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-rw-r--r--src/core/core.cpp29
1 files changed, 17 insertions, 12 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index d79045eea..eba17218a 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -112,8 +112,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
}
struct System::Impl {
explicit Impl(System& system)
- : kernel{system}, fs_controller{system}, cpu_core_manager{system},
- applet_manager{system}, reporter{system} {}
+ : kernel{system}, fs_controller{system}, cpu_core_manager{system}, reporter{system},
+ applet_manager{system} {}
Cpu& CurrentCpuCore() {
return cpu_core_manager.GetCurrentCore();
@@ -240,22 +240,27 @@ struct System::Impl {
}
void Shutdown() {
- // Log last frame performance stats
- const auto perf_results = GetAndResetPerfStats();
- telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
- perf_results.emulation_speed * 100.0);
- telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
- perf_results.game_fps);
- telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
- perf_results.frametime * 1000.0);
- telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
- perf_stats->GetMeanFrametime());
+ // Log last frame performance stats if game was loded
+ if (perf_stats) {
+ const auto perf_results = GetAndResetPerfStats();
+ telemetry_session->AddField(Telemetry::FieldType::Performance,
+ "Shutdown_EmulationSpeed",
+ perf_results.emulation_speed * 100.0);
+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
+ perf_results.game_fps);
+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
+ perf_results.frametime * 1000.0);
+ telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
+ perf_stats->GetMeanFrametime());
+ }
lm_manager.Flush();
is_powered_on = false;
exit_lock = false;
+ gpu_core->WaitIdle();
+
// Shutdown emulation session
renderer.reset();
GDBStub::Shutdown();