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-rw-r--r--src/frontend_common/CMakeLists.txt10
-rw-r--r--src/frontend_common/config.cpp1008
-rw-r--r--src/frontend_common/config.h211
3 files changed, 1229 insertions, 0 deletions
diff --git a/src/frontend_common/CMakeLists.txt b/src/frontend_common/CMakeLists.txt
new file mode 100644
index 000000000..22e9337c4
--- /dev/null
+++ b/src/frontend_common/CMakeLists.txt
@@ -0,0 +1,10 @@
+# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
+add_library(frontend_common STATIC
+ config.cpp
+ config.h
+)
+
+create_target_directory_groups(frontend_common)
+target_link_libraries(frontend_common PUBLIC core SimpleIni::SimpleIni PRIVATE common Boost::headers)
diff --git a/src/frontend_common/config.cpp b/src/frontend_common/config.cpp
new file mode 100644
index 000000000..7474cb0f9
--- /dev/null
+++ b/src/frontend_common/config.cpp
@@ -0,0 +1,1008 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <array>
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
+#include "common/settings.h"
+#include "common/settings_common.h"
+#include "common/settings_enums.h"
+#include "config.h"
+#include "core/core.h"
+#include "core/hle/service/acc/profile_manager.h"
+#include "core/hle/service/hid/controllers/npad.h"
+#include "network/network.h"
+
+#include <boost/algorithm/string/replace.hpp>
+
+#include "common/string_util.h"
+
+namespace FS = Common::FS;
+
+Config::Config(const ConfigType config_type)
+ : type(config_type), global{config_type == ConfigType::GlobalConfig} {}
+
+void Config::Initialize(const std::string& config_name) {
+ const std::filesystem::path fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
+ const auto config_file = fmt::format("{}.ini", config_name);
+
+ switch (type) {
+ case ConfigType::GlobalConfig:
+ config_loc = FS::PathToUTF8String(fs_config_loc / config_file);
+ void(FS::CreateParentDir(config_loc));
+ SetUpIni();
+ Reload();
+ break;
+ case ConfigType::PerGameConfig:
+ config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
+ void(FS::CreateParentDir(config_loc));
+ SetUpIni();
+ Reload();
+ break;
+ case ConfigType::InputProfile:
+ config_loc = FS::PathToUTF8String(fs_config_loc / "input" / config_file);
+ void(FS::CreateParentDir(config_loc));
+ SetUpIni();
+ break;
+ }
+}
+
+void Config::Initialize(const std::optional<std::string> config_path) {
+ const std::filesystem::path default_sdl_config_path =
+ FS::GetYuzuPath(FS::YuzuPath::ConfigDir) / "sdl2-config.ini";
+ config_loc = config_path.value_or(FS::PathToUTF8String(default_sdl_config_path));
+ void(FS::CreateParentDir(config_loc));
+ SetUpIni();
+ Reload();
+}
+
+void Config::WriteToIni() const {
+ FILE* fp = nullptr;
+#ifdef _WIN32
+ fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb");
+#else
+ fp = fopen(config_loc.c_str(), "wb");
+#endif
+
+ if (fp == nullptr) {
+ LOG_ERROR(Frontend, "Config file could not be saved!");
+ return;
+ }
+
+ CSimpleIniA::FileWriter writer(fp);
+ const SI_Error rc = config->Save(writer, false);
+ if (rc < 0) {
+ LOG_ERROR(Frontend, "Config file could not be saved!");
+ }
+ fclose(fp);
+}
+
+void Config::SetUpIni() {
+ config = std::make_unique<CSimpleIniA>();
+ config->SetUnicode(true);
+ config->SetSpaces(false);
+
+ FILE* fp = nullptr;
+#ifdef _WIN32
+ _wfopen_s(&fp, Common::UTF8ToUTF16W(config_loc).data(), L"rb, ccs=UTF-8");
+ if (fp == nullptr) {
+ fp = _wfopen(Common::UTF8ToUTF16W(config_loc).data(), L"wb, ccs=UTF-8");
+ }
+#else
+ fp = fopen(config_loc.c_str(), "rb");
+ if (fp == nullptr) {
+ fp = fopen(config_loc.c_str(), "wb");
+ }
+#endif
+
+ if (fp == nullptr) {
+ LOG_ERROR(Frontend, "Config file could not be loaded!");
+ return;
+ }
+
+ if (SI_Error rc = config->LoadFile(fp); rc < 0) {
+ LOG_ERROR(Frontend, "Config file could not be loaded!");
+ }
+ fclose(fp);
+}
+
+bool Config::IsCustomConfig() const {
+ return type == ConfigType::PerGameConfig;
+}
+
+void Config::ReadPlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix.append("player_").append(ToString(player_index)).append("_");
+ }
+
+ auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ const auto profile_name =
+ ReadStringSetting(std::string(player_prefix).append("profile_name"));
+ if (profile_name.empty()) {
+ // Use the global input config
+ player = Settings::values.players.GetValue(true)[player_index];
+ return;
+ }
+ player.profile_name = profile_name;
+ }
+
+ if (player_prefix.empty() && Settings::IsConfiguringGlobal()) {
+ const auto controller = static_cast<Settings::ControllerType>(
+ ReadIntegerSetting(std::string(player_prefix).append("type"),
+ static_cast<u8>(Settings::ControllerType::ProController)));
+
+ if (controller == Settings::ControllerType::LeftJoycon ||
+ controller == Settings::ControllerType::RightJoycon) {
+ player.controller_type = controller;
+ }
+ } else {
+ std::string connected_key = player_prefix;
+ player.connected = ReadBooleanSetting(connected_key.append("connected"),
+ std::make_optional(player_index == 0));
+
+ player.controller_type = static_cast<Settings::ControllerType>(
+ ReadIntegerSetting(std::string(player_prefix).append("type"),
+ static_cast<u8>(Settings::ControllerType::ProController)));
+
+ player.vibration_enabled = ReadBooleanSetting(
+ std::string(player_prefix).append("vibration_enabled"), std::make_optional(true));
+
+ player.vibration_strength = static_cast<int>(
+ ReadIntegerSetting(std::string(player_prefix).append("vibration_strength"), 100));
+
+ player.body_color_left = static_cast<u32>(ReadIntegerSetting(
+ std::string(player_prefix).append("body_color_left"), Settings::JOYCON_BODY_NEON_BLUE));
+ player.body_color_right = static_cast<u32>(ReadIntegerSetting(
+ std::string(player_prefix).append("body_color_right"), Settings::JOYCON_BODY_NEON_RED));
+ player.button_color_left = static_cast<u32>(
+ ReadIntegerSetting(std::string(player_prefix).append("button_color_left"),
+ Settings::JOYCON_BUTTONS_NEON_BLUE));
+ player.button_color_right = static_cast<u32>(
+ ReadIntegerSetting(std::string(player_prefix).append("button_color_right"),
+ Settings::JOYCON_BUTTONS_NEON_RED));
+ }
+}
+
+void Config::ReadTouchscreenValues() {
+ Settings::values.touchscreen.enabled =
+ ReadBooleanSetting(std::string("touchscreen_enabled"), std::make_optional(true));
+ Settings::values.touchscreen.rotation_angle =
+ static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_angle"), 0));
+ Settings::values.touchscreen.diameter_x =
+ static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_x"), 15));
+ Settings::values.touchscreen.diameter_y =
+ static_cast<u32>(ReadIntegerSetting(std::string("touchscreen_diameter_y"), 15));
+}
+
+void Config::ReadAudioValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Audio));
+
+ ReadCategory(Settings::Category::Audio);
+ ReadCategory(Settings::Category::UiAudio);
+
+ EndGroup();
+}
+
+void Config::ReadControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ ReadCategory(Settings::Category::Controls);
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ ReadPlayerValues(p);
+ }
+
+ // Disable docked mode if handheld is selected
+ const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
+ if (controller_type == Settings::ControllerType::Handheld) {
+ Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
+ Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
+ }
+
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ ReadTouchscreenValues();
+ ReadMotionTouchValues();
+
+ EndGroup();
+}
+
+void Config::ReadMotionTouchValues() {
+ int num_touch_from_button_maps = BeginArray(std::string("touch_from_button_maps"));
+
+ if (num_touch_from_button_maps > 0) {
+ for (int i = 0; i < num_touch_from_button_maps; ++i) {
+ SetArrayIndex(i);
+
+ Settings::TouchFromButtonMap map;
+ map.name = ReadStringSetting(std::string("name"), std::string("default"));
+
+ const int num_touch_maps = BeginArray(std::string("entries"));
+ map.buttons.reserve(num_touch_maps);
+ for (int j = 0; j < num_touch_maps; j++) {
+ SetArrayIndex(j);
+ std::string touch_mapping = ReadStringSetting(std::string("bind"));
+ map.buttons.emplace_back(std::move(touch_mapping));
+ }
+ EndArray(); // entries
+ Settings::values.touch_from_button_maps.emplace_back(std::move(map));
+ }
+ } else {
+ Settings::values.touch_from_button_maps.emplace_back(
+ Settings::TouchFromButtonMap{"default", {}});
+ num_touch_from_button_maps = 1;
+ }
+ EndArray(); // touch_from_button_maps
+
+ Settings::values.touch_from_button_map_index = std::clamp(
+ Settings::values.touch_from_button_map_index.GetValue(), 0, num_touch_from_button_maps - 1);
+}
+
+void Config::ReadCoreValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Core));
+
+ ReadCategory(Settings::Category::Core);
+
+ EndGroup();
+}
+
+void Config::ReadDataStorageValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
+
+ FS::SetYuzuPath(FS::YuzuPath::NANDDir, ReadStringSetting(std::string("nand_directory")));
+ FS::SetYuzuPath(FS::YuzuPath::SDMCDir, ReadStringSetting(std::string("sdmc_directory")));
+ FS::SetYuzuPath(FS::YuzuPath::LoadDir, ReadStringSetting(std::string("load_directory")));
+ FS::SetYuzuPath(FS::YuzuPath::DumpDir, ReadStringSetting(std::string("dump_directory")));
+ FS::SetYuzuPath(FS::YuzuPath::TASDir, ReadStringSetting(std::string("tas_directory")));
+
+ ReadCategory(Settings::Category::DataStorage);
+
+ EndGroup();
+}
+
+void Config::ReadDebuggingValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging));
+
+ // Intentionally not using the QT default setting as this is intended to be changed in the ini
+ Settings::values.record_frame_times =
+ ReadBooleanSetting(std::string("record_frame_times"), std::make_optional(false));
+
+ ReadCategory(Settings::Category::Debugging);
+ ReadCategory(Settings::Category::DebuggingGraphics);
+
+ EndGroup();
+}
+
+void Config::ReadServiceValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
+
+ ReadCategory(Settings::Category::Services);
+
+ EndGroup();
+}
+
+void Config::ReadDisabledAddOnValues() {
+ // Custom config section
+ BeginGroup(std::string("DisabledAddOns"));
+
+ const int size = BeginArray(std::string(""));
+ for (int i = 0; i < size; ++i) {
+ SetArrayIndex(i);
+ const auto title_id = ReadUnsignedIntegerSetting(std::string("title_id"), 0);
+ std::vector<std::string> out;
+ const int d_size = BeginArray("disabled");
+ for (int j = 0; j < d_size; ++j) {
+ SetArrayIndex(j);
+ out.push_back(ReadStringSetting(std::string("d"), std::string("")));
+ }
+ EndArray(); // d
+ Settings::values.disabled_addons.insert_or_assign(title_id, out);
+ }
+ EndArray(); // Base disabled addons array - Has no base key
+
+ EndGroup();
+}
+
+void Config::ReadMiscellaneousValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));
+
+ ReadCategory(Settings::Category::Miscellaneous);
+
+ EndGroup();
+}
+
+void Config::ReadCpuValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Cpu));
+
+ ReadCategory(Settings::Category::Cpu);
+ ReadCategory(Settings::Category::CpuDebug);
+ ReadCategory(Settings::Category::CpuUnsafe);
+
+ EndGroup();
+}
+
+void Config::ReadRendererValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Renderer));
+
+ ReadCategory(Settings::Category::Renderer);
+ ReadCategory(Settings::Category::RendererAdvanced);
+ ReadCategory(Settings::Category::RendererDebug);
+
+ EndGroup();
+}
+
+void Config::ReadScreenshotValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
+
+ ReadCategory(Settings::Category::Screenshots);
+ FS::SetYuzuPath(FS::YuzuPath::ScreenshotsDir,
+ ReadStringSetting(std::string("screenshot_path")));
+
+ EndGroup();
+}
+
+void Config::ReadSystemValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::System));
+
+ ReadCategory(Settings::Category::System);
+ ReadCategory(Settings::Category::SystemAudio);
+
+ EndGroup();
+}
+
+void Config::ReadWebServiceValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::WebService));
+
+ ReadCategory(Settings::Category::WebService);
+
+ EndGroup();
+}
+
+void Config::ReadNetworkValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
+
+ ReadCategory(Settings::Category::Network);
+
+ EndGroup();
+}
+
+void Config::ReadValues() {
+ if (global) {
+ ReadDataStorageValues();
+ ReadDebuggingValues();
+ ReadDisabledAddOnValues();
+ ReadNetworkValues();
+ ReadServiceValues();
+ ReadWebServiceValues();
+ ReadMiscellaneousValues();
+ }
+ ReadControlValues();
+ ReadCoreValues();
+ ReadCpuValues();
+ ReadRendererValues();
+ ReadAudioValues();
+ ReadSystemValues();
+}
+
+void Config::SavePlayerValues(const std::size_t player_index) {
+ std::string player_prefix;
+ if (type != ConfigType::InputProfile) {
+ player_prefix = std::string("player_").append(ToString(player_index)).append("_");
+ }
+
+ const auto& player = Settings::values.players.GetValue()[player_index];
+ if (IsCustomConfig()) {
+ if (player.profile_name.empty()) {
+ // No custom profile selected
+ return;
+ }
+ WriteSetting(std::string(player_prefix).append("profile_name"), player.profile_name,
+ std::make_optional(std::string("")));
+ }
+
+ WriteSetting(std::string(player_prefix).append("type"), static_cast<u8>(player.controller_type),
+ std::make_optional(static_cast<u8>(Settings::ControllerType::ProController)));
+
+ if (!player_prefix.empty() || !Settings::IsConfiguringGlobal()) {
+ WriteSetting(std::string(player_prefix).append("connected"), player.connected,
+ std::make_optional(player_index == 0));
+ WriteSetting(std::string(player_prefix).append("vibration_enabled"),
+ player.vibration_enabled, std::make_optional(true));
+ WriteSetting(std::string(player_prefix).append("vibration_strength"),
+ player.vibration_strength, std::make_optional(100));
+ WriteSetting(std::string(player_prefix).append("body_color_left"), player.body_color_left,
+ std::make_optional(Settings::JOYCON_BODY_NEON_BLUE));
+ WriteSetting(std::string(player_prefix).append("body_color_right"), player.body_color_right,
+ std::make_optional(Settings::JOYCON_BODY_NEON_RED));
+ WriteSetting(std::string(player_prefix).append("button_color_left"),
+ player.button_color_left,
+ std::make_optional(Settings::JOYCON_BUTTONS_NEON_BLUE));
+ WriteSetting(std::string(player_prefix).append("button_color_right"),
+ player.button_color_right,
+ std::make_optional(Settings::JOYCON_BUTTONS_NEON_RED));
+ }
+}
+
+void Config::SaveTouchscreenValues() {
+ const auto& touchscreen = Settings::values.touchscreen;
+
+ WriteSetting(std::string("touchscreen_enabled"), touchscreen.enabled, std::make_optional(true));
+
+ WriteSetting(std::string("touchscreen_angle"), touchscreen.rotation_angle,
+ std::make_optional(static_cast<u32>(0)));
+ WriteSetting(std::string("touchscreen_diameter_x"), touchscreen.diameter_x,
+ std::make_optional(static_cast<u32>(15)));
+ WriteSetting(std::string("touchscreen_diameter_y"), touchscreen.diameter_y,
+ std::make_optional(static_cast<u32>(15)));
+}
+
+void Config::SaveMotionTouchValues() {
+ BeginArray(std::string("touch_from_button_maps"));
+ for (std::size_t p = 0; p < Settings::values.touch_from_button_maps.size(); ++p) {
+ SetArrayIndex(static_cast<int>(p));
+ WriteSetting(std::string("name"), Settings::values.touch_from_button_maps[p].name,
+ std::make_optional(std::string("default")));
+
+ BeginArray(std::string("entries"));
+ for (std::size_t q = 0; q < Settings::values.touch_from_button_maps[p].buttons.size();
+ ++q) {
+ SetArrayIndex(static_cast<int>(q));
+ WriteSetting(std::string("bind"),
+ Settings::values.touch_from_button_maps[p].buttons[q]);
+ }
+ EndArray(); // entries
+ }
+ EndArray(); // touch_from_button_maps
+}
+
+void Config::SaveValues() {
+ if (global) {
+ SaveDataStorageValues();
+ SaveDebuggingValues();
+ SaveDisabledAddOnValues();
+ SaveNetworkValues();
+ SaveWebServiceValues();
+ SaveMiscellaneousValues();
+ }
+ SaveControlValues();
+ SaveCoreValues();
+ SaveCpuValues();
+ SaveRendererValues();
+ SaveAudioValues();
+ SaveSystemValues();
+
+ WriteToIni();
+}
+
+void Config::SaveAudioValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Audio));
+
+ WriteCategory(Settings::Category::Audio);
+ WriteCategory(Settings::Category::UiAudio);
+
+ EndGroup();
+}
+
+void Config::SaveControlValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
+
+ WriteCategory(Settings::Category::Controls);
+
+ Settings::values.players.SetGlobal(!IsCustomConfig());
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
+ SavePlayerValues(p);
+ }
+ if (IsCustomConfig()) {
+ EndGroup();
+ return;
+ }
+ SaveTouchscreenValues();
+ SaveMotionTouchValues();
+
+ EndGroup();
+}
+
+void Config::SaveCoreValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Core));
+
+ WriteCategory(Settings::Category::Core);
+
+ EndGroup();
+}
+
+void Config::SaveDataStorageValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
+
+ WriteSetting(std::string("nand_directory"), FS::GetYuzuPathString(FS::YuzuPath::NANDDir),
+ std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::NANDDir)));
+ WriteSetting(std::string("sdmc_directory"), FS::GetYuzuPathString(FS::YuzuPath::SDMCDir),
+ std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::SDMCDir)));
+ WriteSetting(std::string("load_directory"), FS::GetYuzuPathString(FS::YuzuPath::LoadDir),
+ std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::LoadDir)));
+ WriteSetting(std::string("dump_directory"), FS::GetYuzuPathString(FS::YuzuPath::DumpDir),
+ std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
+ WriteSetting(std::string("tas_directory"), FS::GetYuzuPathString(FS::YuzuPath::TASDir),
+ std::make_optional(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
+
+ WriteCategory(Settings::Category::DataStorage);
+
+ EndGroup();
+}
+
+void Config::SaveDebuggingValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Debugging));
+
+ // Intentionally not using the QT default setting as this is intended to be changed in the ini
+ WriteSetting(std::string("record_frame_times"), Settings::values.record_frame_times);
+
+ WriteCategory(Settings::Category::Debugging);
+ WriteCategory(Settings::Category::DebuggingGraphics);
+
+ EndGroup();
+}
+
+void Config::SaveNetworkValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Services));
+
+ WriteCategory(Settings::Category::Network);
+
+ EndGroup();
+}
+
+void Config::SaveDisabledAddOnValues() {
+ // Custom config section
+ BeginGroup(std::string("DisabledAddOns"));
+
+ int i = 0;
+ BeginArray(std::string(""));
+ for (const auto& elem : Settings::values.disabled_addons) {
+ SetArrayIndex(i);
+ WriteSetting(std::string("title_id"), elem.first, std::make_optional(static_cast<u64>(0)));
+ BeginArray(std::string("disabled"));
+ for (std::size_t j = 0; j < elem.second.size(); ++j) {
+ SetArrayIndex(static_cast<int>(j));
+ WriteSetting(std::string("d"), elem.second[j], std::make_optional(std::string("")));
+ }
+ EndArray(); // disabled
+ ++i;
+ }
+ EndArray(); // Base disabled addons array - Has no base key
+
+ EndGroup();
+}
+
+void Config::SaveMiscellaneousValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Miscellaneous));
+
+ WriteCategory(Settings::Category::Miscellaneous);
+
+ EndGroup();
+}
+
+void Config::SaveCpuValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Cpu));
+
+ WriteCategory(Settings::Category::Cpu);
+ WriteCategory(Settings::Category::CpuDebug);
+ WriteCategory(Settings::Category::CpuUnsafe);
+
+ EndGroup();
+}
+
+void Config::SaveRendererValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Renderer));
+
+ WriteCategory(Settings::Category::Renderer);
+ WriteCategory(Settings::Category::RendererAdvanced);
+ WriteCategory(Settings::Category::RendererDebug);
+
+ EndGroup();
+}
+
+void Config::SaveScreenshotValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Screenshots));
+
+ WriteSetting(std::string("screenshot_path"),
+ FS::GetYuzuPathString(FS::YuzuPath::ScreenshotsDir));
+ WriteCategory(Settings::Category::Screenshots);
+
+ EndGroup();
+}
+
+void Config::SaveSystemValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::System));
+
+ WriteCategory(Settings::Category::System);
+ WriteCategory(Settings::Category::SystemAudio);
+
+ EndGroup();
+}
+
+void Config::SaveWebServiceValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::WebService));
+
+ WriteCategory(Settings::Category::WebService);
+
+ EndGroup();
+}
+
+bool Config::ReadBooleanSetting(const std::string& key, const std::optional<bool> default_value) {
+ std::string full_key = GetFullKey(key, false);
+ if (!default_value.has_value()) {
+ return config->GetBoolValue(GetSection().c_str(), full_key.c_str(), false);
+ }
+
+ if (config->GetBoolValue(GetSection().c_str(),
+ std::string(full_key).append("\\default").c_str(), false)) {
+ return static_cast<bool>(default_value.value());
+ } else {
+ return config->GetBoolValue(GetSection().c_str(), full_key.c_str(),
+ static_cast<bool>(default_value.value()));
+ }
+}
+
+s64 Config::ReadIntegerSetting(const std::string& key, const std::optional<s64> default_value) {
+ std::string full_key = GetFullKey(key, false);
+ if (!default_value.has_value()) {
+ try {
+ return std::stoll(
+ std::string(config->GetValue(GetSection().c_str(), full_key.c_str(), "0")));
+ } catch (...) {
+ return 0;
+ }
+ }
+
+ s64 result = 0;
+ if (config->GetBoolValue(GetSection().c_str(),
+ std::string(full_key).append("\\default").c_str(), true)) {
+ result = default_value.value();
+ } else {
+ try {
+ result = std::stoll(std::string(config->GetValue(
+ GetSection().c_str(), full_key.c_str(), ToString(default_value.value()).c_str())));
+ } catch (...) {
+ result = default_value.value();
+ }
+ }
+ return result;
+}
+
+u64 Config::ReadUnsignedIntegerSetting(const std::string& key,
+ const std::optional<u64> default_value) {
+ std::string full_key = GetFullKey(key, false);
+ if (!default_value.has_value()) {
+ try {
+ return std::stoull(
+ std::string(config->GetValue(GetSection().c_str(), full_key.c_str(), "0")));
+ } catch (...) {
+ return 0;
+ }
+ }
+
+ u64 result = 0;
+ if (config->GetBoolValue(GetSection().c_str(),
+ std::string(full_key).append("\\default").c_str(), true)) {
+ result = default_value.value();
+ } else {
+ try {
+ result = std::stoull(std::string(config->GetValue(
+ GetSection().c_str(), full_key.c_str(), ToString(default_value.value()).c_str())));
+ } catch (...) {
+ result = default_value.value();
+ }
+ }
+ return result;
+}
+
+double Config::ReadDoubleSetting(const std::string& key,
+ const std::optional<double> default_value) {
+ std::string full_key = GetFullKey(key, false);
+ if (!default_value.has_value()) {
+ return config->GetDoubleValue(GetSection().c_str(), full_key.c_str(), 0);
+ }
+
+ double result;
+ if (config->GetBoolValue(GetSection().c_str(),
+ std::string(full_key).append("\\default").c_str(), true)) {
+ result = default_value.value();
+ } else {
+ result =
+ config->GetDoubleValue(GetSection().c_str(), full_key.c_str(), default_value.value());
+ }
+ return result;
+}
+
+std::string Config::ReadStringSetting(const std::string& key,
+ const std::optional<std::string> default_value) {
+ std::string result;
+ std::string full_key = GetFullKey(key, false);
+ if (!default_value.has_value()) {
+ result = config->GetValue(GetSection().c_str(), full_key.c_str(), "");
+ boost::replace_all(result, "\"", "");
+ return result;
+ }
+
+ if (config->GetBoolValue(GetSection().c_str(),
+ std::string(full_key).append("\\default").c_str(), true)) {
+ result = default_value.value();
+ } else {
+ result =
+ config->GetValue(GetSection().c_str(), full_key.c_str(), default_value.value().c_str());
+ }
+ boost::replace_all(result, "\"", "");
+ boost::replace_all(result, "//", "/");
+ return result;
+}
+
+bool Config::Exists(const std::string& section, const std::string& key) const {
+ const std::string value = config->GetValue(section.c_str(), key.c_str(), "");
+ return !value.empty();
+}
+
+template <typename Type>
+void Config::WriteSetting(const std::string& key, const Type& value,
+ const std::optional<Type>& default_value,
+ const std::optional<bool>& use_global) {
+ std::string full_key = GetFullKey(key, false);
+
+ std::string saved_value;
+ std::string string_default;
+ if constexpr (std::is_same_v<Type, std::string>) {
+ saved_value.append(AdjustOutputString(value));
+ if (default_value.has_value()) {
+ string_default.append(AdjustOutputString(default_value.value()));
+ }
+ } else {
+ saved_value.append(AdjustOutputString(ToString(value)));
+ if (default_value.has_value()) {
+ string_default.append(ToString(default_value.value()));
+ }
+ }
+
+ if (default_value.has_value() && use_global.has_value()) {
+ if (!global) {
+ WriteSettingInternal(std::string(full_key).append("\\global"),
+ ToString(use_global.value()));
+ }
+ if (global || use_global.value() == false) {
+ WriteSettingInternal(std::string(full_key).append("\\default"),
+ ToString(string_default == saved_value));
+ WriteSettingInternal(full_key, saved_value);
+ }
+ } else if (default_value.has_value() && !use_global.has_value()) {
+ WriteSettingInternal(std::string(full_key).append("\\default"),
+ ToString(string_default == saved_value));
+ WriteSettingInternal(full_key, saved_value);
+ } else {
+ WriteSettingInternal(full_key, saved_value);
+ }
+}
+
+void Config::WriteSettingInternal(const std::string& key, const std::string& value) {
+ config->SetValue(GetSection().c_str(), key.c_str(), value.c_str());
+}
+
+void Config::Reload() {
+ ReadValues();
+ // To apply default value changes
+ SaveValues();
+}
+
+void Config::Save() {
+ SaveValues();
+}
+
+void Config::ClearControlPlayerValues() const {
+ // If key is an empty string, all keys in the current group() are removed.
+ const char* section = Settings::TranslateCategory(Settings::Category::Controls);
+ CSimpleIniA::TNamesDepend keys;
+ config->GetAllKeys(section, keys);
+ for (const auto& key : keys) {
+ if (std::string(config->GetValue(section, key.pItem)).empty()) {
+ config->Delete(section, key.pItem);
+ }
+ }
+}
+
+const std::string& Config::GetConfigFilePath() const {
+ return config_loc;
+}
+
+void Config::ReadCategory(const Settings::Category category) {
+ const auto& settings = FindRelevantList(category);
+ std::ranges::for_each(settings, [&](const auto& setting) { ReadSettingGeneric(setting); });
+}
+
+void Config::WriteCategory(const Settings::Category category) {
+ const auto& settings = FindRelevantList(category);
+ std::ranges::for_each(settings, [&](const auto& setting) { WriteSettingGeneric(setting); });
+}
+
+void Config::ReadSettingGeneric(Settings::BasicSetting* const setting) {
+ if (!setting->Save() || (!setting->Switchable() && !global)) {
+ return;
+ }
+
+ const std::string key = AdjustKey(setting->GetLabel());
+ const std::string default_value(setting->DefaultToString());
+
+ bool use_global = true;
+ if (setting->Switchable() && !global) {
+ use_global =
+ ReadBooleanSetting(std::string(key).append("\\use_global"), std::make_optional(true));
+ setting->SetGlobal(use_global);
+ }
+
+ if (global || !use_global) {
+ const bool is_default =
+ ReadBooleanSetting(std::string(key).append("\\default"), std::make_optional(true));
+ if (!is_default) {
+ const std::string setting_string = ReadStringSetting(key, default_value);
+ setting->LoadString(setting_string);
+ } else {
+ // Empty string resets the Setting to default
+ setting->LoadString("");
+ }
+ }
+}
+
+void Config::WriteSettingGeneric(const Settings::BasicSetting* const setting) {
+ if (!setting->Save()) {
+ return;
+ }
+
+ std::string key = AdjustKey(setting->GetLabel());
+ if (setting->Switchable()) {
+ if (!global) {
+ WriteSetting(std::string(key).append("\\use_global"), setting->UsingGlobal());
+ }
+ if (global || !setting->UsingGlobal()) {
+ WriteSetting(std::string(key).append("\\default"),
+ setting->ToString() == setting->DefaultToString());
+ WriteSetting(key, setting->ToString());
+ }
+ } else if (global) {
+ WriteSetting(std::string(key).append("\\default"),
+ setting->ToString() == setting->DefaultToString());
+ WriteSetting(key, setting->ToString());
+ }
+}
+
+void Config::BeginGroup(const std::string& group) {
+ // You can't begin a group while reading/writing from a config array
+ ASSERT(array_stack.empty());
+
+ key_stack.push_back(AdjustKey(group));
+}
+
+void Config::EndGroup() {
+ // You can't end a group if you haven't started one yet
+ ASSERT(!key_stack.empty());
+
+ // You can't end a group when reading/writing from a config array
+ ASSERT(array_stack.empty());
+
+ key_stack.pop_back();
+}
+
+std::string Config::GetSection() {
+ if (key_stack.empty()) {
+ return std::string{""};
+ }
+
+ return key_stack.front();
+}
+
+std::string Config::GetGroup() const {
+ if (key_stack.size() <= 1) {
+ return std::string{""};
+ }
+
+ std::string key;
+ for (size_t i = 1; i < key_stack.size(); ++i) {
+ key.append(key_stack[i]).append("\\");
+ }
+ return key;
+}
+
+std::string Config::AdjustKey(const std::string& key) {
+ std::string adjusted_key(key);
+ boost::replace_all(adjusted_key, "/", "\\");
+ boost::replace_all(adjusted_key, " ", "%20");
+ return adjusted_key;
+}
+
+std::string Config::AdjustOutputString(const std::string& string) {
+ std::string adjusted_string(string);
+ boost::replace_all(adjusted_string, "\\", "/");
+
+ // Windows requires that two forward slashes are used at the start of a path for unmapped
+ // network drives so we have to watch for that here
+ if (string.substr(0, 2) == "//") {
+ boost::replace_all(adjusted_string, "//", "/");
+ adjusted_string.insert(0, "/");
+ } else {
+ boost::replace_all(adjusted_string, "//", "/");
+ }
+
+ // Needed for backwards compatibility with QSettings deserialization
+ for (const auto& special_character : special_characters) {
+ if (adjusted_string.find(special_character) != std::string::npos) {
+ adjusted_string.insert(0, "\"");
+ adjusted_string.append("\"");
+ break;
+ }
+ }
+ return adjusted_string;
+}
+
+std::string Config::GetFullKey(const std::string& key, bool skipArrayIndex) {
+ if (array_stack.empty()) {
+ return std::string(GetGroup()).append(AdjustKey(key));
+ }
+
+ std::string array_key;
+ for (size_t i = 0; i < array_stack.size(); ++i) {
+ if (!array_stack[i].name.empty()) {
+ array_key.append(array_stack[i].name).append("\\");
+ }
+
+ if (!skipArrayIndex || (array_stack.size() - 1 != i && array_stack.size() > 1)) {
+ array_key.append(ToString(array_stack[i].index)).append("\\");
+ }
+ }
+ std::string final_key = std::string(GetGroup()).append(array_key).append(AdjustKey(key));
+ return final_key;
+}
+
+int Config::BeginArray(const std::string& array) {
+ array_stack.push_back(ConfigArray{AdjustKey(array), 0, 0});
+ const int size = config->GetLongValue(GetSection().c_str(),
+ GetFullKey(std::string("size"), true).c_str(), 0);
+ array_stack.back().size = size;
+ return size;
+}
+
+void Config::EndArray() {
+ // You can't end a config array before starting one
+ ASSERT(!array_stack.empty());
+
+ // Set the array size to 0 if the array is ended without changing the index
+ int size = 0;
+ if (array_stack.back().index != 0) {
+ size = array_stack.back().size;
+ }
+
+ // Write out the size to config
+ if (key_stack.size() == 1 && array_stack.back().name.empty()) {
+ // Edge-case where the first array created doesn't have a name
+ config->SetValue(GetSection().c_str(), std::string("size").c_str(), ToString(size).c_str());
+ } else {
+ const auto key = GetFullKey(std::string("size"), true);
+ config->SetValue(GetSection().c_str(), key.c_str(), ToString(size).c_str());
+ }
+
+ array_stack.pop_back();
+}
+
+void Config::SetArrayIndex(const int index) {
+ // You can't set the array index if you haven't started one yet
+ ASSERT(!array_stack.empty());
+
+ const int array_index = index + 1;
+
+ // You can't exceed the known max size of the array by more than 1
+ ASSERT(array_stack.front().size + 1 >= array_index);
+
+ // Change the config array size to the current index since you may want
+ // to reduce the number of elements that you read back from the config
+ // in the future.
+ array_stack.back().size = array_index;
+ array_stack.back().index = array_index;
+}
diff --git a/src/frontend_common/config.h b/src/frontend_common/config.h
new file mode 100644
index 000000000..b3812af17
--- /dev/null
+++ b/src/frontend_common/config.h
@@ -0,0 +1,211 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <string>
+#include "common/settings.h"
+
+#define SI_NO_CONVERSION
+#include <SimpleIni.h>
+#include <boost/algorithm/string/replace.hpp>
+
+// Workaround for conflicting definition in libloaderapi.h caused by SimpleIni
+#undef LoadString
+#undef CreateFile
+#undef DeleteFile
+#undef CopyFile
+#undef CreateDirectory
+#undef MoveFile
+
+namespace Core {
+class System;
+}
+
+class Config {
+public:
+ enum class ConfigType {
+ GlobalConfig,
+ PerGameConfig,
+ InputProfile,
+ };
+
+ virtual ~Config() = default;
+
+ void ClearControlPlayerValues() const;
+
+ [[nodiscard]] const std::string& GetConfigFilePath() const;
+
+ [[nodiscard]] bool Exists(const std::string& section, const std::string& key) const;
+
+protected:
+ explicit Config(ConfigType config_type = ConfigType::GlobalConfig);
+
+ void Initialize(const std::string& config_name = "config");
+ void Initialize(std::optional<std::string> config_path);
+
+ void WriteToIni() const;
+
+ void SetUpIni();
+ [[nodiscard]] bool IsCustomConfig() const;
+
+ void Reload();
+ void Save();
+
+ /**
+ * Derived config classes must implement this so they can reload all platform-specific
+ * values and global ones.
+ */
+ virtual void ReloadAllValues() = 0;
+
+ /**
+ * Derived config classes must implement this so they can save all platform-specific
+ * and global values.
+ */
+ virtual void SaveAllValues() = 0;
+
+ void ReadValues();
+ void ReadPlayerValues(std::size_t player_index);
+
+ void ReadTouchscreenValues();
+ void ReadMotionTouchValues();
+
+ // Read functions bases off the respective config section names.
+ void ReadAudioValues();
+ void ReadControlValues();
+ void ReadCoreValues();
+ void ReadDataStorageValues();
+ void ReadDebuggingValues();
+ void ReadServiceValues();
+ void ReadDisabledAddOnValues();
+ void ReadMiscellaneousValues();
+ void ReadCpuValues();
+ void ReadRendererValues();
+ void ReadScreenshotValues();
+ void ReadSystemValues();
+ void ReadWebServiceValues();
+ void ReadNetworkValues();
+
+ // Read platform specific sections
+ virtual void ReadHidbusValues() = 0;
+ virtual void ReadDebugControlValues() = 0;
+ virtual void ReadPathValues() = 0;
+ virtual void ReadShortcutValues() = 0;
+ virtual void ReadUIValues() = 0;
+ virtual void ReadUIGamelistValues() = 0;
+ virtual void ReadUILayoutValues() = 0;
+ virtual void ReadMultiplayerValues() = 0;
+
+ void SaveValues();
+ void SavePlayerValues(std::size_t player_index);
+ void SaveTouchscreenValues();
+ void SaveMotionTouchValues();
+
+ // Save functions based off the respective config section names.
+ void SaveAudioValues();
+ void SaveControlValues();
+ void SaveCoreValues();
+ void SaveDataStorageValues();
+ void SaveDebuggingValues();
+ void SaveNetworkValues();
+ void SaveDisabledAddOnValues();
+ void SaveMiscellaneousValues();
+ void SaveCpuValues();
+ void SaveRendererValues();
+ void SaveScreenshotValues();
+ void SaveSystemValues();
+ void SaveWebServiceValues();
+
+ // Save platform specific sections
+ virtual void SaveHidbusValues() = 0;
+ virtual void SaveDebugControlValues() = 0;
+ virtual void SavePathValues() = 0;
+ virtual void SaveShortcutValues() = 0;
+ virtual void SaveUIValues() = 0;
+ virtual void SaveUIGamelistValues() = 0;
+ virtual void SaveUILayoutValues() = 0;
+ virtual void SaveMultiplayerValues() = 0;
+
+ virtual std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) = 0;
+
+ /**
+ * Reads a setting from the qt_config.
+ *
+ * @param key The setting's identifier
+ * @param default_value The value to use when the setting is not already present in the config
+ */
+ bool ReadBooleanSetting(const std::string& key,
+ std::optional<bool> default_value = std::nullopt);
+ s64 ReadIntegerSetting(const std::string& key, std::optional<s64> default_value = std::nullopt);
+ u64 ReadUnsignedIntegerSetting(const std::string& key,
+ std::optional<u64> default_value = std::nullopt);
+ double ReadDoubleSetting(const std::string& key,
+ std::optional<double> default_value = std::nullopt);
+ std::string ReadStringSetting(const std::string& key,
+ std::optional<std::string> default_value = std::nullopt);
+
+ /**
+ * Writes a setting to the qt_config.
+ *
+ * @param key The setting's idetentifier
+ * @param value Value of the setting
+ * @param default_value Default of the setting if not present in config
+ * @param use_global Specifies if the custom or global config should be in use, for custom
+ * configs
+ */
+ template <typename Type = int>
+ void WriteSetting(const std::string& key, const Type& value,
+ const std::optional<Type>& default_value = std::nullopt,
+ const std::optional<bool>& use_global = std::nullopt);
+ void WriteSettingInternal(const std::string& key, const std::string& value);
+
+ void ReadCategory(Settings::Category category);
+ void WriteCategory(Settings::Category category);
+ void ReadSettingGeneric(Settings::BasicSetting* setting);
+ void WriteSettingGeneric(const Settings::BasicSetting* setting);
+
+ template <typename T>
+ [[nodiscard]] std::string ToString(const T& value_) {
+ if constexpr (std::is_same_v<T, std::string>) {
+ return value_;
+ } else if constexpr (std::is_same_v<T, std::optional<u32>>) {
+ return value_.has_value() ? std::to_string(*value_) : "none";
+ } else if constexpr (std::is_same_v<T, bool>) {
+ return value_ ? "true" : "false";
+ } else if constexpr (std::is_same_v<T, u64>) {
+ return std::to_string(static_cast<u64>(value_));
+ } else {
+ return std::to_string(static_cast<s64>(value_));
+ }
+ }
+
+ void BeginGroup(const std::string& group);
+ void EndGroup();
+ std::string GetSection();
+ [[nodiscard]] std::string GetGroup() const;
+ static std::string AdjustKey(const std::string& key);
+ static std::string AdjustOutputString(const std::string& string);
+ std::string GetFullKey(const std::string& key, bool skipArrayIndex);
+ int BeginArray(const std::string& array);
+ void EndArray();
+ void SetArrayIndex(int index);
+
+ const ConfigType type;
+ std::unique_ptr<CSimpleIniA> config;
+ std::string config_loc;
+ const bool global;
+
+private:
+ inline static std::array<char, 19> special_characters = {'!', '#', '$', '%', '^', '&', '*',
+ '|', ';', '\'', '\"', ',', '<', '.',
+ '>', '?', '`', '~', '='};
+
+ struct ConfigArray {
+ std::string name;
+ int size;
+ int index;
+ };
+ std::vector<ConfigArray> array_stack;
+ std::vector<std::string> key_stack;
+};