diff options
Diffstat (limited to 'src/video_core/engines')
-rw-r--r-- | src/video_core/engines/engine_upload.cpp | 6 | ||||
-rw-r--r-- | src/video_core/engines/engine_upload.h | 8 | ||||
-rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 36 |
3 files changed, 26 insertions, 24 deletions
diff --git a/src/video_core/engines/engine_upload.cpp b/src/video_core/engines/engine_upload.cpp index f8aa4ff55..082a40cd9 100644 --- a/src/video_core/engines/engine_upload.cpp +++ b/src/video_core/engines/engine_upload.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <cstring> + #include "common/assert.h" #include "video_core/engines/engine_upload.h" #include "video_core/memory_manager.h" @@ -10,7 +12,9 @@ namespace Tegra::Engines::Upload { State::State(MemoryManager& memory_manager, Registers& regs) - : memory_manager(memory_manager), regs(regs) {} + : regs{regs}, memory_manager{memory_manager} {} + +State::~State() = default; void State::ProcessExec(const bool is_linear) { write_offset = 0; diff --git a/src/video_core/engines/engine_upload.h b/src/video_core/engines/engine_upload.h index 9c6e0d21c..ef4f5839a 100644 --- a/src/video_core/engines/engine_upload.h +++ b/src/video_core/engines/engine_upload.h @@ -4,10 +4,8 @@ #pragma once -#include <cstddef> #include <vector> #include "common/bit_field.h" -#include "common/common_funcs.h" #include "common/common_types.h" namespace Tegra { @@ -57,10 +55,10 @@ struct Registers { class State { public: State(MemoryManager& memory_manager, Registers& regs); - ~State() = default; + ~State(); - void ProcessExec(const bool is_linear); - void ProcessData(const u32 data, const bool is_last_call); + void ProcessExec(bool is_linear); + void ProcessData(u32 data, bool is_last_call); private: u32 write_offset = 0; diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index d7b586db9..241245c59 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -34,9 +34,9 @@ void Maxwell3D::InitializeRegisterDefaults() { // Depth range near/far is not always set, but is expected to be the default 0.0f, 1.0f. This is // needed for ARMS. - for (std::size_t viewport{}; viewport < Regs::NumViewports; ++viewport) { - regs.viewports[viewport].depth_range_near = 0.0f; - regs.viewports[viewport].depth_range_far = 1.0f; + for (auto& viewport : regs.viewports) { + viewport.depth_range_near = 0.0f; + viewport.depth_range_far = 1.0f; } // Doom and Bomberman seems to use the uninitialized registers and just enable blend @@ -47,13 +47,13 @@ void Maxwell3D::InitializeRegisterDefaults() { regs.blend.equation_a = Regs::Blend::Equation::Add; regs.blend.factor_source_a = Regs::Blend::Factor::One; regs.blend.factor_dest_a = Regs::Blend::Factor::Zero; - for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) { - regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add; - regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One; - regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero; - regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add; - regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One; - regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero; + for (auto& blend : regs.independent_blend) { + blend.equation_rgb = Regs::Blend::Equation::Add; + blend.factor_source_rgb = Regs::Blend::Factor::One; + blend.factor_dest_rgb = Regs::Blend::Factor::Zero; + blend.equation_a = Regs::Blend::Equation::Add; + blend.factor_source_a = Regs::Blend::Factor::One; + blend.factor_dest_a = Regs::Blend::Factor::Zero; } regs.stencil_front_op_fail = Regs::StencilOp::Keep; regs.stencil_front_op_zfail = Regs::StencilOp::Keep; @@ -75,11 +75,11 @@ void Maxwell3D::InitializeRegisterDefaults() { // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a // default of enabled fixes rendering here. - for (std::size_t color_mask = 0; color_mask < Regs::NumRenderTargets; color_mask++) { - regs.color_mask[color_mask].R.Assign(1); - regs.color_mask[color_mask].G.Assign(1); - regs.color_mask[color_mask].B.Assign(1); - regs.color_mask[color_mask].A.Assign(1); + for (auto& color_mask : regs.color_mask) { + color_mask.R.Assign(1); + color_mask.G.Assign(1); + color_mask.B.Assign(1); + color_mask.A.Assign(1); } // Commercial games seem to assume this value is enabled and nouveau sets this value manually. @@ -178,13 +178,13 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) { // Vertex buffer if (method >= MAXWELL3D_REG_INDEX(vertex_array) && - method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * 32) { + method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * Regs::NumVertexArrays) { dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2); } else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) && - method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * 32) { + method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * Regs::NumVertexArrays) { dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1); } else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) && - method < MAXWELL3D_REG_INDEX(instanced_arrays) + 32) { + method < MAXWELL3D_REG_INDEX(instanced_arrays) + Regs::NumVertexArrays) { dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays)); } } |