diff options
Diffstat (limited to 'src/core/hle/service/mii/types/ver3_store_data.cpp')
-rw-r--r-- | src/core/hle/service/mii/types/ver3_store_data.cpp | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/src/core/hle/service/mii/types/ver3_store_data.cpp b/src/core/hle/service/mii/types/ver3_store_data.cpp new file mode 100644 index 000000000..a019cc9f7 --- /dev/null +++ b/src/core/hle/service/mii/types/ver3_store_data.cpp @@ -0,0 +1,241 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "core/hle/service/mii/mii_util.h" +#include "core/hle/service/mii/types/raw_data.h" +#include "core/hle/service/mii/types/store_data.h" +#include "core/hle/service/mii/types/ver3_store_data.h" + +namespace Service::Mii { + +void NfpStoreDataExtension::SetFromStoreData(const StoreData& store_data) { + faceline_color = static_cast<u8>(store_data.GetFacelineColor()) & 0xf; + hair_color = static_cast<u8>(store_data.GetHairColor()) & 0x7f; + eye_color = static_cast<u8>(store_data.GetEyeColor()) & 0x7f; + eyebrow_color = static_cast<u8>(store_data.GetEyebrowColor()) & 0x7f; + mouth_color = static_cast<u8>(store_data.GetMouthColor()) & 0x7f; + beard_color = static_cast<u8>(store_data.GetBeardColor()) & 0x7f; + glass_color = static_cast<u8>(store_data.GetGlassColor()) & 0x7f; + glass_type = static_cast<u8>(store_data.GetGlassType()) & 0x1f; +} + +void Ver3StoreData::BuildToStoreData(StoreData& out_store_data) const { + out_store_data.BuildBase(Gender::Male); + + out_store_data.SetGender(static_cast<Gender>(mii_information.gender.Value())); + out_store_data.SetFavoriteColor( + static_cast<FavoriteColor>(mii_information.favorite_color.Value())); + out_store_data.SetHeight(height); + out_store_data.SetBuild(build); + + out_store_data.SetNickname(mii_name); + out_store_data.SetFontRegion( + static_cast<FontRegion>(static_cast<u8>(region_information.font_region.Value()))); + + out_store_data.SetFacelineType( + static_cast<FacelineType>(appearance_bits1.faceline_type.Value())); + out_store_data.SetFacelineColor( + RawData::GetFacelineColorFromVer3(appearance_bits1.faceline_color.Value())); + out_store_data.SetFacelineWrinkle( + static_cast<FacelineWrinkle>(appearance_bits2.faceline_wrinkle.Value())); + out_store_data.SetFacelineMake( + static_cast<FacelineMake>(appearance_bits2.faceline_make.Value())); + + out_store_data.SetHairType(static_cast<HairType>(hair_type)); + out_store_data.SetHairColor(RawData::GetHairColorFromVer3(appearance_bits3.hair_color.Value())); + out_store_data.SetHairFlip(static_cast<HairFlip>(appearance_bits3.hair_flip.Value())); + + out_store_data.SetEyeType(static_cast<EyeType>(appearance_bits4.eye_type.Value())); + out_store_data.SetEyeColor(RawData::GetEyeColorFromVer3(appearance_bits4.eye_color.Value())); + out_store_data.SetEyeScale(static_cast<u8>(appearance_bits4.eye_scale.Value())); + out_store_data.SetEyeAspect(static_cast<u8>(appearance_bits4.eye_aspect.Value())); + out_store_data.SetEyeRotate(static_cast<u8>(appearance_bits4.eye_rotate.Value())); + out_store_data.SetEyeX(static_cast<u8>(appearance_bits4.eye_x.Value())); + out_store_data.SetEyeY(static_cast<u8>(appearance_bits4.eye_y.Value())); + + out_store_data.SetEyebrowType(static_cast<EyebrowType>(appearance_bits5.eyebrow_type.Value())); + out_store_data.SetEyebrowColor( + RawData::GetHairColorFromVer3(appearance_bits5.eyebrow_color.Value())); + out_store_data.SetEyebrowScale(static_cast<u8>(appearance_bits5.eyebrow_scale.Value())); + out_store_data.SetEyebrowAspect(static_cast<u8>(appearance_bits5.eyebrow_aspect.Value())); + out_store_data.SetEyebrowRotate(static_cast<u8>(appearance_bits5.eyebrow_rotate.Value())); + out_store_data.SetEyebrowX(static_cast<u8>(appearance_bits5.eyebrow_x.Value())); + out_store_data.SetEyebrowY(static_cast<u8>(appearance_bits5.eyebrow_y.Value() - 3)); + + out_store_data.SetNoseType(static_cast<NoseType>(appearance_bits6.nose_type.Value())); + out_store_data.SetNoseScale(static_cast<u8>(appearance_bits6.nose_scale.Value())); + out_store_data.SetNoseY(static_cast<u8>(appearance_bits6.nose_y.Value())); + + out_store_data.SetMouthType(static_cast<MouthType>(appearance_bits7.mouth_type.Value())); + out_store_data.SetMouthColor( + RawData::GetMouthColorFromVer3(appearance_bits7.mouth_color.Value())); + out_store_data.SetMouthScale(static_cast<u8>(appearance_bits7.mouth_scale.Value())); + out_store_data.SetMouthAspect(static_cast<u8>(appearance_bits7.mouth_aspect.Value())); + out_store_data.SetMouthY(static_cast<u8>(appearance_bits8.mouth_y.Value())); + + out_store_data.SetMustacheType( + static_cast<MustacheType>(appearance_bits8.mustache_type.Value())); + out_store_data.SetMustacheScale(static_cast<u8>(appearance_bits9.mustache_scale.Value())); + out_store_data.SetMustacheY(static_cast<u8>(appearance_bits9.mustache_y.Value())); + + out_store_data.SetBeardType(static_cast<BeardType>(appearance_bits9.beard_type.Value())); + out_store_data.SetBeardColor( + RawData::GetHairColorFromVer3(appearance_bits9.beard_color.Value())); + + // Glass type is compatible as it is. It doesn't need a table + out_store_data.SetGlassType(static_cast<GlassType>(appearance_bits10.glass_type.Value())); + out_store_data.SetGlassColor( + RawData::GetGlassColorFromVer3(appearance_bits10.glass_color.Value())); + out_store_data.SetGlassScale(static_cast<u8>(appearance_bits10.glass_scale.Value())); + out_store_data.SetGlassY(static_cast<u8>(appearance_bits10.glass_y.Value())); + + out_store_data.SetMoleType(static_cast<MoleType>(appearance_bits11.mole_type.Value())); + out_store_data.SetMoleScale(static_cast<u8>(appearance_bits11.mole_scale.Value())); + out_store_data.SetMoleX(static_cast<u8>(appearance_bits11.mole_x.Value())); + out_store_data.SetMoleY(static_cast<u8>(appearance_bits11.mole_y.Value())); + + out_store_data.SetChecksum(); +} + +void Ver3StoreData::BuildFromStoreData(const StoreData& store_data) { + version = 1; + mii_information.gender.Assign(static_cast<u8>(store_data.GetGender())); + mii_information.favorite_color.Assign(static_cast<u8>(store_data.GetFavoriteColor())); + height = store_data.GetHeight(); + build = store_data.GetBuild(); + + mii_name = store_data.GetNickname(); + region_information.font_region.Assign(static_cast<u8>(store_data.GetFontRegion())); + + appearance_bits1.faceline_type.Assign(static_cast<u8>(store_data.GetFacelineType())); + appearance_bits2.faceline_wrinkle.Assign(static_cast<u8>(store_data.GetFacelineWrinkle())); + appearance_bits2.faceline_make.Assign(static_cast<u8>(store_data.GetFacelineMake())); + + hair_type = static_cast<u8>(store_data.GetHairType()); + appearance_bits3.hair_flip.Assign(static_cast<u8>(store_data.GetHairFlip())); + + appearance_bits4.eye_type.Assign(static_cast<u8>(store_data.GetEyeType())); + appearance_bits4.eye_scale.Assign(store_data.GetEyeScale()); + appearance_bits4.eye_aspect.Assign(store_data.GetEyebrowAspect()); + appearance_bits4.eye_rotate.Assign(store_data.GetEyeRotate()); + appearance_bits4.eye_x.Assign(store_data.GetEyeX()); + appearance_bits4.eye_y.Assign(store_data.GetEyeY()); + + appearance_bits5.eyebrow_type.Assign(static_cast<u8>(store_data.GetEyebrowType())); + appearance_bits5.eyebrow_scale.Assign(store_data.GetEyebrowScale()); + appearance_bits5.eyebrow_aspect.Assign(store_data.GetEyebrowAspect()); + appearance_bits5.eyebrow_rotate.Assign(store_data.GetEyebrowRotate()); + appearance_bits5.eyebrow_x.Assign(store_data.GetEyebrowX()); + appearance_bits5.eyebrow_y.Assign(store_data.GetEyebrowY()); + + appearance_bits6.nose_type.Assign(static_cast<u8>(store_data.GetNoseType())); + appearance_bits6.nose_scale.Assign(store_data.GetNoseScale()); + appearance_bits6.nose_y.Assign(store_data.GetNoseY()); + + appearance_bits7.mouth_type.Assign(static_cast<u8>(store_data.GetMouthType())); + appearance_bits7.mouth_scale.Assign(store_data.GetMouthScale()); + appearance_bits7.mouth_aspect.Assign(store_data.GetMouthAspect()); + appearance_bits8.mouth_y.Assign(store_data.GetMouthY()); + + appearance_bits8.mustache_type.Assign(static_cast<u8>(store_data.GetMustacheType())); + appearance_bits9.mustache_scale.Assign(store_data.GetMustacheScale()); + appearance_bits9.mustache_y.Assign(store_data.GetMustacheY()); + + appearance_bits9.beard_type.Assign(static_cast<u8>(store_data.GetBeardType())); + + appearance_bits10.glass_scale.Assign(store_data.GetGlassScale()); + appearance_bits10.glass_y.Assign(store_data.GetGlassY()); + + appearance_bits11.mole_type.Assign(static_cast<u8>(store_data.GetMoleType())); + appearance_bits11.mole_scale.Assign(store_data.GetMoleScale()); + appearance_bits11.mole_x.Assign(store_data.GetMoleX()); + appearance_bits11.mole_y.Assign(store_data.GetMoleY()); + + // These types are converted to V3 from a table + appearance_bits1.faceline_color.Assign( + RawData::FromVer3GetFacelineColor(static_cast<u8>(store_data.GetFacelineColor()))); + appearance_bits3.hair_color.Assign( + RawData::FromVer3GetHairColor(static_cast<u8>(store_data.GetHairColor()))); + appearance_bits4.eye_color.Assign( + RawData::FromVer3GetEyeColor(static_cast<u8>(store_data.GetEyeColor()))); + appearance_bits5.eyebrow_color.Assign( + RawData::FromVer3GetHairColor(static_cast<u8>(store_data.GetEyebrowColor()))); + appearance_bits7.mouth_color.Assign( + RawData::FromVer3GetMouthlineColor(static_cast<u8>(store_data.GetMouthColor()))); + appearance_bits9.beard_color.Assign( + RawData::FromVer3GetHairColor(static_cast<u8>(store_data.GetBeardColor()))); + appearance_bits10.glass_color.Assign( + RawData::FromVer3GetGlassColor(static_cast<u8>(store_data.GetGlassColor()))); + appearance_bits10.glass_type.Assign( + RawData::FromVer3GetGlassType(static_cast<u8>(store_data.GetGlassType()))); + + crc = MiiUtil::CalculateCrc16(&version, sizeof(Ver3StoreData) - sizeof(u16)); +} + +u32 Ver3StoreData::IsValid() const { + bool is_valid = version == 0 || version == 3; + + is_valid = is_valid && (mii_name.data[0] != '\0'); + + is_valid = is_valid && (mii_information.birth_month < 13); + is_valid = is_valid && (mii_information.birth_day < 32); + is_valid = is_valid && (mii_information.favorite_color <= static_cast<u8>(FavoriteColor::Max)); + is_valid = is_valid && (height <= MaxHeight); + is_valid = is_valid && (build <= MaxBuild); + + is_valid = is_valid && (appearance_bits1.faceline_type <= static_cast<u8>(FacelineType::Max)); + is_valid = is_valid && (appearance_bits1.faceline_color <= MaxVer3CommonColor - 2); + is_valid = + is_valid && (appearance_bits2.faceline_wrinkle <= static_cast<u8>(FacelineWrinkle::Max)); + is_valid = is_valid && (appearance_bits2.faceline_make <= static_cast<u8>(FacelineMake::Max)); + + is_valid = is_valid && (hair_type <= static_cast<u8>(HairType::Max)); + is_valid = is_valid && (appearance_bits3.hair_color <= MaxVer3CommonColor); + + is_valid = is_valid && (appearance_bits4.eye_type <= static_cast<u8>(EyeType::Max)); + is_valid = is_valid && (appearance_bits4.eye_color <= MaxVer3CommonColor - 2); + is_valid = is_valid && (appearance_bits4.eye_scale <= MaxEyeScale); + is_valid = is_valid && (appearance_bits4.eye_aspect <= MaxEyeAspect); + is_valid = is_valid && (appearance_bits4.eye_rotate <= MaxEyeRotate); + is_valid = is_valid && (appearance_bits4.eye_x <= MaxEyeX); + is_valid = is_valid && (appearance_bits4.eye_y <= MaxEyeY); + + is_valid = is_valid && (appearance_bits5.eyebrow_type <= static_cast<u8>(EyebrowType::Max)); + is_valid = is_valid && (appearance_bits5.eyebrow_color <= MaxVer3CommonColor); + is_valid = is_valid && (appearance_bits5.eyebrow_scale <= MaxEyebrowScale); + is_valid = is_valid && (appearance_bits5.eyebrow_aspect <= MaxEyebrowAspect); + is_valid = is_valid && (appearance_bits5.eyebrow_rotate <= MaxEyebrowRotate); + is_valid = is_valid && (appearance_bits5.eyebrow_x <= MaxEyebrowX); + is_valid = is_valid && (appearance_bits5.eyebrow_y <= MaxEyebrowY); + + is_valid = is_valid && (appearance_bits6.nose_type <= static_cast<u8>(NoseType::Max)); + is_valid = is_valid && (appearance_bits6.nose_scale <= MaxNoseScale); + is_valid = is_valid && (appearance_bits6.nose_y <= MaxNoseY); + + is_valid = is_valid && (appearance_bits7.mouth_type <= static_cast<u8>(MouthType::Max)); + is_valid = is_valid && (appearance_bits7.mouth_color <= MaxVer3CommonColor - 3); + is_valid = is_valid && (appearance_bits7.mouth_scale <= MaxMouthScale); + is_valid = is_valid && (appearance_bits7.mouth_aspect <= MaxMoutAspect); + is_valid = is_valid && (appearance_bits8.mouth_y <= MaxMouthY); + + is_valid = is_valid && (appearance_bits8.mustache_type <= static_cast<u8>(MustacheType::Max)); + is_valid = is_valid && (appearance_bits9.mustache_scale < MaxMustacheScale); + is_valid = is_valid && (appearance_bits9.mustache_y <= MaxMustacheY); + + is_valid = is_valid && (appearance_bits9.beard_type <= static_cast<u8>(BeardType::Max)); + is_valid = is_valid && (appearance_bits9.beard_color <= MaxVer3CommonColor); + + is_valid = is_valid && (appearance_bits10.glass_type <= MaxVer3GlassType); + is_valid = is_valid && (appearance_bits10.glass_color <= MaxVer3CommonColor - 2); + is_valid = is_valid && (appearance_bits10.glass_scale <= MaxGlassScale); + is_valid = is_valid && (appearance_bits10.glass_y <= MaxGlassY); + + is_valid = is_valid && (appearance_bits11.mole_type <= static_cast<u8>(MoleType::Max)); + is_valid = is_valid && (appearance_bits11.mole_scale <= MaxMoleScale); + is_valid = is_valid && (appearance_bits11.mole_x <= MaxMoleX); + is_valid = is_valid && (appearance_bits11.mole_y <= MaxMoleY); + + return is_valid; +} + +} // namespace Service::Mii |