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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp41
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h4
2 files changed, 38 insertions, 7 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 44281e407..64a4e0e55 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -60,11 +60,10 @@ public:
Add(spv::ImageOperandsMask::ConstOffsets, offsets);
}
- explicit ImageOperands(EmitContext& ctx, const IR::Value& offset, Id lod, Id ms) {
+ explicit ImageOperands(Id lod, Id ms) {
if (Sirit::ValidId(lod)) {
Add(spv::ImageOperandsMask::Lod, lod);
}
- AddOffset(ctx, offset, ImageFetchOffsetAllowed);
if (Sirit::ValidId(ms)) {
Add(spv::ImageOperandsMask::Sample, ms);
}
@@ -312,6 +311,37 @@ Id ImageGatherSubpixelOffset(EmitContext& ctx, const IR::TextureInstInfo& info,
return coords;
}
}
+
+void AddOffsetToCoordinates(EmitContext& ctx, const IR::TextureInstInfo& info, Id& coords,
+ Id offset) {
+ if (!Sirit::ValidId(offset)) {
+ return;
+ }
+
+ Id result_type{};
+ switch (info.type) {
+ case TextureType::Buffer:
+ case TextureType::Color1D:
+ case TextureType::ColorArray1D: {
+ result_type = ctx.U32[1];
+ break;
+ }
+ case TextureType::Color2D:
+ case TextureType::Color2DRect:
+ case TextureType::ColorArray2D: {
+ result_type = ctx.U32[2];
+ break;
+ }
+ case TextureType::Color3D: {
+ result_type = ctx.U32[3];
+ break;
+ }
+ case TextureType::ColorCube:
+ case TextureType::ColorArrayCube:
+ return;
+ }
+ coords = ctx.OpIAdd(result_type, coords, offset);
+}
} // Anonymous namespace
Id EmitBindlessImageSampleImplicitLod(EmitContext&) {
@@ -494,9 +524,10 @@ Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index,
operands.Span());
}
-Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
- const IR::Value& offset, Id lod, Id ms) {
+Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
+ Id lod, Id ms) {
const auto info{inst->Flags<IR::TextureInstInfo>()};
+ AddOffsetToCoordinates(ctx, info, coords, offset);
if (info.type == TextureType::Buffer) {
lod = Id{};
}
@@ -504,7 +535,7 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
// This image is multisampled, lod must be implicit
lod = Id{};
}
- const ImageOperands operands(ctx, offset, lod, ms);
+ const ImageOperands operands(lod, ms);
return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
TextureImage(ctx, info, index), coords, operands.MaskOptional(), operands.Span());
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 08fcabd58..5c01b1012 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -537,8 +537,8 @@ Id EmitImageGather(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id
const IR::Value& offset, const IR::Value& offset2);
Id EmitImageGatherDref(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
const IR::Value& offset, const IR::Value& offset2, Id dref);
-Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords,
- const IR::Value& offset, Id lod, Id ms);
+Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords, Id offset,
+ Id lod, Id ms);
Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod,
const IR::Value& skip_mips);
Id EmitImageQueryLod(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id coords);