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-rw-r--r--src/input_common/sdl/sdl_impl.cpp7
-rw-r--r--src/input_common/settings.h1
2 files changed, 8 insertions, 0 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index f67de37e3..a88ae452f 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -717,6 +717,13 @@ SDLState::SDLState() {
if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
}
+// these hints are only defined on sdl2.0.9 or higher
+#if SDL_VERSION_ATLEAST(2, 0, 9)
+#if !SDL_VERSION_ATLEAST(2, 0, 12)
+ // There are also hints to toggle the individual drivers if needed.
+ SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI, "0");
+#endif
+#endif
SDL_AddEventWatch(&SDLEventWatcher, this);
diff --git a/src/input_common/settings.h b/src/input_common/settings.h
index 75486554b..a59f5d461 100644
--- a/src/input_common/settings.h
+++ b/src/input_common/settings.h
@@ -340,6 +340,7 @@ enum class ControllerType {
LeftJoycon,
RightJoycon,
Handheld,
+ GameCube,
};
struct PlayerInput {