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-rw-r--r--src/common/settings.cpp10
-rw-r--r--src/common/settings.h17
2 files changed, 12 insertions, 15 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 4b7fa4b82..f0686a7c5 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -48,6 +48,7 @@ void LogSettings() {
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
+ log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
@@ -113,19 +114,10 @@ void UpdateRescalingInfo() {
info.up_scale = 1;
info.down_shift = 1;
break;
- case ResolutionSetup::Res3_4X:
- info.up_scale = 3;
- info.down_shift = 2;
- break;
case ResolutionSetup::Res1X:
info.up_scale = 1;
info.down_shift = 0;
break;
- case ResolutionSetup::Res3_2X: {
- info.up_scale = 3;
- info.down_shift = 1;
- break;
- }
case ResolutionSetup::Res2X:
info.up_scale = 2;
info.down_shift = 0;
diff --git a/src/common/settings.h b/src/common/settings.h
index ca88c086b..f629c7c56 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -54,12 +54,16 @@ enum class NvdecEmulation : u32 {
enum class ResolutionSetup : u32 {
Res1_2X = 0,
- Res3_4X = 1,
- Res1X = 2,
- Res3_2X = 3,
- Res2X = 4,
- Res3X = 5,
- Res4X = 6,
+ Res1X = 1,
+ Res2X = 2,
+ Res3X = 3,
+ Res4X = 4,
+};
+
+enum class ScalingFilter : u32 {
+ Bilinear = 0,
+ Bicubic = 1,
+ ScaleForce = 2,
};
struct ResolutionScalingInfo {
@@ -471,6 +475,7 @@ struct Values {
ResolutionScalingInfo resolution_info{};
Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
+ Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
RangedSetting<FullscreenMode> fullscreen_mode{