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-rw-r--r--src/core/hle/service/audio/audout_u.cpp2
-rw-r--r--src/core/hle/service/audio/audren_u.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp
index 6297dc450..fa3728672 100644
--- a/src/core/hle/service/audio/audout_u.cpp
+++ b/src/core/hle/service/audio/audout_u.cpp
@@ -18,7 +18,7 @@ constexpr u32 sample_rate{48000};
/// to more audio channels (probably when Docked I guess)
constexpr u32 audio_channels{2};
/// TODO(st4rk): find a proper value for the audio_ticks
-constexpr u64 audio_ticks{static_cast<u64>(BASE_CLOCK_RATE / 500)};
+constexpr u64 audio_ticks{static_cast<u64>(CoreTiming::BASE_CLOCK_RATE / 500)};
class IAudioOut final : public ServiceFramework<IAudioOut> {
public:
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 291885db8..0d6eb1d51 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -12,7 +12,7 @@
namespace Service::Audio {
/// TODO(bunnei): Find a proper value for the audio_ticks
-constexpr u64 audio_ticks{static_cast<u64>(BASE_CLOCK_RATE / 200)};
+constexpr u64 audio_ticks{static_cast<u64>(CoreTiming::BASE_CLOCK_RATE / 200)};
class IAudioRenderer final : public ServiceFramework<IAudioRenderer> {
public: