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-rw-r--r--src/core/hle/kernel/k_light_condition_variable.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/src/core/hle/kernel/k_light_condition_variable.h b/src/core/hle/kernel/k_light_condition_variable.h
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+++ b/src/core/hle/kernel/k_light_condition_variable.h
@@ -0,0 +1,57 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+// This file references various implementation details from Atmosphere, an open-source firmware for
+// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
+
+#pragma once
+
+#include "common/common_types.h"
+#include "core/hle/kernel/k_scheduler.h"
+#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
+#include "core/hle/kernel/k_thread_queue.h"
+#include "core/hle/kernel/time_manager.h"
+
+namespace Kernel {
+class KernelCore;
+
+class KLightConditionVariable {
+public:
+ explicit KLightConditionVariable(KernelCore& kernel) : thread_queue(kernel), kernel(kernel) {}
+
+ void Wait(KLightLock* lock, s64 timeout = -1) {
+ WaitImpl(lock, timeout);
+ lock->Lock();
+ }
+
+ void Broadcast() {
+ KScopedSchedulerLock lk{kernel};
+ while (thread_queue.WakeupFrontThread() != nullptr) {
+ // We want to signal all threads, and so should continue waking up until there's nothing
+ // to wake.
+ }
+ }
+
+private:
+ void WaitImpl(KLightLock* lock, s64 timeout) {
+ KThread* owner = GetCurrentThreadPointer(kernel);
+
+ // Sleep the thread.
+ {
+ KScopedSchedulerLockAndSleep lk(kernel, owner, timeout);
+ lock->Unlock();
+
+ if (!thread_queue.SleepThread(owner)) {
+ lk.CancelSleep();
+ return;
+ }
+ }
+
+ // Cancel the task that the sleep setup.
+ kernel.TimeManager().UnscheduleTimeEvent(owner);
+ }
+ KThreadQueue thread_queue;
+ KernelCore& kernel;
+};
+} // namespace Kernel