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-rw-r--r--src/input_common/CMakeLists.txt10
-rw-r--r--src/input_common/main.cpp75
-rw-r--r--src/input_common/main.h41
-rw-r--r--src/input_common/motion_emu.cpp179
-rw-r--r--src/input_common/motion_emu.h46
-rw-r--r--src/input_common/mouse/mouse_input.cpp127
-rw-r--r--src/input_common/mouse/mouse_input.h99
-rw-r--r--src/input_common/mouse/mouse_poller.cpp261
-rw-r--r--src/input_common/mouse/mouse_poller.h109
-rw-r--r--src/input_common/udp/client.cpp143
-rw-r--r--src/input_common/udp/client.h40
-rw-r--r--src/input_common/udp/udp.cpp64
12 files changed, 850 insertions, 344 deletions
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 1d1b2e08a..38ab31898 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -5,8 +5,6 @@ add_library(input_common STATIC
keyboard.h
main.cpp
main.h
- motion_emu.cpp
- motion_emu.h
motion_from_button.cpp
motion_from_button.h
motion_input.cpp
@@ -19,6 +17,10 @@ add_library(input_common STATIC
gcadapter/gc_adapter.h
gcadapter/gc_poller.cpp
gcadapter/gc_poller.h
+ mouse/mouse_input.cpp
+ mouse/mouse_input.h
+ mouse/mouse_poller.cpp
+ mouse/mouse_poller.h
sdl/sdl.cpp
sdl/sdl.h
udp/client.cpp
@@ -56,8 +58,8 @@ else()
-Werror=reorder
-Werror=shadow
-Werror=sign-compare
- -Werror=unused-but-set-parameter
- -Werror=unused-but-set-variable
+ $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
+ $<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
-Werror=unused-variable
)
endif()
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index e59ad4ff5..7c4e7dd3b 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -10,8 +10,9 @@
#include "input_common/gcadapter/gc_poller.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
-#include "input_common/motion_emu.h"
#include "input_common/motion_from_button.h"
+#include "input_common/mouse/mouse_input.h"
+#include "input_common/mouse/mouse_poller.h"
#include "input_common/touch_from_button.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"
@@ -37,8 +38,6 @@ struct InputSubsystem::Impl {
std::make_shared<AnalogFromButton>());
Input::RegisterFactory<Input::MotionDevice>("keyboard",
std::make_shared<MotionFromButton>());
- motion_emu = std::make_shared<MotionEmu>();
- Input::RegisterFactory<Input::MotionDevice>("motion_emu", motion_emu);
Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
std::make_shared<TouchFromButtonFactory>());
@@ -51,6 +50,16 @@ struct InputSubsystem::Impl {
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
udptouch = std::make_shared<UDPTouchFactory>(udp);
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
+
+ mouse = std::make_shared<MouseInput::Mouse>();
+ mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
+ Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
+ mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
+ Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
+ mousemotion = std::make_shared<MouseMotionFactory>(mouse);
+ Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
+ mousetouch = std::make_shared<MouseTouchFactory>(mouse);
+ Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
}
void Shutdown() {
@@ -58,8 +67,6 @@ struct InputSubsystem::Impl {
Input::UnregisterFactory<Input::MotionDevice>("keyboard");
keyboard.reset();
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
- Input::UnregisterFactory<Input::MotionDevice>("motion_emu");
- motion_emu.reset();
Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
#ifdef HAVE_SDL2
sdl.reset();
@@ -77,6 +84,16 @@ struct InputSubsystem::Impl {
udpmotion.reset();
udptouch.reset();
+
+ Input::UnregisterFactory<Input::ButtonDevice>("mouse");
+ Input::UnregisterFactory<Input::AnalogDevice>("mouse");
+ Input::UnregisterFactory<Input::MotionDevice>("mouse");
+ Input::UnregisterFactory<Input::TouchDevice>("mouse");
+
+ mousebuttons.reset();
+ mouseanalog.reset();
+ mousemotion.reset();
+ mousetouch.reset();
}
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@@ -140,7 +157,6 @@ struct InputSubsystem::Impl {
}
std::shared_ptr<Keyboard> keyboard;
- std::shared_ptr<MotionEmu> motion_emu;
#ifdef HAVE_SDL2
std::unique_ptr<SDL::State> sdl;
#endif
@@ -149,8 +165,13 @@ struct InputSubsystem::Impl {
std::shared_ptr<GCVibrationFactory> gcvibration;
std::shared_ptr<UDPMotionFactory> udpmotion;
std::shared_ptr<UDPTouchFactory> udptouch;
+ std::shared_ptr<MouseButtonFactory> mousebuttons;
+ std::shared_ptr<MouseAnalogFactory> mouseanalog;
+ std::shared_ptr<MouseMotionFactory> mousemotion;
+ std::shared_ptr<MouseTouchFactory> mousetouch;
std::shared_ptr<CemuhookUDP::Client> udp;
std::shared_ptr<GCAdapter::Adapter> gcadapter;
+ std::shared_ptr<MouseInput::Mouse> mouse;
};
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -173,12 +194,12 @@ const Keyboard* InputSubsystem::GetKeyboard() const {
return impl->keyboard.get();
}
-MotionEmu* InputSubsystem::GetMotionEmu() {
- return impl->motion_emu.get();
+MouseInput::Mouse* InputSubsystem::GetMouse() {
+ return impl->mouse.get();
}
-const MotionEmu* InputSubsystem::GetMotionEmu() const {
- return impl->motion_emu.get();
+const MouseInput::Mouse* InputSubsystem::GetMouse() const {
+ return impl->mouse.get();
}
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
@@ -229,11 +250,43 @@ const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
return impl->udptouch.get();
}
+MouseButtonFactory* InputSubsystem::GetMouseButtons() {
+ return impl->mousebuttons.get();
+}
+
+const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
+ return impl->mousebuttons.get();
+}
+
+MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
+ return impl->mouseanalog.get();
+}
+
+const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
+ return impl->mouseanalog.get();
+}
+
+MouseMotionFactory* InputSubsystem::GetMouseMotions() {
+ return impl->mousemotion.get();
+}
+
+const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
+ return impl->mousemotion.get();
+}
+
+MouseTouchFactory* InputSubsystem::GetMouseTouch() {
+ return impl->mousetouch.get();
+}
+
+const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
+ return impl->mousetouch.get();
+}
+
void InputSubsystem::ReloadInputDevices() {
if (!impl->udp) {
return;
}
- impl->udp->ReloadUDPClient();
+ impl->udp->ReloadSockets();
}
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
diff --git a/src/input_common/main.h b/src/input_common/main.h
index dded3f1ef..5d6f26385 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -25,6 +25,10 @@ namespace Settings::NativeMotion {
enum Values : int;
}
+namespace MouseInput {
+class Mouse;
+}
+
namespace InputCommon {
namespace Polling {
@@ -56,8 +60,11 @@ class GCAnalogFactory;
class GCButtonFactory;
class UDPMotionFactory;
class UDPTouchFactory;
+class MouseButtonFactory;
+class MouseAnalogFactory;
+class MouseMotionFactory;
+class MouseTouchFactory;
class Keyboard;
-class MotionEmu;
/**
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
@@ -90,11 +97,11 @@ public:
/// Retrieves the underlying keyboard device.
[[nodiscard]] const Keyboard* GetKeyboard() const;
- /// Retrieves the underlying motion emulation factory.
- [[nodiscard]] MotionEmu* GetMotionEmu();
+ /// Retrieves the underlying mouse device.
+ [[nodiscard]] MouseInput::Mouse* GetMouse();
- /// Retrieves the underlying motion emulation factory.
- [[nodiscard]] const MotionEmu* GetMotionEmu() const;
+ /// Retrieves the underlying mouse device.
+ [[nodiscard]] const MouseInput::Mouse* GetMouse() const;
/**
* Returns all available input devices that this Factory can create a new device with.
@@ -137,6 +144,30 @@ public:
/// Retrieves the underlying udp touch handler.
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
+ /// Retrieves the underlying GameCube button handler.
+ [[nodiscard]] MouseButtonFactory* GetMouseButtons();
+
+ /// Retrieves the underlying GameCube button handler.
+ [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
+
+ /// Retrieves the underlying udp motion handler.
+ [[nodiscard]] MouseMotionFactory* GetMouseMotions();
+
+ /// Retrieves the underlying udp motion handler.
+ [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] MouseTouchFactory* GetMouseTouch();
+
+ /// Retrieves the underlying udp touch handler.
+ [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
+
/// Reloads the input devices
void ReloadInputDevices();
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
deleted file mode 100644
index d4da5596b..000000000
--- a/src/input_common/motion_emu.cpp
+++ /dev/null
@@ -1,179 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <chrono>
-#include <mutex>
-#include <thread>
-#include <tuple>
-#include "common/math_util.h"
-#include "common/quaternion.h"
-#include "common/thread.h"
-#include "common/vector_math.h"
-#include "input_common/motion_emu.h"
-
-namespace InputCommon {
-
-// Implementation class of the motion emulation device
-class MotionEmuDevice {
-public:
- explicit MotionEmuDevice(int update_millisecond_, float sensitivity_)
- : update_millisecond(update_millisecond_),
- update_duration(std::chrono::duration_cast<std::chrono::steady_clock::duration>(
- std::chrono::milliseconds(update_millisecond))),
- sensitivity(sensitivity_), motion_emu_thread(&MotionEmuDevice::MotionEmuThread, this) {}
-
- ~MotionEmuDevice() {
- if (motion_emu_thread.joinable()) {
- shutdown_event.Set();
- motion_emu_thread.join();
- }
- }
-
- void BeginTilt(int x, int y) {
- mouse_origin = Common::MakeVec(x, y);
- is_tilting = true;
- }
-
- void Tilt(int x, int y) {
- if (!is_tilting) {
- return;
- }
-
- std::lock_guard guard{tilt_mutex};
- const auto mouse_move = Common::MakeVec(x, y) - mouse_origin;
- if (mouse_move.x == 0 && mouse_move.y == 0) {
- tilt_angle = 0;
- } else {
- tilt_direction = mouse_move.Cast<float>();
- tilt_angle =
- std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f);
- }
- }
-
- void EndTilt() {
- std::lock_guard guard{tilt_mutex};
- tilt_angle = 0;
- is_tilting = false;
- }
-
- Input::MotionStatus GetStatus() {
- std::lock_guard guard{status_mutex};
- return status;
- }
-
-private:
- const int update_millisecond;
- const std::chrono::steady_clock::duration update_duration;
- const float sensitivity;
-
- Common::Vec2<int> mouse_origin;
-
- std::mutex tilt_mutex;
- Common::Vec2<float> tilt_direction;
- float tilt_angle = 0;
-
- bool is_tilting = false;
-
- Common::Event shutdown_event;
-
- Input::MotionStatus status;
- std::mutex status_mutex;
-
- // Note: always keep the thread declaration at the end so that other objects are initialized
- // before this!
- std::thread motion_emu_thread;
-
- void MotionEmuThread() {
- auto update_time = std::chrono::steady_clock::now();
- Common::Quaternion<float> q = Common::MakeQuaternion(Common::Vec3<float>(), 0);
-
- while (!shutdown_event.WaitUntil(update_time)) {
- update_time += update_duration;
- const Common::Quaternion<float> old_q = q;
-
- {
- std::lock_guard guard{tilt_mutex};
-
- // Find the quaternion describing current 3DS tilting
- q = Common::MakeQuaternion(
- Common::MakeVec(-tilt_direction.y, 0.0f, tilt_direction.x), tilt_angle);
- }
-
- const auto inv_q = q.Inverse();
-
- // Set the gravity vector in world space
- auto gravity = Common::MakeVec(0.0f, -1.0f, 0.0f);
-
- // Find the angular rate vector in world space
- auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
- angular_rate *= static_cast<float>(1000 / update_millisecond) / Common::PI * 180.0f;
-
- // Transform the two vectors from world space to 3DS space
- gravity = QuaternionRotate(inv_q, gravity);
- angular_rate = QuaternionRotate(inv_q, angular_rate);
-
- // TODO: Calculate the correct rotation vector and orientation matrix
- const auto matrix4x4 = q.ToMatrix();
- const auto rotation = Common::MakeVec(0.0f, 0.0f, 0.0f);
- const std::array orientation{
- Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
- Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
- Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10]),
- };
-
- // Update the sensor state
- {
- std::lock_guard guard{status_mutex};
- status = std::make_tuple(gravity, angular_rate, rotation, orientation);
- }
- }
- }
-};
-
-// Interface wrapper held by input receiver as a unique_ptr. It holds the implementation class as
-// a shared_ptr, which is also observed by the factory class as a weak_ptr. In this way the factory
-// can forward all the inputs to the implementation only when it is valid.
-class MotionEmuDeviceWrapper : public Input::MotionDevice {
-public:
- explicit MotionEmuDeviceWrapper(int update_millisecond, float sensitivity) {
- device = std::make_shared<MotionEmuDevice>(update_millisecond, sensitivity);
- }
-
- Input::MotionStatus GetStatus() const override {
- return device->GetStatus();
- }
-
- std::shared_ptr<MotionEmuDevice> device;
-};
-
-std::unique_ptr<Input::MotionDevice> MotionEmu::Create(const Common::ParamPackage& params) {
- const int update_period = params.Get("update_period", 100);
- const float sensitivity = params.Get("sensitivity", 0.01f);
- auto device_wrapper = std::make_unique<MotionEmuDeviceWrapper>(update_period, sensitivity);
- // Previously created device is disconnected here. Having two motion devices for 3DS is not
- // expected.
- current_device = device_wrapper->device;
- return device_wrapper;
-}
-
-void MotionEmu::BeginTilt(int x, int y) {
- if (auto ptr = current_device.lock()) {
- ptr->BeginTilt(x, y);
- }
-}
-
-void MotionEmu::Tilt(int x, int y) {
- if (auto ptr = current_device.lock()) {
- ptr->Tilt(x, y);
- }
-}
-
-void MotionEmu::EndTilt() {
- if (auto ptr = current_device.lock()) {
- ptr->EndTilt();
- }
-}
-
-} // namespace InputCommon
diff --git a/src/input_common/motion_emu.h b/src/input_common/motion_emu.h
deleted file mode 100644
index 7a7e22467..000000000
--- a/src/input_common/motion_emu.h
+++ /dev/null
@@ -1,46 +0,0 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include "core/frontend/input.h"
-
-namespace InputCommon {
-
-class MotionEmuDevice;
-
-class MotionEmu : public Input::Factory<Input::MotionDevice> {
-public:
- /**
- * Creates a motion device emulated from mouse input
- * @param params contains parameters for creating the device:
- * - "update_period": update period in milliseconds
- * - "sensitivity": the coefficient converting mouse movement to tilting angle
- */
- std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
-
- /**
- * Signals that a motion sensor tilt has begun.
- * @param x the x-coordinate of the cursor
- * @param y the y-coordinate of the cursor
- */
- void BeginTilt(int x, int y);
-
- /**
- * Signals that a motion sensor tilt is occurring.
- * @param x the x-coordinate of the cursor
- * @param y the y-coordinate of the cursor
- */
- void Tilt(int x, int y);
-
- /**
- * Signals that a motion sensor tilt has ended.
- */
- void EndTilt();
-
-private:
- std::weak_ptr<MotionEmuDevice> current_device;
-};
-
-} // namespace InputCommon
diff --git a/src/input_common/mouse/mouse_input.cpp b/src/input_common/mouse/mouse_input.cpp
new file mode 100644
index 000000000..d0ee64ad7
--- /dev/null
+++ b/src/input_common/mouse/mouse_input.cpp
@@ -0,0 +1,127 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "common/logging/log.h"
+#include "common/math_util.h"
+#include "common/param_package.h"
+#include "input_common/mouse/mouse_input.h"
+
+namespace MouseInput {
+
+Mouse::Mouse() {
+ update_thread = std::thread(&Mouse::UpdateThread, this);
+}
+
+Mouse::~Mouse() {
+ update_thread_running = false;
+ if (update_thread.joinable()) {
+ update_thread.join();
+ }
+}
+
+void Mouse::UpdateThread() {
+ constexpr int update_time = 10;
+ while (update_thread_running) {
+ for (MouseInfo& info : mouse_info) {
+ Common::Vec3f angular_direction = {-info.tilt_direction.y, 0.0f,
+ -info.tilt_direction.x};
+
+ info.motion.SetGyroscope(angular_direction * info.tilt_speed);
+ info.motion.UpdateRotation(update_time * 1000);
+ info.motion.UpdateOrientation(update_time * 1000);
+ info.tilt_speed = 0;
+ info.data.motion = info.motion.GetMotion();
+ }
+ if (configuring) {
+ UpdateYuzuSettings();
+ }
+ std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
+ }
+}
+
+void Mouse::UpdateYuzuSettings() {
+ MouseStatus pad_status{};
+ if (buttons != 0) {
+ pad_status.button = last_button;
+ mouse_queue.Push(pad_status);
+ }
+}
+
+void Mouse::PressButton(int x, int y, int button_) {
+ if (button_ >= static_cast<int>(mouse_info.size())) {
+ return;
+ }
+
+ int button = 1 << button_;
+ const auto button_index = static_cast<std::size_t>(button_);
+ buttons |= static_cast<u16>(button);
+ last_button = static_cast<MouseButton>(button_);
+
+ mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
+ mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
+ mouse_info[button_index].data.pressed = true;
+}
+
+void Mouse::MouseMove(int x, int y) {
+ for (MouseInfo& info : mouse_info) {
+ if (info.data.pressed) {
+ auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
+ auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
+ info.last_mouse_position = Common::MakeVec(x, y);
+ info.data.axis = {mouse_move.x, -mouse_move.y};
+
+ if (mouse_change.x == 0 && mouse_change.y == 0) {
+ info.tilt_speed = 0;
+ } else {
+ info.tilt_direction = mouse_change.Cast<float>();
+ info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
+ }
+ }
+ }
+}
+
+void Mouse::ReleaseButton(int button_) {
+ if (button_ >= static_cast<int>(mouse_info.size())) {
+ return;
+ }
+
+ int button = 1 << button_;
+ const auto button_index = static_cast<std::size_t>(button_);
+ buttons &= static_cast<u16>(0xFF - button);
+
+ mouse_info[button_index].tilt_speed = 0;
+ mouse_info[button_index].data.pressed = false;
+ mouse_info[button_index].data.axis = {0, 0};
+}
+
+void Mouse::BeginConfiguration() {
+ buttons = 0;
+ last_button = MouseButton::Undefined;
+ mouse_queue.Clear();
+ configuring = true;
+}
+
+void Mouse::EndConfiguration() {
+ buttons = 0;
+ last_button = MouseButton::Undefined;
+ mouse_queue.Clear();
+ configuring = false;
+}
+
+Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
+ return mouse_queue;
+}
+
+const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
+ return mouse_queue;
+}
+
+MouseData& Mouse::GetMouseState(std::size_t button) {
+ return mouse_info[button].data;
+}
+
+const MouseData& Mouse::GetMouseState(std::size_t button) const {
+ return mouse_info[button].data;
+}
+} // namespace MouseInput
diff --git a/src/input_common/mouse/mouse_input.h b/src/input_common/mouse/mouse_input.h
new file mode 100644
index 000000000..761663334
--- /dev/null
+++ b/src/input_common/mouse/mouse_input.h
@@ -0,0 +1,99 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <algorithm>
+#include <functional>
+#include <mutex>
+#include <thread>
+#include <unordered_map>
+#include "common/common_types.h"
+#include "common/threadsafe_queue.h"
+#include "core/frontend/input.h"
+#include "input_common/main.h"
+#include "input_common/motion_input.h"
+
+namespace MouseInput {
+
+enum class MouseButton {
+ Left,
+ Wheel,
+ Right,
+ Foward,
+ Backward,
+ Undefined,
+};
+
+struct MouseStatus {
+ MouseButton button{MouseButton::Undefined};
+};
+
+struct MouseData {
+ bool pressed{};
+ std::array<int, 2> axis{};
+ Input::MotionStatus motion{};
+ Input::TouchStatus touch{};
+};
+
+class Mouse {
+public:
+ Mouse();
+ ~Mouse();
+
+ /// Used for polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ /**
+ * Signals that a button is pressed.
+ * @param x the x-coordinate of the cursor
+ * @param y the y-coordinate of the cursor
+ * @param button the button pressed
+ */
+ void PressButton(int x, int y, int button_);
+
+ /**
+ * Signals that mouse has moved.
+ * @param x the x-coordinate of the cursor
+ * @param y the y-coordinate of the cursor
+ */
+ void MouseMove(int x, int y);
+
+ /**
+ * Signals that a motion sensor tilt has ended.
+ */
+ void ReleaseButton(int button_);
+
+ [[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
+ [[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
+
+ [[nodiscard]] MouseData& GetMouseState(std::size_t button);
+ [[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
+
+private:
+ void UpdateThread();
+ void UpdateYuzuSettings();
+
+ struct MouseInfo {
+ InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
+ Common::Vec2<int> mouse_origin;
+ Common::Vec2<int> last_mouse_position;
+ bool is_tilting = false;
+ float sensitivity{0.120f};
+
+ float tilt_speed = 0;
+ Common::Vec2<float> tilt_direction;
+ MouseData data;
+ };
+
+ u16 buttons{};
+ std::thread update_thread;
+ MouseButton last_button{MouseButton::Undefined};
+ std::array<MouseInfo, 5> mouse_info;
+ Common::SPSCQueue<MouseStatus> mouse_queue;
+ bool configuring{false};
+ bool update_thread_running{true};
+};
+} // namespace MouseInput
diff --git a/src/input_common/mouse/mouse_poller.cpp b/src/input_common/mouse/mouse_poller.cpp
new file mode 100644
index 000000000..6213f3dbd
--- /dev/null
+++ b/src/input_common/mouse/mouse_poller.cpp
@@ -0,0 +1,261 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <atomic>
+#include <list>
+#include <mutex>
+#include <utility>
+#include "common/assert.h"
+#include "common/threadsafe_queue.h"
+#include "input_common/mouse/mouse_input.h"
+#include "input_common/mouse/mouse_poller.h"
+
+namespace InputCommon {
+
+class MouseButton final : public Input::ButtonDevice {
+public:
+ explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
+ : button(button_), mouse_input(mouse_input_) {}
+
+ bool GetStatus() const override {
+ return mouse_input->GetMouseState(button).pressed;
+ }
+
+private:
+ const u32 button;
+ const MouseInput::Mouse* mouse_input;
+};
+
+MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
+ : mouse_input(std::move(mouse_input_)) {}
+
+std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
+ const Common::ParamPackage& params) {
+ const auto button_id = params.Get("button", 0);
+
+ return std::make_unique<MouseButton>(button_id, mouse_input.get());
+}
+
+Common::ParamPackage MouseButtonFactory::GetNextInput() const {
+ MouseInput::MouseStatus pad;
+ Common::ParamPackage params;
+ auto& queue = mouse_input->GetMouseQueue();
+ while (queue.Pop(pad)) {
+ // This while loop will break on the earliest detected button
+ if (pad.button != MouseInput::MouseButton::Undefined) {
+ params.Set("engine", "mouse");
+ params.Set("button", static_cast<u16>(pad.button));
+ return params;
+ }
+ }
+ return params;
+}
+
+void MouseButtonFactory::BeginConfiguration() {
+ polling = true;
+ mouse_input->BeginConfiguration();
+}
+
+void MouseButtonFactory::EndConfiguration() {
+ polling = false;
+ mouse_input->EndConfiguration();
+}
+
+class MouseAnalog final : public Input::AnalogDevice {
+public:
+ explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_, float range_,
+ const MouseInput::Mouse* mouse_input_)
+ : button(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), range(range_),
+ mouse_input(mouse_input_) {}
+
+ float GetAxis(u32 axis) const {
+ std::lock_guard lock{mutex};
+ const auto axis_value =
+ static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
+ return axis_value / (100.0f * range);
+ }
+
+ std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
+ float x = GetAxis(analog_axis_x);
+ float y = GetAxis(analog_axis_y);
+
+ // Make sure the coordinates are in the unit circle,
+ // otherwise normalize it.
+ float r = x * x + y * y;
+ if (r > 1.0f) {
+ r = std::sqrt(r);
+ x /= r;
+ y /= r;
+ }
+
+ return {x, y};
+ }
+
+ std::tuple<float, float> GetStatus() const override {
+ const auto [x, y] = GetAnalog(axis_x, axis_y);
+ const float r = std::sqrt((x * x) + (y * y));
+ if (r > deadzone) {
+ return {x / r * (r - deadzone) / (1 - deadzone),
+ y / r * (r - deadzone) / (1 - deadzone)};
+ }
+ return {0.0f, 0.0f};
+ }
+
+private:
+ const u32 button;
+ const u32 axis_x;
+ const u32 axis_y;
+ const float deadzone;
+ const float range;
+ const MouseInput::Mouse* mouse_input;
+ mutable std::mutex mutex;
+};
+
+/// An analog device factory that creates analog devices from GC Adapter
+MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
+ : mouse_input(std::move(mouse_input_)) {}
+
+/**
+ * Creates analog device from joystick axes
+ * @param params contains parameters for creating the device:
+ * - "port": the nth gcpad on the adapter
+ * - "axis_x": the index of the axis to be bind as x-axis
+ * - "axis_y": the index of the axis to be bind as y-axis
+ */
+std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
+ const Common::ParamPackage& params) {
+ const auto port = static_cast<u32>(params.Get("port", 0));
+ const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
+ const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
+ const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
+ const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
+
+ return std::make_unique<MouseAnalog>(port, axis_x, axis_y, deadzone, range, mouse_input.get());
+}
+
+void MouseAnalogFactory::BeginConfiguration() {
+ polling = true;
+ mouse_input->BeginConfiguration();
+}
+
+void MouseAnalogFactory::EndConfiguration() {
+ polling = false;
+ mouse_input->EndConfiguration();
+}
+
+Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
+ MouseInput::MouseStatus pad;
+ Common::ParamPackage params;
+ auto& queue = mouse_input->GetMouseQueue();
+ while (queue.Pop(pad)) {
+ // This while loop will break on the earliest detected button
+ if (pad.button != MouseInput::MouseButton::Undefined) {
+ params.Set("engine", "mouse");
+ params.Set("port", static_cast<u16>(pad.button));
+ params.Set("axis_x", 0);
+ params.Set("axis_y", 1);
+ return params;
+ }
+ }
+ return params;
+}
+
+class MouseMotion final : public Input::MotionDevice {
+public:
+ explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
+ : button(button_), mouse_input(mouse_input_) {}
+
+ Input::MotionStatus GetStatus() const override {
+ return mouse_input->GetMouseState(button).motion;
+ }
+
+private:
+ const u32 button;
+ const MouseInput::Mouse* mouse_input;
+};
+
+MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
+ : mouse_input(std::move(mouse_input_)) {}
+
+std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
+ const Common::ParamPackage& params) {
+ const auto button_id = params.Get("button", 0);
+
+ return std::make_unique<MouseMotion>(button_id, mouse_input.get());
+}
+
+Common::ParamPackage MouseMotionFactory::GetNextInput() const {
+ MouseInput::MouseStatus pad;
+ Common::ParamPackage params;
+ auto& queue = mouse_input->GetMouseQueue();
+ while (queue.Pop(pad)) {
+ // This while loop will break on the earliest detected button
+ if (pad.button != MouseInput::MouseButton::Undefined) {
+ params.Set("engine", "mouse");
+ params.Set("button", static_cast<u16>(pad.button));
+ return params;
+ }
+ }
+ return params;
+}
+
+void MouseMotionFactory::BeginConfiguration() {
+ polling = true;
+ mouse_input->BeginConfiguration();
+}
+
+void MouseMotionFactory::EndConfiguration() {
+ polling = false;
+ mouse_input->EndConfiguration();
+}
+
+class MouseTouch final : public Input::TouchDevice {
+public:
+ explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
+ : button(button_), mouse_input(mouse_input_) {}
+
+ Input::TouchStatus GetStatus() const override {
+ return mouse_input->GetMouseState(button).touch;
+ }
+
+private:
+ const u32 button;
+ const MouseInput::Mouse* mouse_input;
+};
+
+MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
+ : mouse_input(std::move(mouse_input_)) {}
+
+std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
+ const auto button_id = params.Get("button", 0);
+
+ return std::make_unique<MouseTouch>(button_id, mouse_input.get());
+}
+
+Common::ParamPackage MouseTouchFactory::GetNextInput() const {
+ MouseInput::MouseStatus pad;
+ Common::ParamPackage params;
+ auto& queue = mouse_input->GetMouseQueue();
+ while (queue.Pop(pad)) {
+ // This while loop will break on the earliest detected button
+ if (pad.button != MouseInput::MouseButton::Undefined) {
+ params.Set("engine", "mouse");
+ params.Set("button", static_cast<u16>(pad.button));
+ return params;
+ }
+ }
+ return params;
+}
+
+void MouseTouchFactory::BeginConfiguration() {
+ polling = true;
+ mouse_input->BeginConfiguration();
+}
+
+void MouseTouchFactory::EndConfiguration() {
+ polling = false;
+ mouse_input->EndConfiguration();
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/mouse/mouse_poller.h b/src/input_common/mouse/mouse_poller.h
new file mode 100644
index 000000000..cf331293b
--- /dev/null
+++ b/src/input_common/mouse/mouse_poller.h
@@ -0,0 +1,109 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include "core/frontend/input.h"
+#include "input_common/mouse/mouse_input.h"
+
+namespace InputCommon {
+
+/**
+ * A button device factory representing a mouse. It receives mouse events and forward them
+ * to all button devices it created.
+ */
+class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
+public:
+ explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
+
+ /**
+ * Creates a button device from a button press
+ * @param params contains parameters for creating the device:
+ * - "code": the code of the key to bind with the button
+ */
+ std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput() const;
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
+
+private:
+ std::shared_ptr<MouseInput::Mouse> mouse_input;
+ bool polling = false;
+};
+
+/// An analog device factory that creates analog devices from mouse
+class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
+public:
+ explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
+
+ std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput() const;
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
+
+private:
+ std::shared_ptr<MouseInput::Mouse> mouse_input;
+ bool polling = false;
+};
+
+/// A motion device factory that creates motion devices from mouse
+class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
+public:
+ explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
+
+ std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput() const;
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
+
+private:
+ std::shared_ptr<MouseInput::Mouse> mouse_input;
+ bool polling = false;
+};
+
+/// An touch device factory that creates touch devices from mouse
+class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
+public:
+ explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
+
+ std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
+
+ Common::ParamPackage GetNextInput() const;
+
+ /// For device input configuration/polling
+ void BeginConfiguration();
+ void EndConfiguration();
+
+ bool IsPolling() const {
+ return polling;
+ }
+
+private:
+ std::shared_ptr<MouseInput::Mouse> mouse_input;
+ bool polling = false;
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/udp/client.cpp b/src/input_common/udp/client.cpp
index c0bb90048..17a9225d7 100644
--- a/src/input_common/udp/client.cpp
+++ b/src/input_common/udp/client.cpp
@@ -136,15 +136,7 @@ static void SocketLoop(Socket* socket) {
Client::Client() {
LOG_INFO(Input, "Udp Initialization started");
- for (std::size_t client = 0; client < clients.size(); client++) {
- const auto pad = client % 4;
- StartCommunication(client, Settings::values.udp_input_address,
- Settings::values.udp_input_port, pad, 24872);
- // Set motion parameters
- // SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
- // Real HW values are unknown, 0.0001 is an approximate to Standard
- clients[client].motion.SetGyroThreshold(0.0001f);
- }
+ ReloadSockets();
}
Client::~Client() {
@@ -167,26 +159,61 @@ std::vector<Common::ParamPackage> Client::GetInputDevices() const {
return devices;
}
-bool Client::DeviceConnected(std::size_t pad) const {
+bool Client::DeviceConnected(std::size_t client) const {
// Use last timestamp to detect if the socket has stopped sending data
- const auto now = std::chrono::system_clock::now();
- const auto time_difference = static_cast<u64>(
- std::chrono::duration_cast<std::chrono::milliseconds>(now - clients[pad].last_motion_update)
- .count());
- return time_difference < 1000 && clients[pad].active == 1;
+ const auto now = std::chrono::steady_clock::now();
+ const auto time_difference =
+ static_cast<u64>(std::chrono::duration_cast<std::chrono::milliseconds>(
+ now - clients[client].last_motion_update)
+ .count());
+ return time_difference < 1000 && clients[client].active == 1;
}
-void Client::ReloadUDPClient() {
- for (std::size_t client = 0; client < clients.size(); client++) {
- ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port, client);
+void Client::ReloadSockets() {
+ Reset();
+
+ std::stringstream servers_ss(Settings::values.udp_input_servers);
+ std::string server_token;
+ std::size_t client = 0;
+ while (std::getline(servers_ss, server_token, ',')) {
+ if (client == max_udp_clients) {
+ break;
+ }
+ std::stringstream server_ss(server_token);
+ std::string token;
+ std::getline(server_ss, token, ':');
+ std::string udp_input_address = token;
+ std::getline(server_ss, token, ':');
+ char* temp;
+ const u16 udp_input_port = static_cast<u16>(std::strtol(token.c_str(), &temp, 0));
+ if (*temp != '\0') {
+ LOG_ERROR(Input, "Port number is not valid {}", token);
+ continue;
+ }
+
+ for (std::size_t pad = 0; pad < 4; ++pad) {
+ const std::size_t client_number =
+ GetClientNumber(udp_input_address, udp_input_port, pad);
+ if (client_number != max_udp_clients) {
+ LOG_ERROR(Input, "Duplicated UDP servers found");
+ continue;
+ }
+ StartCommunication(client++, udp_input_address, udp_input_port, pad, 24872);
+ }
}
}
-void Client::ReloadSocket(const std::string& host, u16 port, std::size_t pad_index, u32 client_id) {
- // client number must be determined from host / port and pad index
- const std::size_t client = pad_index;
- clients[client].socket->Stop();
- clients[client].thread.join();
- StartCommunication(client, host, port, pad_index, client_id);
+
+std::size_t Client::GetClientNumber(std::string_view host, u16 port, std::size_t pad) const {
+ for (std::size_t client = 0; client < clients.size(); client++) {
+ if (clients[client].active == -1) {
+ continue;
+ }
+ if (clients[client].host == host && clients[client].port == port &&
+ clients[client].pad_index == pad) {
+ return client;
+ }
+ }
+ return max_udp_clients;
}
void Client::OnVersion([[maybe_unused]] Response::Version data) {
@@ -197,9 +224,7 @@ void Client::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
}
-void Client::OnPadData(Response::PadData data) {
- // Client number must be determined from host / port and pad index
- const std::size_t client = data.info.id;
+void Client::OnPadData(Response::PadData data, std::size_t client) {
LOG_TRACE(Input, "PadData packet received");
if (data.packet_counter == clients[client].packet_sequence) {
LOG_WARNING(
@@ -208,9 +233,9 @@ void Client::OnPadData(Response::PadData data) {
clients[client].packet_sequence, data.packet_counter);
return;
}
- clients[client].active = data.info.is_pad_active;
+ clients[client].active = static_cast<s8>(data.info.is_pad_active);
clients[client].packet_sequence = data.packet_counter;
- const auto now = std::chrono::system_clock::now();
+ const auto now = std::chrono::steady_clock::now();
const auto time_difference =
static_cast<u64>(std::chrono::duration_cast<std::chrono::microseconds>(
now - clients[client].last_motion_update)
@@ -264,16 +289,28 @@ void Client::StartCommunication(std::size_t client, const std::string& host, u16
std::size_t pad_index, u32 client_id) {
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
[this](Response::PortInfo info) { OnPortInfo(info); },
- [this](Response::PadData data) { OnPadData(data); }};
- LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
+ [this, client](Response::PadData data) { OnPadData(data, client); }};
+ LOG_INFO(Input, "Starting communication with UDP input server on {}:{}:{}", host, port,
+ pad_index);
+ clients[client].host = host;
+ clients[client].port = port;
+ clients[client].pad_index = pad_index;
+ clients[client].active = 0;
clients[client].socket = std::make_unique<Socket>(host, port, pad_index, client_id, callback);
clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
+ // Set motion parameters
+ // SetGyroThreshold value should be dependent on GyroscopeZeroDriftMode
+ // Real HW values are unknown, 0.0001 is an approximate to Standard
+ clients[client].motion.SetGyroThreshold(0.0001f);
}
void Client::Reset() {
for (auto& client : clients) {
- client.socket->Stop();
- client.thread.join();
+ if (client.thread.joinable()) {
+ client.active = -1;
+ client.socket->Stop();
+ client.thread.join();
+ }
}
}
@@ -283,52 +320,60 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a
LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {}), touch={}",
client, gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2], touch);
}
- UDPPadStatus pad;
+ UDPPadStatus pad{
+ .host = clients[client].host,
+ .port = clients[client].port,
+ .pad_index = clients[client].pad_index,
+ };
if (touch) {
pad.touch = PadTouch::Click;
- pad_queue[client].Push(pad);
+ pad_queue.Push(pad);
}
for (size_t i = 0; i < 3; ++i) {
if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
pad.motion = static_cast<PadMotion>(i);
pad.motion_value = gyro[i];
- pad_queue[client].Push(pad);
+ pad_queue.Push(pad);
}
if (acc[i] > 1.75f || acc[i] < -1.75f) {
pad.motion = static_cast<PadMotion>(i + 3);
pad.motion_value = acc[i];
- pad_queue[client].Push(pad);
+ pad_queue.Push(pad);
}
}
}
void Client::BeginConfiguration() {
- for (auto& pq : pad_queue) {
- pq.Clear();
- }
+ pad_queue.Clear();
configuring = true;
}
void Client::EndConfiguration() {
- for (auto& pq : pad_queue) {
- pq.Clear();
- }
+ pad_queue.Clear();
configuring = false;
}
-DeviceStatus& Client::GetPadState(std::size_t pad) {
- return clients[pad].status;
+DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) {
+ const std::size_t client_number = GetClientNumber(host, port, pad);
+ if (client_number == max_udp_clients) {
+ return clients[0].status;
+ }
+ return clients[client_number].status;
}
-const DeviceStatus& Client::GetPadState(std::size_t pad) const {
- return clients[pad].status;
+const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const {
+ const std::size_t client_number = GetClientNumber(host, port, pad);
+ if (client_number == max_udp_clients) {
+ return clients[0].status;
+ }
+ return clients[client_number].status;
}
-std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() {
+Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() {
return pad_queue;
}
-const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() const {
+const Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() const {
return pad_queue;
}
diff --git a/src/input_common/udp/client.h b/src/input_common/udp/client.h
index 747e0c0a2..00c8b09f5 100644
--- a/src/input_common/udp/client.h
+++ b/src/input_common/udp/client.h
@@ -21,8 +21,7 @@
namespace InputCommon::CemuhookUDP {
-constexpr u16 DEFAULT_PORT = 26760;
-constexpr char DEFAULT_ADDR[] = "127.0.0.1";
+constexpr char DEFAULT_SRV[] = "127.0.0.1:26760";
class Socket;
@@ -48,6 +47,9 @@ enum class PadTouch {
};
struct UDPPadStatus {
+ std::string host{"127.0.0.1"};
+ u16 port{26760};
+ std::size_t pad_index{};
PadTouch touch{PadTouch::Undefined};
PadMotion motion{PadMotion::Undefined};
f32 motion_value{0.0f};
@@ -82,37 +84,41 @@ public:
std::vector<Common::ParamPackage> GetInputDevices() const;
- bool DeviceConnected(std::size_t pad) const;
- void ReloadUDPClient();
- void ReloadSocket(const std::string& host = "127.0.0.1", u16 port = 26760,
- std::size_t pad_index = 0, u32 client_id = 24872);
+ bool DeviceConnected(std::size_t client) const;
+ void ReloadSockets();
- std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue();
- const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& GetPadQueue() const;
+ Common::SPSCQueue<UDPPadStatus>& GetPadQueue();
+ const Common::SPSCQueue<UDPPadStatus>& GetPadQueue() const;
- DeviceStatus& GetPadState(std::size_t pad);
- const DeviceStatus& GetPadState(std::size_t pad) const;
+ DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad);
+ const DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad) const;
private:
struct ClientData {
+ std::string host{"127.0.0.1"};
+ u16 port{26760};
+ std::size_t pad_index{};
std::unique_ptr<Socket> socket;
DeviceStatus status;
std::thread thread;
- u64 packet_sequence = 0;
- u8 active = 0;
+ u64 packet_sequence{};
+ s8 active{-1};
// Realtime values
// motion is initalized with PID values for drift correction on joycons
InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
- std::chrono::time_point<std::chrono::system_clock> last_motion_update;
+ std::chrono::time_point<std::chrono::steady_clock> last_motion_update;
};
// For shutting down, clear all data, join all threads, release usb
void Reset();
+ // Translates configuration to client number
+ std::size_t GetClientNumber(std::string_view host, u16 port, std::size_t pad) const;
+
void OnVersion(Response::Version);
void OnPortInfo(Response::PortInfo);
- void OnPadData(Response::PadData);
+ void OnPadData(Response::PadData, std::size_t client);
void StartCommunication(std::size_t client, const std::string& host, u16 port,
std::size_t pad_index, u32 client_id);
void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
@@ -120,8 +126,10 @@ private:
bool configuring = false;
- std::array<ClientData, 4> clients;
- std::array<Common::SPSCQueue<UDPPadStatus>, 4> pad_queue;
+ // Allocate clients for 8 udp servers
+ const std::size_t max_udp_clients = 32;
+ std::array<ClientData, 4 * 8> clients;
+ Common::SPSCQueue<UDPPadStatus> pad_queue;
};
/// An async job allowing configuration of the touchpad calibration.
diff --git a/src/input_common/udp/udp.cpp b/src/input_common/udp/udp.cpp
index 71a76a7aa..8686a059c 100644
--- a/src/input_common/udp/udp.cpp
+++ b/src/input_common/udp/udp.cpp
@@ -13,17 +13,17 @@ namespace InputCommon {
class UDPMotion final : public Input::MotionDevice {
public:
- explicit UDPMotion(std::string ip_, int port_, u32 pad_, CemuhookUDP::Client* client_)
+ explicit UDPMotion(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
Input::MotionStatus GetStatus() const override {
- return client->GetPadState(pad).motion_status;
+ return client->GetPadState(ip, port, pad).motion_status;
}
private:
const std::string ip;
- const int port;
- const u32 pad;
+ const u16 port;
+ const u16 pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
@@ -39,8 +39,8 @@ UDPMotionFactory::UDPMotionFactory(std::shared_ptr<CemuhookUDP::Client> client_)
*/
std::unique_ptr<Input::MotionDevice> UDPMotionFactory::Create(const Common::ParamPackage& params) {
auto ip = params.Get("ip", "127.0.0.1");
- const auto port = params.Get("port", 26760);
- const auto pad = static_cast<u32>(params.Get("pad_index", 0));
+ const auto port = static_cast<u16>(params.Get("port", 26760));
+ const auto pad = static_cast<u16>(params.Get("pad_index", 0));
return std::make_unique<UDPMotion>(std::move(ip), port, pad, client.get());
}
@@ -59,35 +59,33 @@ Common::ParamPackage UDPMotionFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
- for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
- while (queue[pad_number].Pop(pad)) {
- if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
- continue;
- }
- params.Set("engine", "cemuhookudp");
- params.Set("ip", "127.0.0.1");
- params.Set("port", 26760);
- params.Set("pad_index", static_cast<int>(pad_number));
- params.Set("motion", static_cast<u16>(pad.motion));
- return params;
+ while (queue.Pop(pad)) {
+ if (pad.motion == CemuhookUDP::PadMotion::Undefined || std::abs(pad.motion_value) < 1) {
+ continue;
}
+ params.Set("engine", "cemuhookudp");
+ params.Set("ip", pad.host);
+ params.Set("port", static_cast<u16>(pad.port));
+ params.Set("pad_index", static_cast<u16>(pad.pad_index));
+ params.Set("motion", static_cast<u16>(pad.motion));
+ return params;
}
return params;
}
class UDPTouch final : public Input::TouchDevice {
public:
- explicit UDPTouch(std::string ip_, int port_, u32 pad_, CemuhookUDP::Client* client_)
+ explicit UDPTouch(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
std::tuple<float, float, bool> GetStatus() const override {
- return client->GetPadState(pad).touch_status;
+ return client->GetPadState(ip, port, pad).touch_status;
}
private:
const std::string ip;
- const int port;
- const u32 pad;
+ const u16 port;
+ const u16 pad;
CemuhookUDP::Client* client;
mutable std::mutex mutex;
};
@@ -103,8 +101,8 @@ UDPTouchFactory::UDPTouchFactory(std::shared_ptr<CemuhookUDP::Client> client_)
*/
std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamPackage& params) {
auto ip = params.Get("ip", "127.0.0.1");
- const auto port = params.Get("port", 26760);
- const auto pad = static_cast<u32>(params.Get("pad_index", 0));
+ const auto port = static_cast<u16>(params.Get("port", 26760));
+ const auto pad = static_cast<u16>(params.Get("pad_index", 0));
return std::make_unique<UDPTouch>(std::move(ip), port, pad, client.get());
}
@@ -123,18 +121,16 @@ Common::ParamPackage UDPTouchFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
- for (std::size_t pad_number = 0; pad_number < queue.size(); ++pad_number) {
- while (queue[pad_number].Pop(pad)) {
- if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
- continue;
- }
- params.Set("engine", "cemuhookudp");
- params.Set("ip", "127.0.0.1");
- params.Set("port", 26760);
- params.Set("pad_index", static_cast<int>(pad_number));
- params.Set("touch", static_cast<u16>(pad.touch));
- return params;
+ while (queue.Pop(pad)) {
+ if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
+ continue;
}
+ params.Set("engine", "cemuhookudp");
+ params.Set("ip", pad.host);
+ params.Set("port", static_cast<u16>(pad.port));
+ params.Set("pad_index", static_cast<u16>(pad.pad_index));
+ params.Set("touch", static_cast<u16>(pad.touch));
+ return params;
}
return params;
}