diff options
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index 3f3a83b20..2aa9f2cd3 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -156,12 +156,12 @@ void EmitFPSqrt([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& in void EmitFPSaturate16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - ctx.AddF64("{}=sqrt({});", inst, value); + throw NotImplementedException("GLSL"); } void EmitFPSaturate32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - ctx.AddF32("{}=clamp({},0.0f,1.0f);", inst, value); + ctx.AddF32("{}=clamp({},0.0,1.0);", inst, value); } void EmitFPSaturate64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, @@ -197,12 +197,12 @@ void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I void EmitFPRoundEven32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - ctx.AddF32("{}=round({});", inst, value); + ctx.AddF32("{}=roundEven({});", inst, value); } void EmitFPRoundEven64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { - ctx.AddF64("{}=round({});", inst, value); + ctx.AddF64("{}=roundEven({});", inst, value); } void EmitFPFloor16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, |