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-rw-r--r--src/core/core.cpp11
-rw-r--r--src/core/frontend/emu_window.cpp2
-rw-r--r--src/core/hle/service/hid/hid.h4
3 files changed, 2 insertions, 15 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 202cd332b..c9c9b7615 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -67,10 +67,6 @@ System::ResultStatus System::SingleStep() {
}
System::ResultStatus System::Load(EmuWindow* emu_window, const std::string& filepath) {
- if (app_loader) {
- app_loader.reset();
- }
-
app_loader = Loader::GetLoader(filepath);
if (!app_loader) {
@@ -123,10 +119,6 @@ void System::Reschedule() {
}
System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
- if (cpu_core) {
- cpu_core.reset();
- }
-
Memory::Init();
if (Settings::values.use_cpu_jit) {
@@ -159,7 +151,8 @@ void System::Shutdown() {
Kernel::Shutdown();
HW::Shutdown();
CoreTiming::Shutdown();
- cpu_core.reset();
+ cpu_core = nullptr;
+ app_loader = nullptr;
LOG_DEBUG(Core, "Shutdown OK");
}
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index 4f0f786ce..6b4637741 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -70,14 +70,12 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
touch_pressed = true;
- pad_state.touch.Assign(1);
}
void EmuWindow::TouchReleased() {
touch_pressed = false;
touch_x = 0;
touch_y = 0;
- pad_state.touch.Assign(0);
}
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index 21e66dfe0..c7f4ee138 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -42,8 +42,6 @@ struct PadState {
BitField<14, 1, u32> zl;
BitField<15, 1, u32> zr;
- BitField<20, 1, u32> touch;
-
BitField<24, 1, u32> c_right;
BitField<25, 1, u32> c_left;
BitField<26, 1, u32> c_up;
@@ -203,8 +201,6 @@ const PadState PAD_Y = {{1u << 11}};
const PadState PAD_ZL = {{1u << 14}};
const PadState PAD_ZR = {{1u << 15}};
-const PadState PAD_TOUCH = {{1u << 20}};
-
const PadState PAD_C_RIGHT = {{1u << 24}};
const PadState PAD_C_LEFT = {{1u << 25}};
const PadState PAD_C_UP = {{1u << 26}};