diff options
Diffstat (limited to 'src/core/hle/service/hid/controllers/npad.cpp')
-rw-r--r-- | src/core/hle/service/hid/controllers/npad.cpp | 464 |
1 files changed, 304 insertions, 160 deletions
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index 205e4fd14..46604887c 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -17,22 +17,13 @@ #include "core/settings.h" namespace Service::HID { - -constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28; -constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A; -constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6; -constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E; constexpr s32 HID_JOYSTICK_MAX = 0x7fff; constexpr s32 HID_JOYSTICK_MIN = -0x7fff; constexpr std::size_t NPAD_OFFSET = 0x9A00; constexpr u32 BATTERY_FULL = 2; -constexpr u32 NPAD_HANDHELD = 32; -constexpr u32 NPAD_UNKNOWN = 16; // TODO(ogniK): What is this? constexpr u32 MAX_NPAD_ID = 7; -constexpr Controller_NPad::NPadControllerType PREFERRED_CONTROLLER = - Controller_NPad::NPadControllerType::JoyDual; constexpr std::array<u32, 10> npad_id_list{ - 0, 1, 2, 3, 4, 5, 6, 7, 32, 16, + 0, 1, 2, 3, 4, 5, 6, 7, NPAD_HANDHELD, NPAD_UNKNOWN, }; enum class JoystickId : std::size_t { @@ -40,7 +31,23 @@ enum class JoystickId : std::size_t { Joystick_Right, }; -static std::size_t NPadIdToIndex(u32 npad_id) { +static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type) { + switch (type) { + case Settings::ControllerType::ProController: + return Controller_NPad::NPadControllerType::ProController; + case Settings::ControllerType::DualJoycon: + return Controller_NPad::NPadControllerType::JoyDual; + case Settings::ControllerType::LeftJoycon: + return Controller_NPad::NPadControllerType::JoyLeft; + case Settings::ControllerType::RightJoycon: + return Controller_NPad::NPadControllerType::JoyRight; + default: + UNREACHABLE(); + return Controller_NPad::NPadControllerType::JoyDual; + } +} + +std::size_t Controller_NPad::NPadIdToIndex(u32 npad_id) { switch (npad_id) { case 0: case 1: @@ -63,6 +70,27 @@ static std::size_t NPadIdToIndex(u32 npad_id) { } } +u32 Controller_NPad::IndexToNPad(std::size_t index) { + switch (index) { + case 0: + case 1: + case 2: + case 3: + case 4: + case 5: + case 6: + case 7: + return static_cast<u32>(index); + case 8: + return NPAD_HANDHELD; + case 9: + return NPAD_UNKNOWN; + default: + UNIMPLEMENTED_MSG("Unknown npad index {}", index); + return 0; + }; +} + Controller_NPad::Controller_NPad() = default; Controller_NPad::~Controller_NPad() = default; @@ -79,22 +107,32 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) { controller.joy_styles.handheld.Assign(1); controller.device_type.handheld.Assign(1); controller.pad_assignment = NPadAssignments::Dual; + controller.properties.is_vertical.Assign(1); + controller.properties.use_plus.Assign(1); + controller.properties.use_minus.Assign(1); break; case NPadControllerType::JoyDual: controller.joy_styles.joycon_dual.Assign(1); controller.device_type.joycon_left.Assign(1); controller.device_type.joycon_right.Assign(1); + controller.properties.is_vertical.Assign(1); + controller.properties.use_plus.Assign(1); + controller.properties.use_minus.Assign(1); controller.pad_assignment = NPadAssignments::Dual; break; case NPadControllerType::JoyLeft: controller.joy_styles.joycon_left.Assign(1); controller.device_type.joycon_left.Assign(1); - controller.pad_assignment = NPadAssignments::Dual; + controller.properties.is_horizontal.Assign(1); + controller.properties.use_minus.Assign(1); + controller.pad_assignment = NPadAssignments::Single; break; case NPadControllerType::JoyRight: controller.joy_styles.joycon_right.Assign(1); controller.device_type.joycon_right.Assign(1); - controller.pad_assignment = NPadAssignments::Dual; + controller.properties.is_horizontal.Assign(1); + controller.properties.use_plus.Assign(1); + controller.pad_assignment = NPadAssignments::Single; break; case NPadControllerType::Pokeball: controller.joy_styles.pokeball.Assign(1); @@ -104,6 +142,9 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) { case NPadControllerType::ProController: controller.joy_styles.pro_controller.Assign(1); controller.device_type.pro_controller.Assign(1); + controller.properties.is_vertical.Assign(1); + controller.properties.use_plus.Assign(1); + controller.properties.use_minus.Assign(1); controller.pad_assignment = NPadAssignments::Single; break; } @@ -113,14 +154,12 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) { controller.single_color.button_color = 0; controller.dual_color_error = ColorReadError::ReadOk; - controller.left_color.body_color = JOYCON_BODY_NEON_BLUE; - controller.left_color.button_color = JOYCON_BUTTONS_NEON_BLUE; - controller.right_color.body_color = JOYCON_BODY_NEON_RED; - controller.right_color.button_color = JOYCON_BUTTONS_NEON_RED; - - controller.properties.is_vertical.Assign(1); // TODO(ogniK): Swap joycons orientations - controller.properties.use_plus.Assign(1); - controller.properties.use_minus.Assign(1); + controller.left_color.body_color = Settings::values.players[controller_idx].body_color_left; + controller.left_color.button_color = Settings::values.players[controller_idx].button_color_left; + controller.right_color.body_color = Settings::values.players[controller_idx].body_color_right; + controller.right_color.button_color = + Settings::values.players[controller_idx].button_color_right; + controller.battery_level[0] = BATTERY_FULL; controller.battery_level[1] = BATTERY_FULL; controller.battery_level[2] = BATTERY_FULL; @@ -144,26 +183,109 @@ void Controller_NPad::OnInit() { style.pro_controller.Assign(1); style.pokeball.Assign(1); } + + std::transform( + Settings::values.players.begin(), Settings::values.players.end(), + connected_controllers.begin(), [](const Settings::PlayerInput& player) { + return ControllerHolder{MapSettingsTypeToNPad(player.type), player.connected}; + }); + + std::stable_partition(connected_controllers.begin(), connected_controllers.begin() + 8, + [](const ControllerHolder& holder) { return holder.is_connected; }); + + // Account for handheld + if (connected_controllers[8].is_connected) + connected_controllers[8].type = NPadControllerType::Handheld; + + supported_npad_id_types.resize(npad_id_list.size()); + std::memcpy(supported_npad_id_types.data(), npad_id_list.data(), + npad_id_list.size() * sizeof(u32)); + + // Add a default dual joycon controller if none are present. if (std::none_of(connected_controllers.begin(), connected_controllers.end(), [](const ControllerHolder& controller) { return controller.is_connected; })) { supported_npad_id_types.resize(npad_id_list.size()); std::memcpy(supported_npad_id_types.data(), npad_id_list.data(), npad_id_list.size() * sizeof(u32)); - AddNewController(PREFERRED_CONTROLLER); + AddNewController(NPadControllerType::JoyDual); + } + + for (std::size_t i = 0; i < connected_controllers.size(); ++i) { + const auto& controller = connected_controllers[i]; + if (controller.is_connected) { + AddNewControllerAt(controller.type, IndexToNPad(i)); + } } } void Controller_NPad::OnLoadInputDevices() { - std::transform(Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, - Settings::values.buttons.begin() + Settings::NativeButton::BUTTON_HID_END, - buttons.begin(), Input::CreateDevice<Input::ButtonDevice>); - std::transform(Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, - Settings::values.analogs.begin() + Settings::NativeAnalog::STICK_HID_END, - sticks.begin(), Input::CreateDevice<Input::AnalogDevice>); + const auto& players = Settings::values.players; + for (std::size_t i = 0; i < players.size(); ++i) { + std::transform(players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_BEGIN, + players[i].buttons.begin() + Settings::NativeButton::BUTTON_HID_END, + buttons[i].begin(), Input::CreateDevice<Input::ButtonDevice>); + std::transform(players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_BEGIN, + players[i].analogs.begin() + Settings::NativeAnalog::STICK_HID_END, + sticks[i].begin(), Input::CreateDevice<Input::AnalogDevice>); + } } void Controller_NPad::OnRelease() {} +void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { + const auto controller_idx = NPadIdToIndex(npad_id); + const auto controller_type = connected_controllers[controller_idx].type; + if (!connected_controllers[controller_idx].is_connected) { + return; + } + auto& pad_state = npad_pad_states[controller_idx].pad_states; + auto& lstick_entry = npad_pad_states[controller_idx].l_stick; + auto& rstick_entry = npad_pad_states[controller_idx].r_stick; + const auto& button_state = buttons[controller_idx]; + const auto& analog_state = sticks[controller_idx]; + + using namespace Settings::NativeButton; + pad_state.a.Assign(button_state[A - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.b.Assign(button_state[B - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.x.Assign(button_state[X - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.y.Assign(button_state[Y - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l_stick.Assign(button_state[LStick - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.r_stick.Assign(button_state[RStick - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l.Assign(button_state[L - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.r.Assign(button_state[R - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.zl.Assign(button_state[ZL - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.zr.Assign(button_state[ZR - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.plus.Assign(button_state[Plus - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.minus.Assign(button_state[Minus - BUTTON_HID_BEGIN]->GetStatus()); + + pad_state.d_left.Assign(button_state[DLeft - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.d_up.Assign(button_state[DUp - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.d_right.Assign(button_state[DRight - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.d_down.Assign(button_state[DDown - BUTTON_HID_BEGIN]->GetStatus()); + + pad_state.l_stick_left.Assign(button_state[LStick_Left - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l_stick_up.Assign(button_state[LStick_Up - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l_stick_right.Assign(button_state[LStick_Right - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.l_stick_down.Assign(button_state[LStick_Down - BUTTON_HID_BEGIN]->GetStatus()); + + pad_state.r_stick_left.Assign(button_state[RStick_Left - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.r_stick_up.Assign(button_state[RStick_Up - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.r_stick_right.Assign(button_state[RStick_Right - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.r_stick_down.Assign(button_state[RStick_Down - BUTTON_HID_BEGIN]->GetStatus()); + + pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus()); + pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus()); + + const auto [stick_l_x_f, stick_l_y_f] = + analog_state[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus(); + const auto [stick_r_x_f, stick_r_y_f] = + analog_state[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus(); + lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX); + lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX); + rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX); + rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX); +} + void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) { if (!IsControllerActivated()) return; @@ -199,97 +321,9 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) { if (controller_type == NPadControllerType::None || !connected_controllers[i].is_connected) { continue; } - - // Pad states - ControllerPadState pad_state{}; - using namespace Settings::NativeButton; - pad_state.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l_stick.Assign(buttons[LStick - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.r_stick.Assign(buttons[RStick - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus()); - - pad_state.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus()); - - pad_state.l_stick_left.Assign(buttons[LStick_Left - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l_stick_up.Assign(buttons[LStick_Up - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l_stick_right.Assign(buttons[LStick_Right - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.l_stick_down.Assign(buttons[LStick_Down - BUTTON_HID_BEGIN]->GetStatus()); - - pad_state.r_stick_left.Assign(buttons[RStick_Left - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.r_stick_up.Assign(buttons[RStick_Up - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.r_stick_right.Assign(buttons[RStick_Right - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.r_stick_down.Assign(buttons[RStick_Down - BUTTON_HID_BEGIN]->GetStatus()); - - pad_state.sl.Assign(buttons[SL - BUTTON_HID_BEGIN]->GetStatus()); - pad_state.sr.Assign(buttons[SR - BUTTON_HID_BEGIN]->GetStatus()); - - AnalogPosition lstick_entry{}; - AnalogPosition rstick_entry{}; - - const auto [stick_l_x_f, stick_l_y_f] = - sticks[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus(); - const auto [stick_r_x_f, stick_r_y_f] = - sticks[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus(); - lstick_entry.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX); - lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX); - rstick_entry.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX); - rstick_entry.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX); - - if (controller_type == NPadControllerType::JoyLeft || - controller_type == NPadControllerType::JoyRight) { - if (npad.properties.is_horizontal) { - ControllerPadState state{}; - AnalogPosition temp_lstick_entry{}; - AnalogPosition temp_rstick_entry{}; - if (controller_type == NPadControllerType::JoyLeft) { - state.d_down.Assign(pad_state.d_left.Value()); - state.d_left.Assign(pad_state.d_up.Value()); - state.d_right.Assign(pad_state.d_down.Value()); - state.d_up.Assign(pad_state.d_right.Value()); - state.l.Assign(pad_state.l.Value() | pad_state.sl.Value()); - state.r.Assign(pad_state.r.Value() | pad_state.sr.Value()); - - state.zl.Assign(pad_state.zl.Value()); - state.plus.Assign(pad_state.minus.Value()); - - temp_lstick_entry = lstick_entry; - temp_rstick_entry = rstick_entry; - std::swap(temp_lstick_entry.x, temp_lstick_entry.y); - std::swap(temp_rstick_entry.x, temp_rstick_entry.y); - temp_lstick_entry.y *= -1; - } else if (controller_type == NPadControllerType::JoyRight) { - state.x.Assign(pad_state.a.Value()); - state.a.Assign(pad_state.b.Value()); - state.b.Assign(pad_state.y.Value()); - state.y.Assign(pad_state.b.Value()); - - state.l.Assign(pad_state.l.Value() | pad_state.sl.Value()); - state.r.Assign(pad_state.r.Value() | pad_state.sr.Value()); - state.zr.Assign(pad_state.zr.Value()); - state.plus.Assign(pad_state.plus.Value()); - - temp_lstick_entry = lstick_entry; - temp_rstick_entry = rstick_entry; - std::swap(temp_lstick_entry.x, temp_lstick_entry.y); - std::swap(temp_rstick_entry.x, temp_rstick_entry.y); - temp_rstick_entry.x *= -1; - } - pad_state.raw = state.raw; - lstick_entry = temp_lstick_entry; - rstick_entry = temp_rstick_entry; - } - } + const u32 npad_index = static_cast<u32>(i); + RequestPadStateUpdate(npad_index); + auto& pad_state = npad_pad_states[npad_index]; auto& main_controller = npad.main_controller_states.npad[npad.main_controller_states.common.last_entry_index]; @@ -304,8 +338,51 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) { auto& libnx_entry = npad.libnx.npad[npad.libnx.common.last_entry_index]; if (hold_type == NpadHoldType::Horizontal) { - // TODO(ogniK): Remap buttons for different orientations + ControllerPadState state{}; + AnalogPosition temp_lstick_entry{}; + AnalogPosition temp_rstick_entry{}; + if (controller_type == NPadControllerType::JoyLeft) { + state.d_down.Assign(pad_state.pad_states.d_left.Value()); + state.d_left.Assign(pad_state.pad_states.d_up.Value()); + state.d_right.Assign(pad_state.pad_states.d_down.Value()); + state.d_up.Assign(pad_state.pad_states.d_right.Value()); + state.l.Assign(pad_state.pad_states.l.Value() | + pad_state.pad_states.left_sl.Value()); + state.r.Assign(pad_state.pad_states.r.Value() | + pad_state.pad_states.left_sr.Value()); + + state.zl.Assign(pad_state.pad_states.zl.Value()); + state.plus.Assign(pad_state.pad_states.minus.Value()); + + temp_lstick_entry = pad_state.l_stick; + temp_rstick_entry = pad_state.r_stick; + std::swap(temp_lstick_entry.x, temp_lstick_entry.y); + std::swap(temp_rstick_entry.x, temp_rstick_entry.y); + temp_lstick_entry.y *= -1; + } else if (controller_type == NPadControllerType::JoyRight) { + state.x.Assign(pad_state.pad_states.a.Value()); + state.a.Assign(pad_state.pad_states.b.Value()); + state.b.Assign(pad_state.pad_states.y.Value()); + state.y.Assign(pad_state.pad_states.b.Value()); + + state.l.Assign(pad_state.pad_states.l.Value() | + pad_state.pad_states.right_sl.Value()); + state.r.Assign(pad_state.pad_states.r.Value() | + pad_state.pad_states.right_sr.Value()); + state.zr.Assign(pad_state.pad_states.zr.Value()); + state.plus.Assign(pad_state.pad_states.plus.Value()); + + temp_lstick_entry = pad_state.l_stick; + temp_rstick_entry = pad_state.r_stick; + std::swap(temp_lstick_entry.x, temp_lstick_entry.y); + std::swap(temp_rstick_entry.x, temp_rstick_entry.y); + temp_rstick_entry.x *= -1; + } + pad_state.pad_states.raw = state.raw; + pad_state.l_stick = temp_lstick_entry; + pad_state.r_stick = temp_rstick_entry; } + libnx_entry.connection_status.raw = 0; switch (controller_type) { @@ -316,9 +393,9 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) { handheld_entry.connection_status.IsRightJoyConnected.Assign(1); handheld_entry.connection_status.IsLeftJoyWired.Assign(1); handheld_entry.connection_status.IsRightJoyWired.Assign(1); - handheld_entry.pad_states.raw = pad_state.raw; - handheld_entry.l_stick = lstick_entry; - handheld_entry.r_stick = rstick_entry; + handheld_entry.pad.pad_states.raw = pad_state.pad_states.raw; + handheld_entry.pad.l_stick = pad_state.l_stick; + handheld_entry.pad.r_stick = pad_state.r_stick; break; case NPadControllerType::JoyDual: dual_entry.connection_status.raw = 0; @@ -331,25 +408,25 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) { libnx_entry.connection_status.IsRightJoyConnected.Assign(1); libnx_entry.connection_status.IsConnected.Assign(1); - dual_entry.pad_states.raw = pad_state.raw; - dual_entry.l_stick = lstick_entry; - dual_entry.r_stick = rstick_entry; + dual_entry.pad.pad_states.raw = pad_state.pad_states.raw; + dual_entry.pad.l_stick = pad_state.l_stick; + dual_entry.pad.r_stick = pad_state.r_stick; break; case NPadControllerType::JoyLeft: left_entry.connection_status.raw = 0; left_entry.connection_status.IsConnected.Assign(1); - left_entry.pad_states.raw = pad_state.raw; - left_entry.l_stick = lstick_entry; - left_entry.r_stick = rstick_entry; + left_entry.pad.pad_states.raw = pad_state.pad_states.raw; + left_entry.pad.l_stick = pad_state.l_stick; + left_entry.pad.r_stick = pad_state.r_stick; break; case NPadControllerType::JoyRight: right_entry.connection_status.raw = 0; right_entry.connection_status.IsConnected.Assign(1); - right_entry.pad_states.raw = pad_state.raw; - right_entry.l_stick = lstick_entry; - right_entry.r_stick = rstick_entry; + right_entry.pad.pad_states.raw = pad_state.pad_states.raw; + right_entry.pad.l_stick = pad_state.l_stick; + right_entry.pad.r_stick = pad_state.r_stick; break; case NPadControllerType::Pokeball: pokeball_entry.connection_status.raw = 0; @@ -357,30 +434,30 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) { pokeball_entry.connection_status.IsConnected.Assign(1); pokeball_entry.connection_status.IsWired.Assign(1); - pokeball_entry.pad_states.raw = pad_state.raw; - pokeball_entry.l_stick = lstick_entry; - pokeball_entry.r_stick = rstick_entry; + pokeball_entry.pad.pad_states.raw = pad_state.pad_states.raw; + pokeball_entry.pad.l_stick = pad_state.l_stick; + pokeball_entry.pad.r_stick = pad_state.r_stick; break; case NPadControllerType::ProController: main_controller.connection_status.raw = 0; main_controller.connection_status.IsConnected.Assign(1); main_controller.connection_status.IsWired.Assign(1); - main_controller.pad_states.raw = pad_state.raw; - main_controller.l_stick = lstick_entry; - main_controller.r_stick = rstick_entry; + main_controller.pad.pad_states.raw = pad_state.pad_states.raw; + main_controller.pad.l_stick = pad_state.l_stick; + main_controller.pad.r_stick = pad_state.r_stick; break; } // LibNX exclusively uses this section, so we always update it since LibNX doesn't activate // any controllers. - libnx_entry.pad_states.raw = pad_state.raw; - libnx_entry.l_stick = lstick_entry; - libnx_entry.r_stick = rstick_entry; + libnx_entry.pad.pad_states.raw = pad_state.pad_states.raw; + libnx_entry.pad.l_stick = pad_state.l_stick; + libnx_entry.pad.r_stick = pad_state.r_stick; } std::memcpy(data + NPAD_OFFSET, shared_memory_entries.data(), shared_memory_entries.size() * sizeof(NPadEntry)); -} // namespace Service::HID +} void Controller_NPad::SetSupportedStyleSet(NPadType style_set) { style.raw = style_set.raw; @@ -401,23 +478,24 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) { if (!controller.is_connected) { continue; } - if (!IsControllerSupported(PREFERRED_CONTROLLER)) { - const auto best_type = DecideBestController(PREFERRED_CONTROLLER); - const bool is_handheld = (best_type == NPadControllerType::Handheld || - PREFERRED_CONTROLLER == NPadControllerType::Handheld); + const auto requested_controller = + i <= MAX_NPAD_ID ? MapSettingsTypeToNPad(Settings::values.players[i].type) + : NPadControllerType::Handheld; + if (!IsControllerSupported(requested_controller)) { + const auto is_handheld = requested_controller == NPadControllerType::Handheld; if (is_handheld) { controller.type = NPadControllerType::None; controller.is_connected = false; - AddNewController(best_type); + AddNewController(requested_controller); } else { - controller.type = best_type; + controller.type = requested_controller; InitNewlyAddedControler(i); } had_controller_update = true; } - } - if (had_controller_update) { - styleset_changed_event->Signal(); + if (had_controller_update) { + styleset_changed_event->Signal(); + } } } @@ -450,15 +528,7 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids, return; } for (std::size_t i = 0; i < controller_ids.size(); i++) { - std::size_t controller_pos = i; - // Handheld controller conversion - if (controller_pos == NPAD_HANDHELD) { - controller_pos = 8; - } - // Unknown controller conversion - if (controller_pos == NPAD_UNKNOWN) { - controller_pos = 9; - } + std::size_t controller_pos = NPadIdToIndex(static_cast<u32>(i)); if (connected_controllers[controller_pos].is_connected) { // TODO(ogniK): Vibrate the physical controller } @@ -477,7 +547,9 @@ Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() cons Controller_NPad::Vibration Controller_NPad::GetLastVibration() const { return last_processed_vibration; } + void Controller_NPad::AddNewController(NPadControllerType controller) { + controller = DecideBestController(controller); if (controller == NPadControllerType::Handheld) { connected_controllers[8] = {controller, true}; InitNewlyAddedControler(8); @@ -495,6 +567,18 @@ void Controller_NPad::AddNewController(NPadControllerType controller) { InitNewlyAddedControler(controller_id); } +void Controller_NPad::AddNewControllerAt(NPadControllerType controller, u32 npad_id) { + controller = DecideBestController(controller); + if (controller == NPadControllerType::Handheld) { + connected_controllers[NPadIdToIndex(NPAD_HANDHELD)] = {controller, true}; + InitNewlyAddedControler(NPadIdToIndex(NPAD_HANDHELD)); + return; + } + + connected_controllers[npad_id] = {controller, true}; + InitNewlyAddedControler(npad_id); +} + void Controller_NPad::ConnectNPad(u32 npad_id) { connected_controllers[NPadIdToIndex(npad_id)].is_connected = true; } @@ -503,6 +587,36 @@ void Controller_NPad::DisconnectNPad(u32 npad_id) { connected_controllers[NPadIdToIndex(npad_id)].is_connected = false; } +bool Controller_NPad::IsControllerSupported(NPadControllerType controller) { + if (controller == NPadControllerType::Handheld) { + // Handheld is not even a supported type, lets stop here + if (std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), + NPAD_HANDHELD) == supported_npad_id_types.end()) { + return false; + } + // Handheld should not be supported in docked mode + if (Settings::values.use_docked_mode) { + return false; + } + } + switch (controller) { + case NPadControllerType::ProController: + return style.pro_controller; + case NPadControllerType::Handheld: + return style.handheld; + case NPadControllerType::JoyDual: + return style.joycon_dual; + case NPadControllerType::JoyLeft: + return style.joycon_left; + case NPadControllerType::JoyRight: + return style.joycon_right; + case NPadControllerType::Pokeball: + return style.pokeball; + default: + return false; + } +} + Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) { if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) { // These are controllers without led patterns @@ -534,6 +648,36 @@ void Controller_NPad::SetVibrationEnabled(bool can_vibrate) { can_controllers_vibrate = can_vibrate; } +void Controller_NPad::ClearAllConnectedControllers() { + for (auto& controller : connected_controllers) { + if (controller.is_connected && controller.type != NPadControllerType::None) { + controller.type = NPadControllerType::None; + controller.is_connected = false; + } + } +} +void Controller_NPad::DisconnectAllConnectedControllers() { + std::for_each(connected_controllers.begin(), connected_controllers.end(), + [](ControllerHolder& controller) { controller.is_connected = false; }); +} + +void Controller_NPad::ConnectAllDisconnectedControllers() { + std::for_each(connected_controllers.begin(), connected_controllers.end(), + [](ControllerHolder& controller) { + if (controller.type != NPadControllerType::None && !controller.is_connected) { + controller.is_connected = false; + } + }); +} + +void Controller_NPad::ClearAllControllers() { + std::for_each(connected_controllers.begin(), connected_controllers.end(), + [](ControllerHolder& controller) { + controller.type = NPadControllerType::None; + controller.is_connected = false; + }); +} + bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const { const bool support_handheld = std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) != |