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-rw-r--r--src/core/hle/kernel/kernel.cpp2
-rw-r--r--src/core/hle/kernel/thread.cpp63
-rw-r--r--src/core/hle/kernel/thread.h18
3 files changed, 74 insertions, 9 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 084fd03ae..391e833c0 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -126,6 +126,8 @@ bool LoadExec(u32 entry_point) {
// 0x30 is the typical main thread priority I've seen used so far
g_main_thread = Kernel::SetupMainThread(0x30);
+ // Setup the idle thread
+ Kernel::SetupIdleThread();
return true;
}
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 872df2d14..954bd09a0 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -11,6 +11,7 @@
#include "common/thread_queue_list.h"
#include "core/core.h"
+#include "core/core_timing.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
@@ -34,6 +35,7 @@ public:
inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; }
inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; }
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
+ inline bool IsIdle() const { return idle; }
ResultVal<bool> WaitSynchronization() override {
const bool wait = status != THREADSTATUS_DORMANT;
@@ -69,13 +71,16 @@ public:
std::vector<Handle> waiting_threads;
std::string name;
+
+ /// Whether this thread is intended to never actually be executed, i.e. always idle
+ bool idle = false;
};
// Lists all thread ids that aren't deleted/etc.
static std::vector<Handle> thread_queue;
// Lists only ready thread ids.
-static Common::ThreadQueueList<Handle> thread_ready_queue;
+static Common::ThreadQueueList<Handle, THREADPRIO_LOWEST+1> thread_ready_queue;
static Handle current_thread_handle;
static Thread* current_thread;
@@ -303,6 +308,37 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_addres
GetCurrentThread()->wait_address = wait_address;
}
+/// Event type for the thread wake up event
+static int ThreadWakeupEventType = -1;
+
+/// Callback that will wake up the thread it was scheduled for
+static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
+ Handle handle = static_cast<Handle>(parameter);
+ Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
+ if (thread == nullptr) {
+ LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
+ return;
+ }
+
+ Kernel::ResumeThreadFromWait(handle);
+}
+
+
+void WakeThreadAfterDelay(Handle handle, s64 nanoseconds) {
+ // Don't schedule a wakeup if the thread wants to wait forever
+ if (nanoseconds == -1)
+ return;
+
+ Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
+ if (thread == nullptr) {
+ LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
+ return;
+ }
+
+ u64 microseconds = nanoseconds / 1000;
+ CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, handle);
+}
+
/// Resumes a thread from waiting by marking it as "ready"
void ResumeThreadFromWait(Handle handle) {
Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
@@ -444,7 +480,14 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
return RESULT_SUCCESS;
}
-/// Sets up the primary application thread
+Handle SetupIdleThread() {
+ Handle handle;
+ Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0);
+ thread->idle = true;
+ CallThread(thread);
+ return handle;
+}
+
Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle;
@@ -487,14 +530,15 @@ void Reschedule() {
thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
}
}
+}
- // TODO(bunnei): Hack - There is no timing mechanism yet to wake up a thread if it has been put
- // to sleep. So, we'll just immediately set it to "ready" again after an attempted context
- // switch has occurred. This results in the current thread yielding on a sleep once, and then it
- // will immediately be placed back in the queue for execution.
-
- if (CheckWaitType(prev, WAITTYPE_SLEEP))
- ResumeThreadFromWait(prev->GetHandle());
+bool IsIdleThread(Handle handle) {
+ Thread* thread = g_handle_table.Get<Thread>(handle);
+ if (!thread) {
+ LOG_ERROR(Kernel, "Thread not found %u", handle);
+ return false;
+ }
+ return thread->IsIdle();
}
ResultCode GetThreadId(u32* thread_id, Handle handle) {
@@ -512,6 +556,7 @@ ResultCode GetThreadId(u32* thread_id, Handle handle) {
void ThreadingInit() {
next_thread_id = INITIAL_THREAD_ID;
+ ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
}
void ThreadingShutdown() {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 81736a866..58bd85ac6 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -89,6 +89,13 @@ Handle GetCurrentThreadHandle();
void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
/**
+ * Schedules an event to wake up the specified thread after the specified delay.
+ * @param handle The thread handle.
+ * @param nanoseconds The time this thread will be allowed to sleep for.
+ */
+void WakeThreadAfterDelay(Handle handle, s64 nanoseconds);
+
+/**
* Puts the current thread in the wait state for the given type
* @param wait_type Type of wait
* @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
@@ -105,6 +112,17 @@ ResultVal<u32> GetThreadPriority(const Handle handle);
/// Set the priority of the thread specified by handle
ResultCode SetThreadPriority(Handle handle, s32 priority);
+/**
+ * Sets up the idle thread, this is a thread that is intended to never execute instructions,
+ * only to advance the timing. It is scheduled when there are no other ready threads in the thread queue
+ * and will try to yield on every call.
+ * @returns The handle of the idle thread
+ */
+Handle SetupIdleThread();
+
+/// Whether the current thread is an idle thread
+bool IsIdleThread(Handle thread);
+
/// Initialize threading
void ThreadingInit();