diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_framebuffer_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_framebuffer_cache.cpp | 85 |
1 files changed, 0 insertions, 85 deletions
diff --git a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp b/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp deleted file mode 100644 index b8a512cb6..000000000 --- a/src/video_core/renderer_opengl/gl_framebuffer_cache.cpp +++ /dev/null @@ -1,85 +0,0 @@ -// Copyright 2019 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <tuple> -#include <unordered_map> -#include <utility> - -#include <glad/glad.h> - -#include "common/common_types.h" -#include "video_core/engines/maxwell_3d.h" -#include "video_core/renderer_opengl/gl_framebuffer_cache.h" - -namespace OpenGL { - -using Maxwell = Tegra::Engines::Maxwell3D::Regs; -using VideoCore::Surface::SurfaceType; - -FramebufferCacheOpenGL::FramebufferCacheOpenGL() = default; - -FramebufferCacheOpenGL::~FramebufferCacheOpenGL() = default; - -GLuint FramebufferCacheOpenGL::GetFramebuffer(const FramebufferCacheKey& key) { - const auto [entry, is_cache_miss] = cache.try_emplace(key); - auto& framebuffer{entry->second}; - if (is_cache_miss) { - framebuffer = CreateFramebuffer(key); - } - return framebuffer.handle; -} - -OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheKey& key) { - OGLFramebuffer framebuffer; - framebuffer.Create(); - - // TODO(Rodrigo): Use DSA here after Nvidia fixes their framebuffer DSA bugs. - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer.handle); - - if (key.zeta) { - const bool stencil = key.zeta->GetSurfaceParams().type == SurfaceType::DepthStencil; - const GLenum attach_target = stencil ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT; - key.zeta->Attach(attach_target, GL_DRAW_FRAMEBUFFER); - } - - std::size_t num_buffers = 0; - std::array<GLenum, Maxwell::NumRenderTargets> targets; - - for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) { - if (!key.colors[index]) { - targets[index] = GL_NONE; - continue; - } - const GLenum attach_target = GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index); - key.colors[index]->Attach(attach_target, GL_DRAW_FRAMEBUFFER); - - const u32 attachment = (key.color_attachments >> (BitsPerAttachment * index)) & 0b1111; - targets[index] = GL_COLOR_ATTACHMENT0 + attachment; - num_buffers = index + 1; - } - - if (num_buffers > 0) { - glDrawBuffers(static_cast<GLsizei>(num_buffers), std::data(targets)); - } else { - glDrawBuffer(GL_NONE); - } - - return framebuffer; -} - -std::size_t FramebufferCacheKey::Hash() const noexcept { - std::size_t hash = std::hash<View>{}(zeta); - for (const auto& color : colors) { - hash ^= std::hash<View>{}(color); - } - hash ^= static_cast<std::size_t>(color_attachments) << 16; - return hash; -} - -bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const noexcept { - return std::tie(colors, zeta, color_attachments) == - std::tie(rhs.colors, rhs.zeta, rhs.color_attachments); -} - -} // namespace OpenGL |