diff options
Diffstat (limited to 'src/hid_core/resources/touch_screen/gesture.cpp')
-rw-r--r-- | src/hid_core/resources/touch_screen/gesture.cpp | 366 |
1 files changed, 366 insertions, 0 deletions
diff --git a/src/hid_core/resources/touch_screen/gesture.cpp b/src/hid_core/resources/touch_screen/gesture.cpp new file mode 100644 index 000000000..0ecc0941f --- /dev/null +++ b/src/hid_core/resources/touch_screen/gesture.cpp @@ -0,0 +1,366 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "common/math_util.h" +#include "common/settings.h" +#include "core/frontend/emu_window.h" +#include "hid_core/frontend/emulated_console.h" +#include "hid_core/hid_core.h" +#include "hid_core/resources/applet_resource.h" +#include "hid_core/resources/shared_memory_format.h" +#include "hid_core/resources/touch_screen/gesture.h" + +namespace Service::HID { +// HW is around 700, value is set to 400 to make it easier to trigger with mouse +constexpr f32 swipe_threshold = 400.0f; // Threshold in pixels/s +constexpr f32 angle_threshold = 0.015f; // Threshold in radians +constexpr f32 pinch_threshold = 0.5f; // Threshold in pixels +constexpr f32 press_delay = 0.5f; // Time in seconds +constexpr f32 double_tap_delay = 0.35f; // Time in seconds + +constexpr f32 Square(s32 num) { + return static_cast<f32>(num * num); +} + +Gesture::Gesture(Core::HID::HIDCore& hid_core_) : ControllerBase(hid_core_) { + console = hid_core.GetEmulatedConsole(); +} +Gesture::~Gesture() = default; + +void Gesture::OnInit() { + std::scoped_lock shared_lock{*shared_mutex}; + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr || !data->flag.is_assigned) { + return; + } + + shared_memory = &data->shared_memory_format->gesture; + shared_memory->gesture_lifo.buffer_count = 0; + shared_memory->gesture_lifo.buffer_tail = 0; + force_update = true; +} + +void Gesture::OnRelease() {} + +void Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing) { + std::scoped_lock shared_lock{*shared_mutex}; + const u64 aruid = applet_resource->GetActiveAruid(); + auto* data = applet_resource->GetAruidData(aruid); + + if (data == nullptr || !data->flag.is_assigned) { + return; + } + + shared_memory = &data->shared_memory_format->gesture; + + if (!IsControllerActivated()) { + shared_memory->gesture_lifo.buffer_count = 0; + shared_memory->gesture_lifo.buffer_tail = 0; + return; + } + + ReadTouchInput(); + + GestureProperties gesture = GetGestureProperties(); + f32 time_difference = + static_cast<f32>(shared_memory->gesture_lifo.timestamp - last_update_timestamp) / + (1000 * 1000 * 1000); + + // Only update if necessary + if (!ShouldUpdateGesture(gesture, time_difference)) { + return; + } + + last_update_timestamp = shared_memory->gesture_lifo.timestamp; + UpdateGestureSharedMemory(gesture, time_difference); +} + +void Gesture::ReadTouchInput() { + if (!Settings::values.touchscreen.enabled) { + fingers = {}; + return; + } + + const auto touch_status = console->GetTouch(); + for (std::size_t id = 0; id < fingers.size(); ++id) { + fingers[id] = touch_status[id]; + } +} + +bool Gesture::ShouldUpdateGesture(const GestureProperties& gesture, f32 time_difference) { + const auto& last_entry = GetLastGestureEntry(); + if (force_update) { + force_update = false; + return true; + } + + // Update if coordinates change + for (size_t id = 0; id < MAX_POINTS; id++) { + if (gesture.points[id] != last_gesture.points[id]) { + return true; + } + } + + // Update on press and hold event after 0.5 seconds + if (last_entry.type == GestureType::Touch && last_entry.point_count == 1 && + time_difference > press_delay) { + return enable_press_and_tap; + } + + return false; +} + +void Gesture::UpdateGestureSharedMemory(GestureProperties& gesture, f32 time_difference) { + GestureType type = GestureType::Idle; + GestureAttribute attributes{}; + + const auto& last_entry = shared_memory->gesture_lifo.ReadCurrentEntry().state; + + // Reset next state to default + next_state.sampling_number = last_entry.sampling_number + 1; + next_state.delta = {}; + next_state.vel_x = 0; + next_state.vel_y = 0; + next_state.direction = GestureDirection::None; + next_state.rotation_angle = 0; + next_state.scale = 0; + + if (gesture.active_points > 0) { + if (last_gesture.active_points == 0) { + NewGesture(gesture, type, attributes); + } else { + UpdateExistingGesture(gesture, type, time_difference); + } + } else { + EndGesture(gesture, last_gesture, type, attributes, time_difference); + } + + // Apply attributes + next_state.detection_count = gesture.detection_count; + next_state.type = type; + next_state.attributes = attributes; + next_state.pos = gesture.mid_point; + next_state.point_count = static_cast<s32>(gesture.active_points); + next_state.points = gesture.points; + last_gesture = gesture; + + shared_memory->gesture_lifo.WriteNextEntry(next_state); +} + +void Gesture::NewGesture(GestureProperties& gesture, GestureType& type, + GestureAttribute& attributes) { + const auto& last_entry = GetLastGestureEntry(); + + gesture.detection_count++; + type = GestureType::Touch; + + // New touch after cancel is not considered new + if (last_entry.type != GestureType::Cancel) { + attributes.is_new_touch.Assign(1); + enable_press_and_tap = true; + } +} + +void Gesture::UpdateExistingGesture(GestureProperties& gesture, GestureType& type, + f32 time_difference) { + const auto& last_entry = GetLastGestureEntry(); + + // Promote to pan type if touch moved + for (size_t id = 0; id < MAX_POINTS; id++) { + if (gesture.points[id] != last_gesture.points[id]) { + type = GestureType::Pan; + break; + } + } + + // Number of fingers changed cancel the last event and clear data + if (gesture.active_points != last_gesture.active_points) { + type = GestureType::Cancel; + enable_press_and_tap = false; + gesture.active_points = 0; + gesture.mid_point = {}; + gesture.points.fill({}); + return; + } + + // Calculate extra parameters of panning + if (type == GestureType::Pan) { + UpdatePanEvent(gesture, last_gesture, type, time_difference); + return; + } + + // Promote to press type + if (last_entry.type == GestureType::Touch) { + type = GestureType::Press; + } +} + +void Gesture::EndGesture(GestureProperties& gesture, GestureProperties& last_gesture_props, + GestureType& type, GestureAttribute& attributes, f32 time_difference) { + const auto& last_entry = GetLastGestureEntry(); + + if (last_gesture_props.active_points != 0) { + switch (last_entry.type) { + case GestureType::Touch: + if (enable_press_and_tap) { + SetTapEvent(gesture, last_gesture_props, type, attributes); + return; + } + type = GestureType::Cancel; + force_update = true; + break; + case GestureType::Press: + case GestureType::Tap: + case GestureType::Swipe: + case GestureType::Pinch: + case GestureType::Rotate: + type = GestureType::Complete; + force_update = true; + break; + case GestureType::Pan: + EndPanEvent(gesture, last_gesture_props, type, time_difference); + break; + default: + break; + } + return; + } + if (last_entry.type == GestureType::Complete || last_entry.type == GestureType::Cancel) { + gesture.detection_count++; + } +} + +void Gesture::SetTapEvent(GestureProperties& gesture, GestureProperties& last_gesture_props, + GestureType& type, GestureAttribute& attributes) { + type = GestureType::Tap; + gesture = last_gesture_props; + force_update = true; + f32 tap_time_difference = + static_cast<f32>(last_update_timestamp - last_tap_timestamp) / (1000 * 1000 * 1000); + last_tap_timestamp = last_update_timestamp; + if (tap_time_difference < double_tap_delay) { + attributes.is_double_tap.Assign(1); + } +} + +void Gesture::UpdatePanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props, + GestureType& type, f32 time_difference) { + const auto& last_entry = GetLastGestureEntry(); + + next_state.delta = gesture.mid_point - last_entry.pos; + next_state.vel_x = static_cast<f32>(next_state.delta.x) / time_difference; + next_state.vel_y = static_cast<f32>(next_state.delta.y) / time_difference; + last_pan_time_difference = time_difference; + + // Promote to pinch type + if (std::abs(gesture.average_distance - last_gesture_props.average_distance) > + pinch_threshold) { + type = GestureType::Pinch; + next_state.scale = gesture.average_distance / last_gesture_props.average_distance; + } + + const f32 angle_between_two_lines = std::atan((gesture.angle - last_gesture_props.angle) / + (1 + (gesture.angle * last_gesture_props.angle))); + // Promote to rotate type + if (std::abs(angle_between_two_lines) > angle_threshold) { + type = GestureType::Rotate; + next_state.scale = 0; + next_state.rotation_angle = angle_between_two_lines * 180.0f / Common::PI; + } +} + +void Gesture::EndPanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props, + GestureType& type, f32 time_difference) { + const auto& last_entry = GetLastGestureEntry(); + next_state.vel_x = + static_cast<f32>(last_entry.delta.x) / (last_pan_time_difference + time_difference); + next_state.vel_y = + static_cast<f32>(last_entry.delta.y) / (last_pan_time_difference + time_difference); + const f32 curr_vel = + std::sqrt((next_state.vel_x * next_state.vel_x) + (next_state.vel_y * next_state.vel_y)); + + // Set swipe event with parameters + if (curr_vel > swipe_threshold) { + SetSwipeEvent(gesture, last_gesture_props, type); + return; + } + + // End panning without swipe + type = GestureType::Complete; + next_state.vel_x = 0; + next_state.vel_y = 0; + force_update = true; +} + +void Gesture::SetSwipeEvent(GestureProperties& gesture, GestureProperties& last_gesture_props, + GestureType& type) { + const auto& last_entry = GetLastGestureEntry(); + + type = GestureType::Swipe; + gesture = last_gesture_props; + force_update = true; + next_state.delta = last_entry.delta; + + if (std::abs(next_state.delta.x) > std::abs(next_state.delta.y)) { + if (next_state.delta.x > 0) { + next_state.direction = GestureDirection::Right; + return; + } + next_state.direction = GestureDirection::Left; + return; + } + if (next_state.delta.y > 0) { + next_state.direction = GestureDirection::Down; + return; + } + next_state.direction = GestureDirection::Up; +} + +const GestureState& Gesture::GetLastGestureEntry() const { + return shared_memory->gesture_lifo.ReadCurrentEntry().state; +} + +GestureProperties Gesture::GetGestureProperties() { + GestureProperties gesture; + std::array<Core::HID::TouchFinger, MAX_POINTS> active_fingers; + const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(), + [](const auto& finger) { return finger.pressed; }); + gesture.active_points = + static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter)); + + for (size_t id = 0; id < gesture.active_points; ++id) { + const auto& [active_x, active_y] = active_fingers[id].position; + gesture.points[id] = { + .x = static_cast<s32>(active_x * Layout::ScreenUndocked::Width), + .y = static_cast<s32>(active_y * Layout::ScreenUndocked::Height), + }; + + // Hack: There is no touch in docked but games still allow it + if (Settings::IsDockedMode()) { + gesture.points[id] = { + .x = static_cast<s32>(active_x * Layout::ScreenDocked::Width), + .y = static_cast<s32>(active_y * Layout::ScreenDocked::Height), + }; + } + + gesture.mid_point.x += static_cast<s32>(gesture.points[id].x / gesture.active_points); + gesture.mid_point.y += static_cast<s32>(gesture.points[id].y / gesture.active_points); + } + + for (size_t id = 0; id < gesture.active_points; ++id) { + const f32 distance = std::sqrt(Square(gesture.mid_point.x - gesture.points[id].x) + + Square(gesture.mid_point.y - gesture.points[id].y)); + gesture.average_distance += distance / static_cast<f32>(gesture.active_points); + } + + gesture.angle = std::atan2(static_cast<f32>(gesture.mid_point.y - gesture.points[0].y), + static_cast<f32>(gesture.mid_point.x - gesture.points[0].x)); + + gesture.detection_count = last_gesture.detection_count; + + return gesture; +} + +} // namespace Service::HID |