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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp27
1 files changed, 24 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 59bbd1211..9495f48a2 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -835,7 +835,8 @@ private:
void DeclareConstantBuffers() {
u32 binding = device.GetBaseBindings(stage).uniform_buffer;
- for (const auto& [index, cbuf] : ir.GetConstantBuffers()) {
+ for (const auto& buffers : ir.GetConstantBuffers()) {
+ const auto index = buffers.first;
code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,
GetConstBufferBlock(index));
code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS);
@@ -2119,8 +2120,14 @@ private:
return {};
}
return {fmt::format("atomic{}({}, {})", opname, Visit(operation[0]).GetCode(),
- Visit(operation[1]).As(type)),
- type};
+ Visit(operation[1]).AsUint()),
+ Type::Uint};
+ }
+
+ template <const std::string_view& opname, Type type>
+ Expression Reduce(Operation operation) {
+ code.AddLine("{};", Atomic<opname, type>(operation).GetCode());
+ return {};
}
Expression Branch(Operation operation) {
@@ -2479,6 +2486,20 @@ private:
&GLSLDecompiler::Atomic<Func::Or, Type::Int>,
&GLSLDecompiler::Atomic<Func::Xor, Type::Int>,
+ &GLSLDecompiler::Reduce<Func::Add, Type::Uint>,
+ &GLSLDecompiler::Reduce<Func::Min, Type::Uint>,
+ &GLSLDecompiler::Reduce<Func::Max, Type::Uint>,
+ &GLSLDecompiler::Reduce<Func::And, Type::Uint>,
+ &GLSLDecompiler::Reduce<Func::Or, Type::Uint>,
+ &GLSLDecompiler::Reduce<Func::Xor, Type::Uint>,
+
+ &GLSLDecompiler::Reduce<Func::Add, Type::Int>,
+ &GLSLDecompiler::Reduce<Func::Min, Type::Int>,
+ &GLSLDecompiler::Reduce<Func::Max, Type::Int>,
+ &GLSLDecompiler::Reduce<Func::And, Type::Int>,
+ &GLSLDecompiler::Reduce<Func::Or, Type::Int>,
+ &GLSLDecompiler::Reduce<Func::Xor, Type::Int>,
+
&GLSLDecompiler::Branch,
&GLSLDecompiler::BranchIndirect,
&GLSLDecompiler::PushFlowStack,