diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 31 |
1 files changed, 12 insertions, 19 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 5cbad9b43..0b2e48407 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -103,7 +103,7 @@ static void MortonCopyPixels(CachedSurface::PixelFormat pixel_format, u32 width, } } -bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, +void RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, CachedSurface::SurfaceType type, const MathUtil::Rectangle<int>& src_rect, const MathUtil::Rectangle<int>& dst_rect) { @@ -158,14 +158,6 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; } - if (OpenGLState::CheckFBStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { - return false; - } - - if (OpenGLState::CheckFBStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { - return false; - } - glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left, dst_rect.top, dst_rect.right, dst_rect.bottom, buffers, buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST); @@ -174,8 +166,6 @@ bool RasterizerCacheOpenGL::BlitTextures(GLuint src_tex, GLuint dst_tex, cur_state.draw.read_framebuffer = old_fbs[0]; cur_state.draw.draw_framebuffer = old_fbs[1]; cur_state.Apply(); - - return true; } bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, @@ -189,9 +179,9 @@ bool RasterizerCacheOpenGL::TryBlitSurfaces(CachedSurface* src_surface, return false; } - return BlitTextures(src_surface->texture.handle, dst_surface->texture.handle, - CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, - dst_rect); + BlitTextures(src_surface->texture.handle, dst_surface->texture.handle, + CachedSurface::GetFormatType(src_surface->pixel_format), src_rect, dst_rect); + return true; } static void AllocateSurfaceTexture(GLuint texture, CachedSurface::PixelFormat pixel_format, @@ -291,6 +281,9 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo MICROPROFILE_SCOPE(OpenGL_SurfaceUpload); + // Stride only applies to linear images. + ASSERT(params.pixel_stride == 0 || !params.is_tiled); + std::shared_ptr<CachedSurface> new_surface = std::make_shared<CachedSurface>(); new_surface->addr = params.addr; @@ -299,7 +292,7 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo new_surface->texture.Create(); new_surface->width = params.width; new_surface->height = params.height; - new_surface->stride = params.stride; + new_surface->pixel_stride = params.pixel_stride; new_surface->res_scale_width = params.res_scale_width; new_surface->res_scale_height = params.res_scale_height; @@ -325,14 +318,15 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo cur_state.Apply(); glActiveTexture(GL_TEXTURE0); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->stride); if (!new_surface->is_tiled) { // TODO: Ensure this will always be a color format, not a depth or other format ASSERT((size_t)new_surface->pixel_format < fb_format_tuples.size()); const FormatTuple& tuple = fb_format_tuples[(unsigned int)params.pixel_format]; + glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)new_surface->pixel_stride); glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0, tuple.format, tuple.type, texture_src_data); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); } else { SurfaceType type = CachedSurface::GetFormatType(new_surface->pixel_format); if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) { @@ -391,7 +385,6 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo 0, tuple.format, tuple.type, temp_fb_depth_buffer.data()); } } - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); // If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) { @@ -701,13 +694,14 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) { cur_state.Apply(); glActiveTexture(GL_TEXTURE0); - glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->stride); if (!surface->is_tiled) { // TODO: Ensure this will always be a color format, not a depth or other format ASSERT((size_t)surface->pixel_format < fb_format_tuples.size()); const FormatTuple& tuple = fb_format_tuples[(unsigned int)surface->pixel_format]; + glPixelStorei(GL_PACK_ROW_LENGTH, (GLint)surface->pixel_stride); glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, dst_buffer); + glPixelStorei(GL_PACK_ROW_LENGTH, 0); } else { SurfaceType type = CachedSurface::GetFormatType(surface->pixel_format); if (type != SurfaceType::Depth && type != SurfaceType::DepthStencil) { @@ -750,7 +744,6 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) { false); } } - glPixelStorei(GL_PACK_ROW_LENGTH, 0); surface->dirty = false; |