diff options
Diffstat (limited to 'src/core/hle/service/hid/controllers/npad.cpp')
-rw-r--r-- | src/core/hle/service/hid/controllers/npad.cpp | 42 |
1 files changed, 28 insertions, 14 deletions
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp index cc54b164d..81725efbb 100644 --- a/src/core/hle/service/hid/controllers/npad.cpp +++ b/src/core/hle/service/hid/controllers/npad.cpp @@ -117,7 +117,10 @@ u32 Controller_NPad::IndexToNPad(std::size_t index) { } Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {} -Controller_NPad::~Controller_NPad() = default; + +Controller_NPad::~Controller_NPad() { + OnRelease(); +} void Controller_NPad::InitNewlyAddedController(std::size_t controller_idx) { const auto controller_type = connected_controllers[controller_idx].type; @@ -274,7 +277,11 @@ void Controller_NPad::OnLoadInputDevices() { } } -void Controller_NPad::OnRelease() {} +void Controller_NPad::OnRelease() { + for (std::size_t index = 0; index < connected_controllers.size(); ++index) { + VibrateControllerAtIndex(index, {}); + } +} void Controller_NPad::RequestPadStateUpdate(u32 npad_id) { const auto controller_idx = NPadIdToIndex(npad_id); @@ -667,8 +674,24 @@ void Controller_NPad::SetNpadMode(u32 npad_id, NpadAssignments assignment_mode) } } -void Controller_NPad::VibrateController(const std::vector<DeviceHandle>& vibration_device_handles, - const std::vector<VibrationValue>& vibration_values) { +bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, + const VibrationValue& vibration_value) { + if (!connected_controllers[npad_index].is_connected) { + return false; + } + + using namespace Settings::NativeButton; + const auto& button_state = buttons[npad_index]; + + return button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay( + vibration_value.amp_low * Settings::values.vibration_strength.GetValue() / 100, + vibration_value.freq_low, + vibration_value.amp_high * Settings::values.vibration_strength.GetValue() / 100, + vibration_value.freq_high); +} + +void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles, + const std::vector<VibrationValue>& vibration_values) { LOG_TRACE(Service_HID, "called"); if (!Settings::values.vibration_enabled.GetValue() || !can_controllers_vibrate) { @@ -717,17 +740,8 @@ void Controller_NPad::VibrateController(const std::vector<DeviceHandle>& vibrati continue; } - using namespace Settings::NativeButton; - const auto& button_state = buttons[npad_index]; - // TODO: Vibrate left/right vibration motors independently if possible. - const bool success = button_state[A - BUTTON_HID_BEGIN]->SetRumblePlay( - vibration_values[i].amp_low * Settings::values.vibration_strength.GetValue() / 100, - vibration_values[i].freq_low, - vibration_values[i].amp_high * Settings::values.vibration_strength.GetValue() / 100, - vibration_values[i].freq_high); - - if (success) { + if (VibrateControllerAtIndex(npad_index, vibration_values[i])) { switch (connected_controllers[npad_index].type) { case NPadControllerType::None: UNREACHABLE(); |