diff options
Diffstat (limited to '')
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 2e4d707b9..cc9522aad 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -83,7 +83,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) { const u64 layer_id = next_layer_id++; const u32 buffer_queue_id = next_buffer_queue_id++; - buffer_queues.emplace_back(buffer_queue_id, layer_id); + buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id); display->CreateLayer(layer_id, buffer_queues.back()); return layer_id; } @@ -187,14 +187,18 @@ void NVFlinger::Compose() { MicroProfileFlip(); if (!buffer) { - // There was no queued buffer to draw, render previous frame - system.GetPerfStats().EndGameFrame(); - system.GPU().SwapBuffers({}); continue; } const auto& igbp_buffer = buffer->get().igbp_buffer; + const auto& gpu = system.GPU(); + const auto& multi_fence = buffer->get().multi_fence; + for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) { + const auto& fence = multi_fence.fences[fence_id]; + gpu.WaitFence(fence.id, fence.value); + } + // Now send the buffer to the GPU for drawing. // TODO(Subv): Support more than just disp0. The display device selection is probably based // on which display we're drawing (Default, Internal, External, etc) |