diff options
Diffstat (limited to 'src/video_core/engines/maxwell_3d.h')
-rw-r--r-- | src/video_core/engines/maxwell_3d.h | 157 |
1 files changed, 135 insertions, 22 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index f342c78e6..e5ec90717 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -15,6 +15,7 @@ #include "common/common_funcs.h" #include "common/common_types.h" #include "common/math_util.h" +#include "video_core/engines/const_buffer_info.h" #include "video_core/engines/engine_upload.h" #include "video_core/gpu.h" #include "video_core/macro_interpreter.h" @@ -61,11 +62,13 @@ public: static constexpr std::size_t NumVertexAttributes = 32; static constexpr std::size_t NumVaryings = 31; static constexpr std::size_t NumTextureSamplers = 32; + static constexpr std::size_t NumImages = 8; // TODO(Rodrigo): Investigate this number static constexpr std::size_t NumClipDistances = 8; static constexpr std::size_t MaxShaderProgram = 6; static constexpr std::size_t MaxShaderStage = 5; // Maximum number of const buffers per shader stage. static constexpr std::size_t MaxConstBuffers = 18; + static constexpr std::size_t MaxConstBufferSize = 0x10000; enum class QueryMode : u32 { Write = 0, @@ -88,6 +91,20 @@ public: enum class QuerySelect : u32 { Zero = 0, + TimeElapsed = 2, + TransformFeedbackPrimitivesGenerated = 11, + PrimitivesGenerated = 18, + SamplesPassed = 21, + TransformFeedbackUnknown = 26, + }; + + struct QueryCompare { + u32 initial_sequence; + u32 initial_mode; + u32 unknown1; + u32 unknown2; + u32 current_sequence; + u32 current_mode; }; enum class QuerySyncCondition : u32 { @@ -95,6 +112,14 @@ public: GreaterThan = 1, }; + enum class ConditionMode : u32 { + Never = 0, + Always = 1, + ResNonZero = 2, + Equal = 3, + NotEqual = 4, + }; + enum class ShaderProgram : u32 { VertexA = 0, VertexB = 1, @@ -813,7 +838,18 @@ public: BitField<4, 1, u32> alpha_to_one; } multisample_control; - INSERT_PADDING_WORDS(0x7); + INSERT_PADDING_WORDS(0x4); + + struct { + u32 address_high; + u32 address_low; + ConditionMode mode; + + GPUVAddr Address() const { + return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | + address_low); + } + } condition; struct { u32 tsc_address_high; @@ -1053,7 +1089,9 @@ public: INSERT_PADDING_WORDS(14); } shader_config[MaxShaderProgram]; - INSERT_PADDING_WORDS(0x80); + INSERT_PADDING_WORDS(0x60); + + u32 firmware[0x20]; struct { u32 cb_size; @@ -1112,13 +1150,6 @@ public: static_assert(std::is_trivially_copyable_v<Regs>, "Maxwell3D Regs must be trivially copyable"); struct State { - struct ConstBufferInfo { - GPUVAddr address; - u32 index; - u32 size; - bool enabled; - }; - struct ShaderStageInfo { std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers; }; @@ -1129,23 +1160,77 @@ public: State state{}; - struct DirtyFlags { - std::bitset<8> color_buffer{0xFF}; - std::bitset<32> vertex_array{0xFFFFFFFF}; + struct DirtyRegs { + static constexpr std::size_t NUM_REGS = 256; + union { + struct { + bool null_dirty; + + // Vertex Attributes + bool vertex_attrib_format; + + // Vertex Arrays + std::array<bool, 32> vertex_array; + + bool vertex_array_buffers; - bool vertex_attrib_format = true; - bool zeta_buffer = true; - bool shaders = true; + // Vertex Instances + std::array<bool, 32> vertex_instance; + + bool vertex_instances; + + // Render Targets + std::array<bool, 8> render_target; + bool depth_buffer; + + bool render_settings; + + // Shaders + bool shaders; + + // Rasterizer State + bool viewport; + bool clip_coefficient; + bool cull_mode; + bool primitive_restart; + bool depth_test; + bool stencil_test; + bool blend_state; + bool scissor_test; + bool transform_feedback; + bool color_mask; + bool polygon_offset; + + // Complementary + bool viewport_transform; + bool screen_y_control; + + bool memory_general; + }; + std::array<bool, NUM_REGS> regs; + }; + + void ResetVertexArrays() { + vertex_array.fill(true); + vertex_array_buffers = true; + } + + void ResetRenderTargets() { + depth_buffer = true; + render_target.fill(true); + render_settings = true; + } void OnMemoryWrite() { - zeta_buffer = true; shaders = true; - color_buffer.set(); - vertex_array.set(); + memory_general = true; + ResetRenderTargets(); + ResetVertexArrays(); } - }; - DirtyFlags dirty_flags; + } dirty{}; + + std::array<u8, Regs::NUM_REGS> dirty_pointers{}; /// Reads a register value located at the input method address u32 GetRegisterValue(u32 method) const; @@ -1174,6 +1259,10 @@ public: return macro_memory; } + bool ShouldExecute() const { + return execute_on; + } + private: void InitializeRegisterDefaults(); @@ -1184,7 +1273,7 @@ private: MemoryManager& memory_manager; /// Start offsets of each macro in macro_memory - std::unordered_map<u32, u32> macro_offsets; + std::array<u32, 0x80> macro_positions = {}; /// Memory for macro code MacroMemory macro_memory; @@ -1197,20 +1286,34 @@ private: /// Interpreter for the macro codes uploaded to the GPU. MacroInterpreter macro_interpreter; + static constexpr u32 null_cb_data = 0xFFFFFFFF; + struct { + std::array<std::array<u32, 0x4000>, 16> buffer; + u32 current{null_cb_data}; + u32 id{null_cb_data}; + u32 start_pos{}; + u32 counter{}; + } cb_data_state; + Upload::State upload_state; + bool execute_on{true}; + /// Retrieves information about a specific TIC entry from the TIC buffer. Texture::TICEntry GetTICEntry(u32 tic_index) const; /// Retrieves information about a specific TSC entry from the TSC buffer. Texture::TSCEntry GetTSCEntry(u32 tsc_index) const; + void InitDirtySettings(); + /** * Call a macro on this engine. * @param method Method to call + * @param num_parameters Number of arguments * @param parameters Arguments to the method call */ - void CallMacroMethod(u32 method, std::vector<u32> parameters); + void CallMacroMethod(u32 method, std::size_t num_parameters, const u32* parameters); /// Handles writes to the macro uploading register. void ProcessMacroUpload(u32 data); @@ -1218,17 +1321,25 @@ private: /// Handles writes to the macro bind register. void ProcessMacroBind(u32 data); + /// Handles firmware blob 4 + void ProcessFirmwareCall4(); + /// Handles a write to the CLEAR_BUFFERS register. void ProcessClearBuffers(); /// Handles a write to the QUERY_GET register. void ProcessQueryGet(); + // Handles Conditional Rendering + void ProcessQueryCondition(); + /// Handles writes to syncing register. void ProcessSyncPoint(); /// Handles a write to the CB_DATA[i] register. + void StartCBData(u32 method); void ProcessCBData(u32 value); + void FinishCBData(); /// Handles a write to the CB_BIND register. void ProcessCBBind(Regs::ShaderStage stage); @@ -1295,6 +1406,7 @@ ASSERT_REG_POSITION(clip_distance_enabled, 0x544); ASSERT_REG_POSITION(point_size, 0x546); ASSERT_REG_POSITION(zeta_enable, 0x54E); ASSERT_REG_POSITION(multisample_control, 0x54F); +ASSERT_REG_POSITION(condition, 0x554); ASSERT_REG_POSITION(tsc, 0x557); ASSERT_REG_POSITION(polygon_offset_factor, 0x55b); ASSERT_REG_POSITION(tic, 0x55D); @@ -1324,6 +1436,7 @@ ASSERT_REG_POSITION(vertex_array[0], 0x700); ASSERT_REG_POSITION(independent_blend, 0x780); ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0); ASSERT_REG_POSITION(shader_config[0], 0x800); +ASSERT_REG_POSITION(firmware, 0x8C0); ASSERT_REG_POSITION(const_buffer, 0x8E0); ASSERT_REG_POSITION(cb_bind[0], 0x904); ASSERT_REG_POSITION(tex_cb_index, 0x982); |