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-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-namespace Core {
-
-// 3DS Video Constants
-// -------------------
-
-// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
-// framebuffers in video memory are stored in column-major order and rendered sideways, causing
-// the widths and heights of the framebuffers read by the LCD to be switched compared to the
-// heights and widths of the screens listed here.
-constexpr int kScreenTopWidth = 400; ///< 3DS top screen width
-constexpr int kScreenTopHeight = 240; ///< 3DS top screen height
-constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width
-constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height
-
-} // namespace Core