diff options
Diffstat (limited to 'src/input_common/main.h')
-rw-r--r-- | src/input_common/main.h | 152 |
1 files changed, 120 insertions, 32 deletions
diff --git a/src/input_common/main.h b/src/input_common/main.h index 0e32856f6..dded3f1ef 100644 --- a/src/input_common/main.h +++ b/src/input_common/main.h @@ -6,45 +6,29 @@ #include <memory> #include <string> +#include <unordered_map> #include <vector> -#include "input_common/gcadapter/gc_poller.h" namespace Common { class ParamPackage; } -namespace InputCommon { - -/// Initializes and registers all built-in input device factories. -void Init(); - -/// Deregisters all built-in input device factories and shuts them down. -void Shutdown(); - -class Keyboard; - -/// Gets the keyboard button device factory. -Keyboard* GetKeyboard(); - -class MotionEmu; - -/// Gets the motion emulation factory. -MotionEmu* GetMotionEmu(); - -GCButtonFactory* GetGCButtons(); - -GCAnalogFactory* GetGCAnalogs(); +namespace Settings::NativeAnalog { +enum Values : int; +} -/// Generates a serialized param package for creating a keyboard button device -std::string GenerateKeyboardParam(int key_code); +namespace Settings::NativeButton { +enum Values : int; +} -/// Generates a serialized param package for creating an analog device taking input from keyboard -std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, - int key_modifier, float modifier_scale); +namespace Settings::NativeMotion { +enum Values : int; +} +namespace InputCommon { namespace Polling { -enum class DeviceType { Button, Analog }; +enum class DeviceType { Button, AnalogPreferred, Motion }; /** * A class that can be used to get inputs from an input device like controllers without having to @@ -54,7 +38,9 @@ class DevicePoller { public: virtual ~DevicePoller() = default; /// Setup and start polling for inputs, should be called before GetNextInput - virtual void Start() = 0; + /// If a device_id is provided, events should be filtered to only include events from this + /// device id + virtual void Start(const std::string& device_id = "") = 0; /// Stop polling virtual void Stop() = 0; /** @@ -64,8 +50,110 @@ public: */ virtual Common::ParamPackage GetNextInput() = 0; }; - -// Get all DevicePoller from all backends for a specific device type -std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type); } // namespace Polling + +class GCAnalogFactory; +class GCButtonFactory; +class UDPMotionFactory; +class UDPTouchFactory; +class Keyboard; +class MotionEmu; + +/** + * Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default + * mapping for the device. This is currently only implemented for the SDL backend devices. + */ +using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>; +using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>; +using MotionMapping = std::unordered_map<Settings::NativeMotion::Values, Common::ParamPackage>; + +class InputSubsystem { +public: + explicit InputSubsystem(); + ~InputSubsystem(); + + InputSubsystem(const InputSubsystem&) = delete; + InputSubsystem& operator=(const InputSubsystem&) = delete; + + InputSubsystem(InputSubsystem&&) = delete; + InputSubsystem& operator=(InputSubsystem&&) = delete; + + /// Initializes and registers all built-in input device factories. + void Initialize(); + + /// Unregisters all built-in input device factories and shuts them down. + void Shutdown(); + + /// Retrieves the underlying keyboard device. + [[nodiscard]] Keyboard* GetKeyboard(); + + /// Retrieves the underlying keyboard device. + [[nodiscard]] const Keyboard* GetKeyboard() const; + + /// Retrieves the underlying motion emulation factory. + [[nodiscard]] MotionEmu* GetMotionEmu(); + + /// Retrieves the underlying motion emulation factory. + [[nodiscard]] const MotionEmu* GetMotionEmu() const; + + /** + * Returns all available input devices that this Factory can create a new device with. + * Each returned ParamPackage should have a `display` field used for display, a class field for + * backends to determine if this backend is meant to service the request and any other + * information needed to identify this in the backend later. + */ + [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const; + + /// Retrieves the analog mappings for the given device. + [[nodiscard]] AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& device) const; + + /// Retrieves the button mappings for the given device. + [[nodiscard]] ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& device) const; + + /// Retrieves the motion mappings for the given device. + [[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const; + + /// Retrieves the underlying GameCube analog handler. + [[nodiscard]] GCAnalogFactory* GetGCAnalogs(); + + /// Retrieves the underlying GameCube analog handler. + [[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const; + + /// Retrieves the underlying GameCube button handler. + [[nodiscard]] GCButtonFactory* GetGCButtons(); + + /// Retrieves the underlying GameCube button handler. + [[nodiscard]] const GCButtonFactory* GetGCButtons() const; + + /// Retrieves the underlying udp motion handler. + [[nodiscard]] UDPMotionFactory* GetUDPMotions(); + + /// Retrieves the underlying udp motion handler. + [[nodiscard]] const UDPMotionFactory* GetUDPMotions() const; + + /// Retrieves the underlying udp touch handler. + [[nodiscard]] UDPTouchFactory* GetUDPTouch(); + + /// Retrieves the underlying udp touch handler. + [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const; + + /// Reloads the input devices + void ReloadInputDevices(); + + /// Get all DevicePoller from all backends for a specific device type + [[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers( + Polling::DeviceType type) const; + +private: + struct Impl; + std::unique_ptr<Impl> impl; +}; + +/// Generates a serialized param package for creating a keyboard button device +std::string GenerateKeyboardParam(int key_code); + +/// Generates a serialized param package for creating an analog device taking input from keyboard +std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right, + int key_modifier, float modifier_scale); + } // namespace InputCommon |