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-rw-r--r--src/shader_recompiler/CMakeLists.txt1
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.cpp81
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate_program.h9
-rw-r--r--src/shader_recompiler/host_translate_info.h3
-rw-r--r--src/shader_recompiler/ir_opt/layer_pass.cpp68
-rw-r--r--src/shader_recompiler/ir_opt/passes.h1
-rw-r--r--src/shader_recompiler/shader_info.h3
7 files changed, 165 insertions, 1 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 545d69c7e..8cd584154 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -221,6 +221,7 @@ add_library(shader_recompiler STATIC
ir_opt/dual_vertex_pass.cpp
ir_opt/global_memory_to_storage_buffer_pass.cpp
ir_opt/identity_removal_pass.cpp
+ ir_opt/layer_pass.cpp
ir_opt/lower_fp16_to_fp32.cpp
ir_opt/lower_int64_to_int32.cpp
ir_opt/passes.h
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
index 376aae0ea..3adbd2b16 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp
@@ -9,6 +9,7 @@
#include "common/settings.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/post_order.h"
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
@@ -233,6 +234,8 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::VerificationPass(program);
}
Optimization::CollectShaderInfoPass(env, program);
+ Optimization::LayerPass(program, host_info);
+
CollectInterpolationInfo(env, program);
AddNVNStorageBuffers(program);
return program;
@@ -331,4 +334,82 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
}
}
+IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
+ ObjectPool<IR::Block>& block_pool,
+ const HostTranslateInfo& host_info,
+ IR::Program& source_program,
+ Shader::OutputTopology output_topology) {
+ IR::Program program;
+ program.stage = Stage::Geometry;
+ program.output_topology = output_topology;
+ switch (output_topology) {
+ case OutputTopology::PointList:
+ program.output_vertices = 1;
+ break;
+ case OutputTopology::LineStrip:
+ program.output_vertices = 2;
+ break;
+ default:
+ program.output_vertices = 3;
+ break;
+ }
+
+ program.is_geometry_passthrough = false;
+ program.info.loads.mask = source_program.info.stores.mask;
+ program.info.stores.mask = source_program.info.stores.mask;
+ program.info.stores.Set(IR::Attribute::Layer, true);
+ program.info.stores.Set(source_program.info.emulated_layer, false);
+
+ IR::Block* current_block = block_pool.Create(inst_pool);
+ auto& node{program.syntax_list.emplace_back()};
+ node.type = IR::AbstractSyntaxNode::Type::Block;
+ node.data.block = current_block;
+
+ IR::IREmitter ir{*current_block};
+ for (u32 i = 0; i < program.output_vertices; i++) {
+ // Assign generics from input
+ for (u32 j = 0; j < 32; j++) {
+ if (!program.info.stores.Generic(j)) {
+ continue;
+ }
+
+ const IR::Attribute attr = IR::Attribute::Generic0X + (j * 4);
+ ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
+ }
+
+ // Assign position from input
+ const IR::Attribute attr = IR::Attribute::PositionX;
+ ir.SetAttribute(attr + 0, ir.GetAttribute(attr + 0, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 1, ir.GetAttribute(attr + 1, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 2, ir.GetAttribute(attr + 2, ir.Imm32(i)), ir.Imm32(0));
+ ir.SetAttribute(attr + 3, ir.GetAttribute(attr + 3, ir.Imm32(i)), ir.Imm32(0));
+
+ // Assign layer
+ ir.SetAttribute(IR::Attribute::Layer, ir.GetAttribute(source_program.info.emulated_layer),
+ ir.Imm32(0));
+
+ // Emit vertex
+ ir.EmitVertex(ir.Imm32(0));
+ }
+ ir.EndPrimitive(ir.Imm32(0));
+
+ IR::Block* return_block{block_pool.Create(inst_pool)};
+ IR::IREmitter{*return_block}.Epilogue();
+ current_block->AddBranch(return_block);
+
+ auto& merge{program.syntax_list.emplace_back()};
+ merge.type = IR::AbstractSyntaxNode::Type::Block;
+ merge.data.block = return_block;
+ program.syntax_list.emplace_back().type = IR::AbstractSyntaxNode::Type::Return;
+
+ program.blocks = GenerateBlocks(program.syntax_list);
+ program.post_order_blocks = PostOrder(program.syntax_list.front());
+ Optimization::SsaRewritePass(program);
+
+ return program;
+}
+
} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.h b/src/shader_recompiler/frontend/maxwell/translate_program.h
index 02ede8c9c..497afe7cb 100644
--- a/src/shader_recompiler/frontend/maxwell/translate_program.h
+++ b/src/shader_recompiler/frontend/maxwell/translate_program.h
@@ -25,4 +25,13 @@ namespace Shader::Maxwell {
void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_info);
+// Maxwell v1 and older Nvidia cards don't support setting gl_Layer from non-geometry stages.
+// This creates a workaround by setting the layer as a generic output and creating a
+// passthrough geometry shader that reads the generic and sets the layer.
+[[nodiscard]] IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
+ ObjectPool<IR::Block>& block_pool,
+ const HostTranslateInfo& host_info,
+ IR::Program& source_program,
+ Shader::OutputTopology output_topology);
+
} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h
index cc1500690..d5d279554 100644
--- a/src/shader_recompiler/host_translate_info.h
+++ b/src/shader_recompiler/host_translate_info.h
@@ -13,7 +13,8 @@ struct HostTranslateInfo {
bool support_float16{}; ///< True when the device supports 16-bit floats
bool support_int64{}; ///< True when the device supports 64-bit integers
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
- bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
+ bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
+ bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
};
} // namespace Shader
diff --git a/src/shader_recompiler/ir_opt/layer_pass.cpp b/src/shader_recompiler/ir_opt/layer_pass.cpp
new file mode 100644
index 000000000..4574f7cf2
--- /dev/null
+++ b/src/shader_recompiler/ir_opt/layer_pass.cpp
@@ -0,0 +1,68 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <bit>
+#include <optional>
+
+#include <boost/container/small_vector.hpp>
+
+#include "shader_recompiler/environment.h"
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/breadth_first_search.h"
+#include "shader_recompiler/frontend/ir/ir_emitter.h"
+#include "shader_recompiler/host_translate_info.h"
+#include "shader_recompiler/ir_opt/passes.h"
+#include "shader_recompiler/shader_info.h"
+
+namespace Shader::Optimization {
+
+static IR::Attribute EmulatedLayerAttribute(VaryingState& stores) {
+ for (u32 i = 0; i < 32; i++) {
+ if (!stores.Generic(i)) {
+ return IR::Attribute::Generic0X + (i * 4);
+ }
+ }
+ return IR::Attribute::Layer;
+}
+
+static bool PermittedProgramStage(Stage stage) {
+ switch (stage) {
+ case Stage::VertexA:
+ case Stage::VertexB:
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ return true;
+ default:
+ return false;
+ }
+}
+
+void LayerPass(IR::Program& program, const HostTranslateInfo& host_info) {
+ if (host_info.support_viewport_index_layer || !PermittedProgramStage(program.stage)) {
+ return;
+ }
+
+ const auto end{program.post_order_blocks.end()};
+ const auto layer_attribute = EmulatedLayerAttribute(program.info.stores);
+ bool requires_layer_emulation = false;
+
+ for (auto block = program.post_order_blocks.begin(); block != end; ++block) {
+ for (IR::Inst& inst : (*block)->Instructions()) {
+ if (inst.GetOpcode() == IR::Opcode::SetAttribute &&
+ inst.Arg(0).Attribute() == IR::Attribute::Layer) {
+ requires_layer_emulation = true;
+ inst.SetArg(0, IR::Value{layer_attribute});
+ }
+ }
+ }
+
+ if (requires_layer_emulation) {
+ program.info.requires_layer_emulation = true;
+ program.info.emulated_layer = layer_attribute;
+ program.info.stores.Set(IR::Attribute::Layer, false);
+ program.info.stores.Set(layer_attribute, true);
+ }
+}
+
+} // namespace Shader::Optimization
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 586a0668f..11bfe801a 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -23,6 +23,7 @@ void RescalingPass(IR::Program& program);
void SsaRewritePass(IR::Program& program);
void PositionPass(Environment& env, IR::Program& program);
void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info);
+void LayerPass(IR::Program& program, const HostTranslateInfo& host_info);
void VerificationPass(const IR::Program& program);
// Dual Vertex
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index ee6252bb5..d9c6e92db 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -204,6 +204,9 @@ struct Info {
u32 nvn_buffer_base{};
std::bitset<16> nvn_buffer_used{};
+ bool requires_layer_emulation{};
+ IR::Attribute emulated_layer{};
+
boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
constant_buffer_descriptors;
boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;