diff options
Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 59 |
1 files changed, 53 insertions, 6 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index 2f7ccdd37..70a0ba09c 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -115,6 +115,41 @@ public: return state.buttons.at(button); } + bool ToggleButton(int button) { + std::lock_guard lock{mutex}; + + if (!state.toggle_buttons.contains(button) || !state.lock_buttons.contains(button)) { + state.toggle_buttons.insert_or_assign(button, false); + state.lock_buttons.insert_or_assign(button, false); + } + + const bool button_state = state.toggle_buttons.at(button); + const bool button_lock = state.lock_buttons.at(button); + + if (button_lock) { + return button_state; + } + + state.lock_buttons.insert_or_assign(button, true); + + if (button_state) { + state.toggle_buttons.insert_or_assign(button, false); + } else { + state.toggle_buttons.insert_or_assign(button, true); + } + + return !button_state; + } + + bool UnlockButton(int button) { + std::lock_guard lock{mutex}; + if (!state.toggle_buttons.contains(button)) { + return false; + } + state.lock_buttons.insert_or_assign(button, false); + return state.toggle_buttons.at(button); + } + void SetAxis(int axis, Sint16 value) { std::lock_guard lock{mutex}; state.axes.insert_or_assign(axis, value); @@ -130,10 +165,10 @@ public: if (sdl_controller) { return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, - rumble_max_duration_ms) == 0; + rumble_max_duration_ms) != -1; } else if (sdl_joystick) { return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, - rumble_max_duration_ms) == 0; + rumble_max_duration_ms) != -1; } return false; @@ -241,6 +276,8 @@ public: private: struct State { std::unordered_map<int, bool> buttons; + std::unordered_map<int, bool> toggle_buttons{}; + std::unordered_map<int, bool> lock_buttons{}; std::unordered_map<int, Sint16> axes; std::unordered_map<int, Uint8> hats; } state; @@ -402,16 +439,25 @@ void SDLState::CloseJoysticks() { class SDLButton final : public Input::ButtonDevice { public: - explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_) - : joystick(std::move(joystick_)), button(button_) {} + explicit SDLButton(std::shared_ptr<SDLJoystick> joystick_, int button_, bool toggle_) + : joystick(std::move(joystick_)), button(button_), toggle(toggle_) {} bool GetStatus() const override { - return joystick->GetButton(button); + const bool button_state = joystick->GetButton(button); + if (!toggle) { + return button_state; + } + + if (button_state) { + return joystick->ToggleButton(button); + } + return joystick->UnlockButton(button); } private: std::shared_ptr<SDLJoystick> joystick; int button; + bool toggle; }; class SDLDirectionButton final : public Input::ButtonDevice { @@ -635,6 +681,7 @@ public: std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override { const std::string guid = params.Get("guid", "0"); const int port = params.Get("port", 0); + const auto toggle = params.Get("toggle", false); auto joystick = state.GetSDLJoystickByGUID(guid, port); @@ -680,7 +727,7 @@ public: const int button = params.Get("button", 0); // This is necessary so accessing GetButton with button won't crash joystick->SetButton(button, false); - return std::make_unique<SDLButton>(joystick, button); + return std::make_unique<SDLButton>(joystick, button, toggle); } private: |