diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 55e79aaf6..909ca9e0e 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -30,6 +30,7 @@ #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/maxwell_to_gl.h" #include "video_core/renderer_opengl/renderer_opengl.h" +#include "video_core/shader_cache.h" namespace OpenGL { @@ -282,7 +283,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { continue; } - Shader shader{shader_cache.GetStageProgram(program)}; + Shader* const shader = shader_cache.GetStageProgram(program); if (device.UseAssemblyShaders()) { // Check for ARB limitation. We only have 16 SSBOs per context state. To workaround this @@ -842,7 +843,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, return true; } -void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) { +void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, Shader* shader) { static constexpr std::array PARAMETER_LUT = { GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV, @@ -872,7 +873,7 @@ void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shad } } -void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) { +void RasterizerOpenGL::SetupComputeConstBuffers(Shader* kernel) { MICROPROFILE_SCOPE(OpenGL_UBO); const auto& launch_desc = system.GPU().KeplerCompute().launch_description; const auto& entries = kernel->GetEntries(); @@ -941,7 +942,7 @@ void RasterizerOpenGL::SetupConstBuffer(GLenum stage, u32 binding, } } -void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) { +void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, Shader* shader) { auto& gpu{system.GPU()}; auto& memory_manager{gpu.MemoryManager()}; const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]}; @@ -956,7 +957,7 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shad } } -void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) { +void RasterizerOpenGL::SetupComputeGlobalMemory(Shader* kernel) { auto& gpu{system.GPU()}; auto& memory_manager{gpu.MemoryManager()}; const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config}; @@ -979,7 +980,7 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& e static_cast<GLsizeiptr>(size)); } -void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) { +void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, Shader* shader) { MICROPROFILE_SCOPE(OpenGL_Texture); const auto& maxwell3d = system.GPU().Maxwell3D(); u32 binding = device.GetBaseBindings(stage_index).sampler; @@ -992,7 +993,7 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& } } -void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) { +void RasterizerOpenGL::SetupComputeTextures(Shader* kernel) { MICROPROFILE_SCOPE(OpenGL_Texture); const auto& compute = system.GPU().KeplerCompute(); u32 binding = 0; @@ -1021,7 +1022,7 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu } } -void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) { +void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, Shader* shader) { const auto& maxwell3d = system.GPU().Maxwell3D(); u32 binding = device.GetBaseBindings(stage_index).image; for (const auto& entry : shader->GetEntries().images) { @@ -1031,7 +1032,7 @@ void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& sh } } -void RasterizerOpenGL::SetupComputeImages(const Shader& shader) { +void RasterizerOpenGL::SetupComputeImages(Shader* shader) { const auto& compute = system.GPU().KeplerCompute(); u32 binding = 0; for (const auto& entry : shader->GetEntries().images) { |