diff options
Diffstat (limited to 'src/core/hle/service/nvflinger/nvflinger.cpp')
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 31 |
1 files changed, 21 insertions, 10 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 2b2985a2d..5574269eb 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -67,21 +67,20 @@ NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_dr // Schedule the screen composition events composition_event = Core::Timing::CreateEvent( - "ScreenComposition", [this](std::uintptr_t, std::chrono::nanoseconds ns_late) { + "ScreenComposition", + [this](std::uintptr_t, s64 time, + std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> { const auto lock_guard = Lock(); Compose(); - const auto ticks = std::chrono::nanoseconds{GetNextTicks()}; - const auto ticks_delta = ticks - ns_late; - const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta); - - this->system.CoreTiming().ScheduleEvent(future_ns, composition_event); + return std::max(std::chrono::nanoseconds::zero(), + std::chrono::nanoseconds(GetNextTicks()) - ns_late); }); if (system.IsMulticore()) { vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); }); } else { - system.CoreTiming().ScheduleEvent(frame_ns, composition_event); + system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, composition_event); } } @@ -288,9 +287,21 @@ s64 NVFlinger::GetNextTicks() const { static constexpr s64 max_hertz = 120LL; const auto& settings = Settings::values; - const bool unlocked_fps = settings.disable_fps_limit.GetValue(); - const s64 fps_cap = unlocked_fps ? static_cast<s64>(settings.fps_cap.GetValue()) : 1; - return (1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap); + auto speed_scale = 1.f; + if (settings.use_multi_core.GetValue()) { + if (settings.use_speed_limit.GetValue()) { + // Scales the speed based on speed_limit setting on MC. SC is handled by + // SpeedLimiter::DoSpeedLimiting. + speed_scale = 100.f / settings.speed_limit.GetValue(); + } else { + // Run at unlocked framerate. + speed_scale = 0.01f; + } + } + + const auto next_ticks = ((1000000000 * (1LL << swap_interval)) / max_hertz); + + return static_cast<s64>(speed_scale * static_cast<float>(next_ticks)); } } // namespace Service::NVFlinger |