diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_decompiler.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp index 59bbd1211..9495f48a2 100644 --- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp +++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp @@ -835,7 +835,8 @@ private: void DeclareConstantBuffers() { u32 binding = device.GetBaseBindings(stage).uniform_buffer; - for (const auto& [index, cbuf] : ir.GetConstantBuffers()) { + for (const auto& buffers : ir.GetConstantBuffers()) { + const auto index = buffers.first; code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++, GetConstBufferBlock(index)); code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS); @@ -2119,8 +2120,14 @@ private: return {}; } return {fmt::format("atomic{}({}, {})", opname, Visit(operation[0]).GetCode(), - Visit(operation[1]).As(type)), - type}; + Visit(operation[1]).AsUint()), + Type::Uint}; + } + + template <const std::string_view& opname, Type type> + Expression Reduce(Operation operation) { + code.AddLine("{};", Atomic<opname, type>(operation).GetCode()); + return {}; } Expression Branch(Operation operation) { @@ -2479,6 +2486,20 @@ private: &GLSLDecompiler::Atomic<Func::Or, Type::Int>, &GLSLDecompiler::Atomic<Func::Xor, Type::Int>, + &GLSLDecompiler::Reduce<Func::Add, Type::Uint>, + &GLSLDecompiler::Reduce<Func::Min, Type::Uint>, + &GLSLDecompiler::Reduce<Func::Max, Type::Uint>, + &GLSLDecompiler::Reduce<Func::And, Type::Uint>, + &GLSLDecompiler::Reduce<Func::Or, Type::Uint>, + &GLSLDecompiler::Reduce<Func::Xor, Type::Uint>, + + &GLSLDecompiler::Reduce<Func::Add, Type::Int>, + &GLSLDecompiler::Reduce<Func::Min, Type::Int>, + &GLSLDecompiler::Reduce<Func::Max, Type::Int>, + &GLSLDecompiler::Reduce<Func::And, Type::Int>, + &GLSLDecompiler::Reduce<Func::Or, Type::Int>, + &GLSLDecompiler::Reduce<Func::Xor, Type::Int>, + &GLSLDecompiler::Branch, &GLSLDecompiler::BranchIndirect, &GLSLDecompiler::PushFlowStack, |