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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp31
1 files changed, 12 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 5cbad9b43..0b2e48407 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -103,7 +103,7 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width,
}
}
-bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
+void RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
CachedSurface::SurfaceType type,
const MathUtil::Rectangle<int>& src_rect,
const MathUtil::Rectangle<int>& dst_rect) {
@@ -158,14 +158,6 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
}
- if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- return false;
- }
-
- if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
- return false;
- }
-
glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
@@ -174,8 +166,6 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex,
cur_state.draw.read_framebuffer = old_fbs[0];
cur_state.draw.draw_framebuffer = old_fbs[1];
cur_state.Apply();
-
- return true;
}
bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
@@ -189,9 +179,9 @@ bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface,
return false;
}
- return BlitTextures(src_surface->texture.handle, dst_surface->texture.handle,
- CachedSurface::GetFormatType(src_surface->pixel_format), src_rect,
- dst_rect);
+ BlitTextures(src_surface->texture.handle, dst_surface->texture.handle,
+ CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect);
+ return true;
}
static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format,
@@ -291,6 +281,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
MICROPROFILE_SCOPE(OpenGL_SurfaceUpload);
+ // Stride only applies to linear images.
+ ASSERT(params.pixel_stride == 0 || !params.is_tiled);
+
std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>();
new_surface->addr = params.addr;
@@ -299,7 +292,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
new_surface->texture.Create();
new_surface->width = params.width;
new_surface->height = params.height;
- new_surface->stride = params.stride;
+ new_surface->pixel_stride = params.pixel_stride;
new_surface->res_scale_width = params.res_scale_width;
new_surface->res_scale_height = params.res_scale_height;
@@ -325,14 +318,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
cur_state.Apply();
glActiveTexture(GL_TEXTURE0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride);
if (!new_surface->is_tiled) {
// TODO: Ensure this will always be a color format, not a depth or other format
ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size());
const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format];
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride);
glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
tuple.format, tuple.type, texture_src_data);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
} else {
SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format);
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
@@ -391,7 +385,6 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
0, tuple.format, tuple.type, temp_fb_depth_buffer.data());
}
}
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
@@ -701,13 +694,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
cur_state.Apply();
glActiveTexture(GL_TEXTURE0);
- glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride);
if (!surface->is_tiled) {
// TODO: Ensure this will always be a color format, not a depth or other format
ASSERT((size_t)surface->pixel_format < fb_format_tuples.size());
const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format];
+ glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride);
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer);
+ glPixelStorei(GL_PACK_ROW_LENGTH, 0);
} else {
SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format);
if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) {
@@ -750,7 +744,6 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
false);
}
}
- glPixelStorei(GL_PACK_ROW_LENGTH, 0);
surface->dirty = false;