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-rw-r--r--src/core/hid/emulated_console.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp
index dfbaa3f8c..b51c72eae 100644
--- a/src/core/hid/emulated_console.cpp
+++ b/src/core/hid/emulated_console.cpp
@@ -11,7 +11,7 @@ EmulatedConsole::EmulatedConsole() = default;
EmulatedConsole::~EmulatedConsole() = default;
void EmulatedConsole::ReloadFromSettings() {
- // Using first motion device from player 1. No need to assign a special config at the moment
+ // Using first motion device from player 1. No need to assign any unique config at the moment
const auto& player = Settings::values.players.GetValue()[0];
motion_params = Common::ParamPackage(player.motions[0]);
@@ -33,6 +33,7 @@ void EmulatedConsole::SetTouchParams() {
static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons;
+ // Map the rest of the fingers from touch from button configuration
for (const auto& config_entry : touch_buttons) {
Common::ParamPackage params{config_entry};
Common::ParamPackage touch_button_params;
@@ -54,7 +55,9 @@ void EmulatedConsole::SetTouchParams() {
}
void EmulatedConsole::ReloadInput() {
+ // If you load any device here add the equivalent to the UnloadInput() function
SetTouchParams();
+
motion_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(motion_params);
if (motion_devices) {
Common::Input::InputCallback motion_callback{
@@ -62,6 +65,7 @@ void EmulatedConsole::ReloadInput() {
motion_devices->SetCallback(motion_callback);
}
+ // Unique index for identifying touch device source
std::size_t index = 0;
for (auto& touch_device : touch_devices) {
touch_device = Common::Input::CreateDevice<Common::Input::InputDevice>(touch_params[index]);