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Diffstat (limited to '')
-rw-r--r-- | src/frontend_common/config.h | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/src/frontend_common/config.h b/src/frontend_common/config.h new file mode 100644 index 000000000..20a1a8056 --- /dev/null +++ b/src/frontend_common/config.h @@ -0,0 +1,210 @@ +// SPDX-FileCopyrightText: 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <memory> +#include <string> +#include "common/settings.h" + +#include <SimpleIni.h> +#include <boost/algorithm/string/replace.hpp> + +// Workaround for conflicting definition in libloaderapi.h caused by SimpleIni +#undef LoadString +#undef CreateFile +#undef DeleteFile +#undef CopyFile +#undef CreateDirectory +#undef MoveFile + +namespace Core { +class System; +} + +class Config { +public: + enum class ConfigType { + GlobalConfig, + PerGameConfig, + InputProfile, + }; + + virtual ~Config() = default; + + void ClearControlPlayerValues() const; + + [[nodiscard]] const std::string& GetConfigFilePath() const; + + [[nodiscard]] bool Exists(const std::string& section, const std::string& key) const; + +protected: + explicit Config(ConfigType config_type = ConfigType::GlobalConfig); + + void Initialize(const std::string& config_name = "config"); + void Initialize(std::optional<std::string> config_path); + + void WriteToIni() const; + + void SetUpIni(); + [[nodiscard]] bool IsCustomConfig() const; + + void Reload(); + void Save(); + + /** + * Derived config classes must implement this so they can reload all platform-specific + * values and global ones. + */ + virtual void ReloadAllValues() = 0; + + /** + * Derived config classes must implement this so they can save all platform-specific + * and global values. + */ + virtual void SaveAllValues() = 0; + + void ReadValues(); + void ReadPlayerValues(std::size_t player_index); + + void ReadTouchscreenValues(); + void ReadMotionTouchValues(); + + // Read functions bases off the respective config section names. + void ReadAudioValues(); + void ReadControlValues(); + void ReadCoreValues(); + void ReadDataStorageValues(); + void ReadDebuggingValues(); + void ReadServiceValues(); + void ReadDisabledAddOnValues(); + void ReadMiscellaneousValues(); + void ReadCpuValues(); + void ReadRendererValues(); + void ReadScreenshotValues(); + void ReadSystemValues(); + void ReadWebServiceValues(); + void ReadNetworkValues(); + + // Read platform specific sections + virtual void ReadHidbusValues() = 0; + virtual void ReadDebugControlValues() = 0; + virtual void ReadPathValues() = 0; + virtual void ReadShortcutValues() = 0; + virtual void ReadUIValues() = 0; + virtual void ReadUIGamelistValues() = 0; + virtual void ReadUILayoutValues() = 0; + virtual void ReadMultiplayerValues() = 0; + + void SaveValues(); + void SavePlayerValues(std::size_t player_index); + void SaveTouchscreenValues(); + void SaveMotionTouchValues(); + + // Save functions based off the respective config section names. + void SaveAudioValues(); + void SaveControlValues(); + void SaveCoreValues(); + void SaveDataStorageValues(); + void SaveDebuggingValues(); + void SaveNetworkValues(); + void SaveDisabledAddOnValues(); + void SaveMiscellaneousValues(); + void SaveCpuValues(); + void SaveRendererValues(); + void SaveScreenshotValues(); + void SaveSystemValues(); + void SaveWebServiceValues(); + + // Save platform specific sections + virtual void SaveHidbusValues() = 0; + virtual void SaveDebugControlValues() = 0; + virtual void SavePathValues() = 0; + virtual void SaveShortcutValues() = 0; + virtual void SaveUIValues() = 0; + virtual void SaveUIGamelistValues() = 0; + virtual void SaveUILayoutValues() = 0; + virtual void SaveMultiplayerValues() = 0; + + virtual std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) = 0; + + /** + * Reads a setting from the qt_config. + * + * @param key The setting's identifier + * @param default_value The value to use when the setting is not already present in the config + */ + bool ReadBooleanSetting(const std::string& key, + std::optional<bool> default_value = std::nullopt); + s64 ReadIntegerSetting(const std::string& key, std::optional<s64> default_value = std::nullopt); + u64 ReadUnsignedIntegerSetting(const std::string& key, + std::optional<u64> default_value = std::nullopt); + double ReadDoubleSetting(const std::string& key, + std::optional<double> default_value = std::nullopt); + std::string ReadStringSetting(const std::string& key, + std::optional<std::string> default_value = std::nullopt); + + /** + * Writes a setting to the qt_config. + * + * @param key The setting's idetentifier + * @param value Value of the setting + * @param default_value Default of the setting if not present in config + * @param use_global Specifies if the custom or global config should be in use, for custom + * configs + */ + template <typename Type = int> + void WriteSetting(const std::string& key, const Type& value, + const std::optional<Type>& default_value = std::nullopt, + const std::optional<bool>& use_global = std::nullopt); + void WriteSettingInternal(const std::string& key, const std::string& value); + + void ReadCategory(Settings::Category category); + void WriteCategory(Settings::Category category); + void ReadSettingGeneric(Settings::BasicSetting* setting); + void WriteSettingGeneric(const Settings::BasicSetting* setting); + + template <typename T> + [[nodiscard]] std::string ToString(const T& value_) { + if constexpr (std::is_same_v<T, std::string>) { + return value_; + } else if constexpr (std::is_same_v<T, std::optional<u32>>) { + return value_.has_value() ? std::to_string(*value_) : "none"; + } else if constexpr (std::is_same_v<T, bool>) { + return value_ ? "true" : "false"; + } else if constexpr (std::is_same_v<T, u64>) { + return std::to_string(static_cast<u64>(value_)); + } else { + return std::to_string(static_cast<s64>(value_)); + } + } + + void BeginGroup(const std::string& group); + void EndGroup(); + std::string GetSection(); + [[nodiscard]] std::string GetGroup() const; + static std::string AdjustKey(const std::string& key); + static std::string AdjustOutputString(const std::string& string); + std::string GetFullKey(const std::string& key, bool skipArrayIndex); + int BeginArray(const std::string& array); + void EndArray(); + void SetArrayIndex(int index); + + const ConfigType type; + std::unique_ptr<CSimpleIniA> config; + std::string config_loc; + const bool global; + +private: + inline static std::array<char, 19> special_characters = {'!', '#', '$', '%', '^', '&', '*', + '|', ';', '\'', '\"', ',', '<', '.', + '>', '?', '`', '~', '='}; + + struct ConfigArray { + std::string name; + int size; + int index; + }; + std::vector<ConfigArray> array_stack; + std::vector<std::string> key_stack; +}; |