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-rw-r--r--src/core/core.cpp55
1 files changed, 48 insertions, 7 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 2f67e60a9..0ab2e3b76 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -51,6 +51,7 @@
#include "core/reporter.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
+#include "core/tools/renderdoc.h"
#include "network/network.h"
#include "video_core/host1x/host1x.h"
#include "video_core/renderer_base.h"
@@ -273,13 +274,18 @@ struct System::Impl {
time_manager.Initialize();
is_powered_on = true;
- exit_lock = false;
+ exit_locked = false;
+ exit_requested = false;
microprofile_cpu[0] = MICROPROFILE_TOKEN(ARM_CPU0);
microprofile_cpu[1] = MICROPROFILE_TOKEN(ARM_CPU1);
microprofile_cpu[2] = MICROPROFILE_TOKEN(ARM_CPU2);
microprofile_cpu[3] = MICROPROFILE_TOKEN(ARM_CPU3);
+ if (Settings::values.enable_renderdoc_hotkey) {
+ renderdoc_api = std::make_unique<Tools::RenderdocAPI>();
+ }
+
LOG_DEBUG(Core, "Initialized OK");
return SystemResultStatus::Success;
@@ -375,6 +381,10 @@ struct System::Impl {
room_member->SendGameInfo(game_info);
}
+ // Workarounds:
+ // Activate this in Super Smash Brothers Ultimate, it only affects AMD cards using AMDVLK
+ Settings::values.renderer_amdvlk_depth_bias_workaround = program_id == 0x1006A800016E000ULL;
+
status = SystemResultStatus::Success;
return status;
}
@@ -398,12 +408,14 @@ struct System::Impl {
}
is_powered_on = false;
- exit_lock = false;
+ exit_locked = false;
+ exit_requested = false;
if (gpu_core != nullptr) {
gpu_core->NotifyShutdown();
}
+ Network::CancelPendingSocketOperations();
kernel.SuspendApplication(true);
if (services) {
services->KillNVNFlinger();
@@ -425,12 +437,16 @@ struct System::Impl {
debugger.reset();
kernel.Shutdown();
memory.Reset();
+ Network::RestartSocketOperations();
if (auto room_member = room_network.GetRoomMember().lock()) {
Network::GameInfo game_info{};
room_member->SendGameInfo(game_info);
}
+ // Workarounds
+ Settings::values.renderer_amdvlk_depth_bias_workaround = false;
+
LOG_DEBUG(Core, "Shutdown OK");
}
@@ -507,7 +523,8 @@ struct System::Impl {
CpuManager cpu_manager;
std::atomic_bool is_powered_on{};
- bool exit_lock = false;
+ bool exit_locked = false;
+ bool exit_requested = false;
bool nvdec_active{};
@@ -516,6 +533,8 @@ struct System::Impl {
std::unique_ptr<Tools::Freezer> memory_freezer;
std::array<u8, 0x20> build_id{};
+ std::unique_ptr<Tools::RenderdocAPI> renderdoc_api;
+
/// Frontend applets
Service::AM::Applets::AppletManager applet_manager;
@@ -559,6 +578,8 @@ struct System::Impl {
std::array<Core::GPUDirtyMemoryManager, Core::Hardware::NUM_CPU_CORES>
gpu_dirty_memory_write_manager{};
+
+ std::deque<std::vector<u8>> user_channel;
};
System::System() : impl{std::make_unique<Impl>(*this)} {}
@@ -943,12 +964,20 @@ const Service::Time::TimeManager& System::GetTimeManager() const {
return impl->time_manager;
}
-void System::SetExitLock(bool locked) {
- impl->exit_lock = locked;
+void System::SetExitLocked(bool locked) {
+ impl->exit_locked = locked;
+}
+
+bool System::GetExitLocked() const {
+ return impl->exit_locked;
}
-bool System::GetExitLock() const {
- return impl->exit_lock;
+void System::SetExitRequested(bool requested) {
+ impl->exit_requested = requested;
+}
+
+bool System::GetExitRequested() const {
+ return impl->exit_requested;
}
void System::SetApplicationProcessBuildID(const CurrentBuildProcessID& id) {
@@ -1009,6 +1038,10 @@ const Network::RoomNetwork& System::GetRoomNetwork() const {
return impl->room_network;
}
+Tools::RenderdocAPI& System::GetRenderdocAPI() {
+ return *impl->renderdoc_api;
+}
+
void System::RunServer(std::unique_ptr<Service::ServerManager>&& server_manager) {
return impl->kernel.RunServer(std::move(server_manager));
}
@@ -1025,6 +1058,10 @@ void System::ExecuteProgram(std::size_t program_index) {
}
}
+std::deque<std::vector<u8>>& System::GetUserChannel() {
+ return impl->user_channel;
+}
+
void System::RegisterExitCallback(ExitCallback&& callback) {
impl->exit_callback = std::move(callback);
}
@@ -1041,6 +1078,10 @@ void System::ApplySettings() {
impl->RefreshTime();
if (IsPoweredOn()) {
+ if (Settings::values.custom_rtc_enabled) {
+ const s64 posix_time{Settings::values.custom_rtc.GetValue()};
+ GetTimeManager().UpdateLocalSystemClockTime(posix_time);
+ }
Renderer().RefreshBaseSettings();
}
}