diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/CMakeLists.txt | 9 | ||||
-rw-r--r-- | src/common/linux/gamemode.cpp | 39 | ||||
-rw-r--r-- | src/common/linux/gamemode.h | 24 | ||||
-rw-r--r-- | src/common/settings.cpp | 6 | ||||
-rw-r--r-- | src/common/settings.h | 47 | ||||
-rw-r--r-- | src/common/settings_common.h | 1 |
6 files changed, 118 insertions, 8 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index e216eb3de..57cbb9d07 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -174,6 +174,15 @@ if(ANDROID) ) endif() +if (UNIX) + target_sources(common PRIVATE + linux/gamemode.cpp + linux/gamemode.h + ) + + target_link_libraries(common PRIVATE gamemode) +endif() + if(ARCHITECTURE_x86_64) target_sources(common PRIVATE diff --git a/src/common/linux/gamemode.cpp b/src/common/linux/gamemode.cpp new file mode 100644 index 000000000..8876d8dc4 --- /dev/null +++ b/src/common/linux/gamemode.cpp @@ -0,0 +1,39 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include <gamemode_client.h> + +#include "common/linux/gamemode.h" +#include "common/settings.h" + +namespace Common::Linux { + +void StartGamemode() { + if (Settings::values.enable_gamemode) { + if (gamemode_request_start() < 0) { + LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string()); + } else { + LOG_INFO(Frontend, "Started gamemode"); + } + } +} + +void StopGamemode() { + if (Settings::values.enable_gamemode) { + if (gamemode_request_end() < 0) { + LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string()); + } else { + LOG_INFO(Frontend, "Stopped gamemode"); + } + } +} + +void SetGamemodeState(bool state) { + if (state) { + StartGamemode(); + } else { + StopGamemode(); + } +} + +} // namespace Common::Linux diff --git a/src/common/linux/gamemode.h b/src/common/linux/gamemode.h new file mode 100644 index 000000000..b80646ae2 --- /dev/null +++ b/src/common/linux/gamemode.h @@ -0,0 +1,24 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +namespace Common::Linux { + +/** + * Start the (Feral Interactive) Linux gamemode if it is installed and it is activated + */ +void StartGamemode(); + +/** + * Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated + */ +void StopGamemode(); + +/** + * Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated + * @param state The new state the gamemode should have + */ +void SetGamemodeState(bool state); + +} // namespace Common::Linux diff --git a/src/common/settings.cpp b/src/common/settings.cpp index 51717be06..3e829253f 100644 --- a/src/common/settings.cpp +++ b/src/common/settings.cpp @@ -206,9 +206,9 @@ const char* TranslateCategory(Category category) { case Category::UiAudio: return "UiAudio"; case Category::UiLayout: - return "UiLayout"; + return "UILayout"; case Category::UiGameList: - return "UiGameList"; + return "UIGameList"; case Category::Screenshots: return "Screenshots"; case Category::Shortcuts: @@ -219,6 +219,8 @@ const char* TranslateCategory(Category category) { return "Services"; case Category::Paths: return "Paths"; + case Category::Linux: + return "Linux"; case Category::MaxEnum: break; } diff --git a/src/common/settings.h b/src/common/settings.h index e899f1ae6..6425cd98f 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -232,7 +232,11 @@ struct Values { SwitchableSetting<bool> use_asynchronous_gpu_emulation{ linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer}; SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage, +#ifdef ANDROID + AstcDecodeMode::Cpu, +#else AstcDecodeMode::Gpu, +#endif AstcDecodeMode::Cpu, AstcDecodeMode::CpuAsynchronous, "accelerate_astc", @@ -304,7 +308,11 @@ struct Values { linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true}; SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage, +#ifdef ANDROID + GpuAccuracy::Normal, +#else GpuAccuracy::High, +#endif GpuAccuracy::Normal, GpuAccuracy::Extreme, "gpu_accuracy", @@ -313,20 +321,38 @@ struct Values { true, true}; GpuAccuracy current_gpu_accuracy{GpuAccuracy::High}; - SwitchableSetting<AnisotropyMode, true> max_anisotropy{ - linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16, - "max_anisotropy", Category::RendererAdvanced}; + SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage, +#ifdef ANDROID + AnisotropyMode::Default, +#else + AnisotropyMode::Automatic, +#endif + AnisotropyMode::Automatic, + AnisotropyMode::X16, + "max_anisotropy", + Category::RendererAdvanced}; SwitchableSetting<AstcRecompression, true> astc_recompression{linkage, AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3, "astc_recompression", Category::RendererAdvanced}; - SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation", - Category::RendererAdvanced}; + SwitchableSetting<bool> async_presentation{linkage, +#ifdef ANDROID + true, +#else + false, +#endif + "async_presentation", Category::RendererAdvanced}; SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock", Category::RendererAdvanced}; - SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing", + SwitchableSetting<bool> use_reactive_flushing{linkage, +#ifdef ANDROID + false, +#else + true, +#endif + "use_reactive_flushing", Category::RendererAdvanced}; SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders", Category::RendererAdvanced}; @@ -358,6 +384,8 @@ struct Values { Category::RendererDebug}; // TODO: remove this once AMDVLK supports VK_EXT_depth_bias_control bool renderer_amdvlk_depth_bias_workaround{}; + Setting<bool> disable_buffer_reorder{linkage, false, "disable_buffer_reorder", + Category::RendererDebug}; // System SwitchableSetting<Language, true> language_index{linkage, @@ -390,13 +418,20 @@ struct Values { Setting<s32> current_user{linkage, 0, "current_user", Category::System}; SwitchableSetting<ConsoleMode> use_docked_mode{linkage, +#ifdef ANDROID + ConsoleMode::Handheld, +#else ConsoleMode::Docked, +#endif "use_docked_mode", Category::System, Specialization::Radio, true, true}; + // Linux + SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux}; + // Controls InputSetting<std::array<PlayerInput, 10>> players; diff --git a/src/common/settings_common.h b/src/common/settings_common.h index 7943223eb..344c04439 100644 --- a/src/common/settings_common.h +++ b/src/common/settings_common.h @@ -41,6 +41,7 @@ enum class Category : u32 { Multiplayer, Services, Paths, + Linux, MaxEnum, }; 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