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-rw-r--r--src/video_core/gpu_asynch.cpp43
1 files changed, 37 insertions, 6 deletions
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp
index 20e73a37e..a9baaf7ef 100644
--- a/src/video_core/gpu_asynch.cpp
+++ b/src/video_core/gpu_asynch.cpp
@@ -10,23 +10,50 @@
namespace VideoCommon {
-GPUAsynch::GPUAsynch(Core::System& system, std::unique_ptr<VideoCore::RendererBase>&& renderer_,
- std::unique_ptr<Core::Frontend::GraphicsContext>&& context)
- : GPU(system, std::move(renderer_), true), gpu_thread{system},
- cpu_context(renderer->GetRenderWindow().CreateSharedContext()),
- gpu_context(std::move(context)) {}
+GPUAsynch::GPUAsynch(Core::System& system, bool use_nvdec)
+ : GPU{system, true, use_nvdec}, gpu_thread{system} {}
GPUAsynch::~GPUAsynch() = default;
void GPUAsynch::Start() {
+ gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher, *cdma_pusher);
+ cpu_context = renderer->GetRenderWindow().CreateSharedContext();
cpu_context->MakeCurrent();
- gpu_thread.StartThread(*renderer, *gpu_context, *dma_pusher);
+}
+
+void GPUAsynch::ObtainContext() {
+ cpu_context->MakeCurrent();
+}
+
+void GPUAsynch::ReleaseContext() {
+ cpu_context->DoneCurrent();
}
void GPUAsynch::PushGPUEntries(Tegra::CommandList&& entries) {
gpu_thread.SubmitList(std::move(entries));
}
+void GPUAsynch::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
+ if (!use_nvdec) {
+ return;
+ }
+ // This condition fires when a video stream ends, clear all intermediary data
+ if (entries[0].raw == 0xDEADB33F) {
+ cdma_pusher.reset();
+ return;
+ }
+ if (!cdma_pusher) {
+ cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
+ }
+
+ // SubmitCommandBuffer would make the nvdec operations async, this is not currently working
+ // TODO(ameerj): RE proper async nvdec operation
+ // gpu_thread.SubmitCommandBuffer(std::move(entries));
+
+ cdma_pusher->Push(std::move(entries));
+ cdma_pusher->DispatchCalls();
+}
+
void GPUAsynch::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
gpu_thread.SwapBuffers(framebuffer);
}
@@ -52,4 +79,8 @@ void GPUAsynch::WaitIdle() const {
gpu_thread.WaitIdle();
}
+void GPUAsynch::OnCommandListEnd() {
+ gpu_thread.OnCommandListEnd();
+}
+
} // namespace VideoCommon