); if constexpr (op.compare("!=") == 0 && type == Type::Float && !unordered) { // GLSL's operator!=(float, float) doesn't seem be ordered. This happens on both AMD's @@ -1952,10 +1959,6 @@ private: return {fmt::format("({} != 0)", carry), Type::Bool}; } - Expression LogicalFIsNan(Operation operation) { - return GenerateUnary(operation, "isnan", Type::Bool, Type::Float); - } - Expression LogicalAssign(Operation operation) { const Node& dest = operation[0]; const Node& src = operation[1]; @@ -2771,15 +2774,6 @@ private: return std::min<u32>(device.GetMaxVaryings(), Maxwell::NumVaryings); } - bool IsRenderTargetEnabled(u32 render_target) const { - for (u32 component = 0; component < 4; ++component) { - if (header.ps.IsColorComponentOutputEnabled(render_target, component)) { - return true; - } - } - return false; - } - const Device& device; const ShaderIR& ir; const Registry& registry; |